Proceedings of the 2008 Conference on Future Play

Publisher
ACM Press
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Year
2008
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Place
ISBN
Series
FP - Future Play
DOI
Volume
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All years

Articles

Eladhari, Mirjam Palosaari, Sellers, Michael (2008): Good moods: outlook, affect and mood in dynemotion and the mind module. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 1-8. http://doi.acm.org/10.1145/1496984.1496986

Jenson, Jennifer, Castell, Suzanne de, Taylor, Nicholas, Droumeva, Milena (2008): Baroque Baroque revolution: high culture gets game. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 105-112. http://doi.acm.org/10.1145/1496984.1497002

Tychsen, Anders, Smith, Jonas Heide (2008): Game format effects on communication in multi-player games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 113-120. http://doi.acm.org/10.1145/1496984.1497003

Harel, David, Segall, Itai, Kugler, Hillel, Setty, Yaki (2008): Crafting game-models using reactive system design. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 121-128. http://doi.acm.org/10.1145/1496984.1497005

Pinelle, David, Wong, Nelson, Stach, Tadeusz (2008): Using genres to customize usability evaluations of video games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 129-136. http://doi.acm.org/10.1145/1496984.1497006

Kultima, Annakaisa, Niemelä, Johannes, Paavilainen, Janne, Saarenpää, Hannamari (2008): Designing game idea generation games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 137-144. http://doi.acm.org/10.1145/1496984.1497007

Wolfe, Christopher, Smith, J. David, Graham, T. C. Nicholas (2008): A low-cost infrastructure for tabletop games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 145-151. http://doi.acm.org/10.1145/1496984.1497008

Saleemi, M. Mohsin, Nybom, Kristian, Lilius, Johan, Bjorkqvist, Jerker (2008): Content scheduling in multimedia interactive mobile games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 152-159. http://doi.acm.org/10.1145/1496984.1497010

Nitsche, Michael (2008): Experiments in the use of game technology for pre-visualization. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 160-165. http://doi.acm.org/10.1145/1496984.1497011

Cowan, Brent, Kapralos, Bill (2008): Spatial sound for video games and virtual environments utilizing real-time GPU-based convo. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 166-172. http://doi.acm.org/10.1145/1496984.1497012

Bailey, Christine, Katchabaw, Michael (2008): An emergent framework for realistic psychosocial behaviour in non player characters. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 17-24. http://doi.acm.org/10.1145/1496984.1496988

Wetzel, Richard, McCall, Rod, Braun, Anne-Kathrin, Broll, Wolfgang (2008): Guidelines for designing augmented reality games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 173-180. http://doi.acm.org/10.1145/1496984.1497013

Kutz, Michael, Herpers, Rainer (2008): Urban traffic simulation for games: a general approach for simulation of urban actors. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 181-184. http://doi.acm.org/10.1145/1496984.1497015

Anderson, Eike Falk (2008): Scripted smarts in an intelligent virtual environment: behaviour definition using a simple. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 185-188. http://doi.acm.org/10.1145/1496984.1497016

Price, Robert G., Goodwin, Scott D. (2008): Synthesizing neural networks for learning in games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 189-191. http://doi.acm.org/10.1145/1496984.1497017

Volk, Daniel (2008): How to embed a game engineering course into a computer science curriculum. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 192-195. http://doi.acm.org/10.1145/1496984.1497019

Srinivasan, Vinod, Butler-Purry, Karen, Pedersen, Susan (2008): Using video games to enhance learning in digital systems. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 196-199. http://doi.acm.org/10.1145/1496984.1497020

Magerko, Brian, Heeter, Carrie, Fitzgerald, Joe, Medler, Ben (2008): Intelligent adaptation of digital game-based learning. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 200-203. http://doi.acm.org/10.1145/1496984.1497021

Pattrick, Mike, Hogue, Andrew, El-Khatib, Khalil (2008): A secure digital asset managment network for game development and education. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 204-207. http://doi.acm.org/10.1145/1496984.1497022

Rawn, Robert W. A., Brodbeck, David R. (2008): Examining the relationship between game type, player disposition and aggression. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 208-211. http://doi.acm.org/10.1145/1496984.1497024

Svelch, Jaroslav (2008): What you can\'t see is what you don\'t get: paradigms of game world visualization. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 212-215. http://doi.acm.org/10.1145/1496984.1497026

Catalá, Alejandro, Jaen, Javier (2008): A semantic model for reactive entities to support collaborative game design. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 216-219. http://doi.acm.org/10.1145/1496984.1497027

Whitson, Jennifer, Eaket, Chris, Greenspan, Brian, Tran, Minh Quang, King, Natalie (2008): Neo-immersion: awareness and engagement in gameplay. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 220-223. http://doi.acm.org/10.1145/1496984.1497028

Maier, Sonja, Volk, Daniel (2008): Facilitating language-oriented game development by the help of language workbenches. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 224-227. http://doi.acm.org/10.1145/1496984.1497029

Anderson, Eike Falk, Engel, Steffen, Comninos, Peter, McLoughlin, Leigh (2008): The case for research in game engine architecture. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 228-231. http://doi.acm.org/10.1145/1496984.1497031

Chen, Jia Sing, Hogue, Andrew (2008): Towards 3D model interoperability in games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 232-235. http://doi.acm.org/10.1145/1496984.1497032

Yim, Jeffrey, Qiu, Eric, Graham, T. C. Nicholas (2008): Experience in the design and development of a game based on head-tracking input. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 236-239. http://doi.acm.org/10.1145/1496984.1497033

Teather, Robert J., Stuerzlinger, Wolfgang (2008): Exaggerated head motions for game viewpoint control. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 240-243. http://doi.acm.org/10.1145/1496984.1497034

Herpers, R., Heiden, W., Kutz, M., Scherfgen, D., Hartmann, U., Bongartz, J., Schulzyk, O. (2008): FIVIS bicycle simulator: an immersive game platform for physical activities. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 244-247. http://doi.acm.org/10.1145/1496984.1497035

Stanley, Kevin G., Pinelle, David, Bandurka, Alan, McDine, David, Mandryk, Regan L. (2008): Integrating cumulative context into computer games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 248-251. http://doi.acm.org/10.1145/1496984.1497036

Fernández-Vara, Clara, Tan, Philip (2008): The game studies practicum: applying situated learning to teach professional practices. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 25-32. http://doi.acm.org/10.1145/1496984.1496990

Janzen, Michael, Horsch, Michael, Neufeld, Eric (2008): Camera selection using SCSPs. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 252-253. http://doi.acm.org/10.1145/1496984.1497038

Somasekharan, Arun (2008): To grab or not to grab: a viable framework for physically based hand animation in game cha. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 254-255. http://doi.acm.org/10.1145/1496984.1497039

She, Yingying, Grogono, Peter (2008): The procedural planning system used in the agent architecture of games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 256-257. http://doi.acm.org/10.1145/1496984.1497040

Milner, Andrew, Hogue, Andrew, Kapralos, Bill, Friedlan, John (2008): Interactive accounting simulation environment for accounting education and training. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 258-259. http://doi.acm.org/10.1145/1496984.1497042

Cowan, Brent, Shelley, Matthew, Sabri, Hamed, Kapralos, Bill, Hogue, Andrew, Hogan, Michelle, Jenkin, Michael, Goldsworthy, Sandra, Rose, Louise, Dubrowski, Adam (2008): Interprofessional care simulator for critical care education. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 260-261. http://doi.acm.org/10.1145/1496984.1497043

Forget, Alain, Chiasson, Sonia, Biddle, Robert (2008): Lessons from Brain Age on password memorability. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 262-263. http://doi.acm.org/10.1145/1496984.1497044

McArthur, Victoria (2008): World of Warcraft as a ludic cyborg. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 264-265. http://doi.acm.org/10.1145/1496984.1497046

McArthur, Victoria, Pace, Tyler M., Houssian, Aaron R. (2008): Construction of cybertypes in Lineage II: an analysis of game interfaces and support docum. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 266-267. http://doi.acm.org/10.1145/1496984.1497047

Yasumura, Michiaki, Watanabe, Keita, Chignell, Mark (2008): Game 2.0 and beyond: an interaction design approach to digital game evolution. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 268-269. http://doi.acm.org/10.1145/1496984.1497049

Kletsch, Christian, Volk, Daniel (2008): Towards an AJAX-based game engine. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 270-271. http://doi.acm.org/10.1145/1496984.1497050

Jacobs, Stephen, Egert, Christopher A. (2008): Kickback: turning game history students into pinball designers. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 272-273. http://doi.acm.org/10.1145/1496984.1497051

Leung, Catherine, Salga, Andor, Smith, Andrew (2008): Canvas 3D JS library. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 274-275. http://doi.acm.org/10.1145/1496984.1497052

Zagal, José P. (2008): A framework for games literacy and understanding games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 33-40. http://doi.acm.org/10.1145/1496984.1496991

Dormann, Claire, Biddle, Robert (2008): Understanding game design for affective learning. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 41-48. http://doi.acm.org/10.1145/1496984.1496992

Tran, Minh Quang, Biddle, Robert (2008): Collaboration in serious game development: a case study. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 49-56. http://doi.acm.org/10.1145/1496984.1496993

Tychsen, Anders, Hitchens, Michael, Brolund, Thea (2008): Motivations for play in computer role-playing games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 57-64. http://doi.acm.org/10.1145/1496984.1496995

Medler, Ben, Fitzgerald, Joe, Magerko, Brian (2008): Using conflict theory to model complex societal interactions. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 65-72. http://doi.acm.org/10.1145/1496984.1496996

Tychsen, Anders, Canossa, Alessandro (2008): Defining personas in games using metrics. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 73-80. http://doi.acm.org/10.1145/1496984.1496997

Nacke, Lennart, Lindley, Craig A. (2008): Flow and immersion in first-person shooters: measuring the player\'s gameplay experience. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 81-88. http://doi.acm.org/10.1145/1496984.1496998

McGill, Monica (2008): Critical skills for game developers: an analysis of skills sought by industry. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 89-96. http://doi.acm.org/10.1145/1496984.1497000

Grant, Kevin, Mould, David (2008): Combining heuristic and landmark search for path planning. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 9-16. http://doi.acm.org/10.1145/1496984.1496987

Sebastian, Fred, Whitehead, Anthony (2008): It\'s all Greek to me: a case for the classics in game development education. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 97-104. http://doi.acm.org/10.1145/1496984.1497001