Author: Robert J. Teather

Robert J. Teather is a Ph.D. candidate in Computer Science and Engineering at York University. He received his BSc (Hons.) in Computer Science from Brock University in 2003 and his MSc in Computer Science from York University in 2008. His primary area of research is comparing 2D and 3D user interfaces, and quantifying their differences. Robert's research is funded by the Natural Sciences and Engineering Research Council of Canada.


Publication period start: 2007
Publication period end: 2010
Number of co-authors: 6


Number of publications with favourite co-authors
Wolfgang Stürzlinger
Andriy Pavlovych
Wolfgang Stuerzlinger

Productive Colleagues

Most productive colleagues in number of publications
Wolfgang Stürzlinger
Wolfgang Stuerzlinger
I. Scott MacKenzie


Teather, Robert J., Stuerzlinger, Wolfgang (2007): Guidelines for 3D positioning techniques. In: Proceedings of the 2007 Conference on Future Play , 2007, . pp. 61-68.

Teather, Robert J., Stuerzlinger, Wolfgang (2008): Exaggerated head motions for game viewpoint control. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 240-243.

Teather, Robert J., Stürzlinger, Wolfgang (2008): Assessing the Effects of Orientation and Device on 3D Positioning. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 293-294.

Teather, Robert J., Pavlovych, Andriy, Stürzlinger, Wolfgang (2009): Effects of Latency and Spatial Jitter on 2D and 3D Pointing. In: IEEE Virtual Reality Conference 2009 VR 2009 14-18 March, 2009, Lafayette, Louisiana, USA. pp. 229-230.

Teather, Robert J., Natapov, Daniel, Jenkin, Michael (2010): Evaluating haptic feedback in virtual environments using ISO 9241-9. In: Lok, Benjamin, Klinker, Gudrun, Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 307-308.

Teather, Robert J., Pavlovych, Andriy, Stuerzlinger, Wolfgang, MacKenzie, I. Scott (2009): Effects of tracking technology, latency, and spatial jitter on object movement. In: Proceedings of the 2009 IEEE Symposium on 3D User Interfaces , 2009, . pp. 43-50.