SI3D 2003

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Year
2003
Period
Place
ISBN
Series
I3D - Symposium on Interactive 3D Graphics and Games
DOI
Volume
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Description

ACM I3D is the leading-edge conference for real-time 3D computer graphics and human interaction. We invite you to submit papers across the entire range of topics in interactive 3D graphics.

All years

Articles

Govindaraju, Naga K., Sud, Avneesh, Yoon, Sung-Eui, Manocha, Dinesh (2003): Interactive visibility culling in complex environments using occlusion-switches. In: SI3D 2003 , 2003, . pp. 103-112. http://doi.acm.org/10.1145/641480.641501

Shao, Wei, Ng-Thow-Hing, Victor (2003): A general joint component framework for realistic articulation in human characters. In: SI3D 2003 , 2003, . pp. 11-18. http://doi.acm.org/10.1145/641480.641486

Williams, Nathaniel, Luebke, David P., Cohen, Jonathan D., Kelley, Michael, Schubert, Brenden (2003): Perceptually guided simplification of lit, textured meshes. In: SI3D 2003 , 2003, . pp. 113-121. http://doi.acm.org/10.1145/641480.641503

Kho, Youngihn, Garland, Michael (2003): User-guided simplification. In: SI3D 2003 , 2003, . pp. 123-126. http://doi.acm.org/10.1145/641480.641504

Pojar, Erik, Schmalstieg, Dieter (2003): User-controlled creation of multiresolution meshes. In: SI3D 2003 , 2003, . pp. 127-130. http://doi.acm.org/10.1145/641480.641505

Chhugani, Jatin, Kumar, Subodh (2003): Budget sampling of parametric surface patches. In: SI3D 2003 , 2003, . pp. 131-138. http://doi.acm.org/10.1145/641480.641506

Igarashi, Takeo, Hughes, John F. (2003): Smooth meshes for sketch-based freeform modeling. In: SI3D 2003 , 2003, . pp. 139-142. http://doi.acm.org/10.1145/641480.641507

Woolley, Cliff, Luebke, David P., Watson, Benjamin, Dayal, Abhinav (2003): Interruptible rendering. In: SI3D 2003 , 2003, . pp. 143-151. http://doi.acm.org/10.1145/641480.641509

Wu, Yin, Bhatia, Vishal, Lauer, Hugh C., Seiler, Larry (2003): Shear-image order ray casting volume rendering. In: SI3D 2003 , 2003, . pp. 152-162. http://doi.acm.org/10.1145/641480.641510

Aliaga, Daniel G., Yanovsky, Dimah, Funkhouser, Thomas A., Carlbom, Ingrid (2003): Interactive image-based rendering using feature globalization. In: SI3D 2003 , 2003, . pp. 163-170. http://doi.acm.org/10.1145/641480.641511

Ismert, Ryan M., Bala, Kavita, Greenberg, Donald P. (2003): Detail synthesis for image-based texturing. In: SI3D 2003 , 2003, . pp. 171-175. http://doi.acm.org/10.1145/641480.641512

Guha, Sudipto, Krishnan, Shankar, Munagala, Kamesh, Venkatasubramanian, Suresh (2003): Application of the two-sided depth test to CSG rendering. In: SI3D 2003 , 2003, . pp. 177-180. http://doi.acm.org/10.1145/641480.641513

Gleicher, Michael, Shin, Hyun Joon, Kovar, Lucas, Jepsen, Andrew (2003): Snap-together motion: assembling run-time animations. In: SI3D 2003 , 2003, . pp. 181-188. http://doi.acm.org/10.1145/641480.641515

Pierce, Jeffrey S., Pausch, Randy F. (2003): Specifying interaction surfaces using interaction maps. In: SI3D 2003 , 2003, . pp. 189-192. http://doi.acm.org/10.1145/641480.641516

Seo, Hyewon, Magnenat-Thalmann, Nadia (2003): An automatic modeling of human bodies from sizing parameters. In: SI3D 2003 , 2003, . pp. 19-26. http://doi.acm.org/10.1145/641480.641487

Plumlee, Matthew, Ware, Colin (2003): An evaluation of methods for linking 3D views. In: SI3D 2003 , 2003, . pp. 193-201. http://doi.acm.org/10.1145/641480.641517

Pearce, Celia, Nideffer, Robert, Stern, Eddo, Schleiner, Anne-Marie, Condon, Brody (2003): Game art. In: SI3D 2003 , 2003, . pp. 213-214. http://doi.acm.org/10.1145/641480.641520

Zyda, Michael, Gehorsam, Robert, Rosedale, Philip, Mine, Mark R., Goslin, Mike, Herz, J. C. (2003): Does the metaverse start now?. In: SI3D 2003 , 2003, . pp. 215-218. http://doi.acm.org/10.1145/641480.641521

Zyda, Michael, Mayberry, Alex, Wardynski, Casey, Shilling, Russell, Davis, Margaret J. (2003): The MOVES institute's America's army operations game. In: SI3D 2003 , 2003, . pp. 219-220. http://doi.acm.org/10.1145/641480.641523

Jacobson, Jeffrey (2003): Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC clus. In: SI3D 2003 , 2003, . pp. 221-222. http://doi.acm.org/10.1145/641480.641524

Brown, Sheldon (2003): Smoke and mirrors. In: SI3D 2003 , 2003, . pp. 223-224. http://doi.acm.org/10.1145/641480.641525

Piekarski, Wayne, Thomas, Bruce H. (2003): Augmented reality user interfaces and techniques for outdoor modelling. In: SI3D 2003 , 2003, . pp. 225-226. http://doi.acm.org/10.1145/641480.641526

Mohr, Alex, Tokheim, Luke, Gleicher, Michael (2003): Direct manipulation of interactive character skins. In: SI3D 2003 , 2003, . pp. 27-30. http://doi.acm.org/10.1145/641480.641488

Lok, Benjamin, Naik, Samir, Whitton, Mary C., Jr., Frederick P. Brooks (2003): Incorporating dynamic real objects into immersive virtual environments. In: SI3D 2003 , 2003, . pp. 31-40. http://doi.acm.org/10.1145/641480.641490

Salomon, Brian, Garber, Maxim, Lin, Ming C., Manocha, Dinesh (2003): Interactive navigation in complex environments using path planning. In: SI3D 2003 , 2003, . pp. 41-50. http://doi.acm.org/10.1145/641480.641491

Steed, Anthony, Spante, Maria, Heldal, Ilona, Axelsson, Ann-Sofie, Schroeder, Ralph (2003): Strangers and friends in caves: an exploratory study of collaboration in networked IPT sys. In: SI3D 2003 , 2003, . pp. 51-54. http://doi.acm.org/10.1145/641480.641492

Niederauer, Christopher, Houston, Mike, Agrawala, Maneesh, Humphreys, Greg (2003): Non-invasive interactive visualization of dynamic architectural environments. In: SI3D 2003 , 2003, . pp. 55-58. http://doi.acm.org/10.1145/641480.641493

Vlasic, Daniel, Pfister, Hanspeter, Molinov, Sergey, Grzeszczuk, Radek, Matusik, Wojciech (2003): Opacity light fields: interactive rendering of surface light fields with view-dependent op. In: SI3D 2003 , 2003, . pp. 75-82. http://doi.acm.org/10.1145/641480.641496

Walker, Sean P., Jr., John Kenneth Salisbury (2003): Large haptic topographic maps: marsview and the proxy graph algorithm. In: SI3D 2003 , 2003, . pp. 83-92. http://doi.acm.org/10.1145/641480.641499

Thorpe, Jack (2003): Witness to a natural convergence: distributed simulation, persistent worlds, interactive g. In: SI3D 2003 , 2003, . pp. 9. http://doi.acm.org/10.1145/641480.641484

Lindstrom, Peter (2003): Out-of-core construction and visualization of multiresolution surfaces. In: SI3D 2003 , 2003, . pp. 93-102. http://doi.acm.org/10.1145/641480.641500