Mark R. Mine

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Goslin, Mike, Mine, Mark R. (2004): The Panda3D Graphics Engine. In IEEE Computer, 37 (10) pp. 112-114.

Mine, Mark R., Shochet, Joe, Hughston, Roger (2003): Building a massively multiplayer game for the million: Disney\'s Toontown Online. In Computers in Entertainment, 1 (1) pp. 15.

Zyda, Michael, Gehorsam, Robert, Rosedale, Philip, Mine, Mark R., Goslin, Mike, Herz, J. C. (2003): Does the metaverse start now?. In: SI3D 2003 , 2003, . pp. 215-218.

Wingrave, Chadwick A., Hix, Deborah, Schmalstieg, Dieter, MacIntyre, Blair, Bowman, Doug A., Mine, Mark R. (2003): Mixed Reality: The Continuum from Virtual to Augmented Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 121-124.

Pierce, Jeffrey S., Forsberg, Andrew S., Conway, Matthew, Hong, Seung, Zeleznik, Robert C., Mine, Mark R. (1997): Image plane interaction techniques in 3D immersive environments. In: SI3D 1997 , 1997, . pp. 39-44,183.

Krishnan, Shankar, Gopi, M., Manocha, Dinesh, Mine, Mark R. (1997): Interactive Boundary Computation of Boolean Combinations of Sculptured Solids. In Comput. Graph. Forum, 16 (3) pp. 67-78.

Weber, Hans, Mine, Mark R. (1996): Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk. In Presence: Teleoperators and Virtual Environments, 5 (1) pp. 136-145.

Koller, David R., Mine, Mark R., Hudson, Scott E. (1996): Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments. In: Kurlander, David, Brown, Marc, Rao, Ramana (eds.) Proceedings of the 9th annual ACM symposium on User interface software and technology November 06 - 08, 1996, Seattle, Washington, United States. pp. 81-82.

Olano, Marc, Cohen, Jonathan D., Mine, Mark R., Bishop, Gary (1995): Combatting Rendering Latency. In: SI3D 1995 , 1995, . pp. 19-24,204.