Author: Eike Falk Anderson



Publication period start: 2010
Number of co-authors: 9


Number of publications with favourite co-authors
Panagiotis Petridis
Sara de Freitas
Leigh McLoughlin

Productive Colleagues

Most productive colleagues in number of publications
Christopher Peters
Peter Comninos
Fotis Liarokapis


Anderson, Eike Falk, McLoughlin, Leigh, Liarokapis, Fotis, Peters, Christopher, Petridis, Panagiotis, Freitas, Sara de (2010): Developing serious games for cultural heritage: a state-of-the-art review. In Virtual Reality, 14 (4) pp. 255-275.

Anderson, Eike Falk (2008): Scripted smarts in an intelligent virtual environment: behaviour definition using a simple. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 185-188.

Anderson, Eike Falk, Engel, Steffen, Comninos, Peter, McLoughlin, Leigh (2008): The case for research in game engine architecture. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 228-231.

Anderson, Eike Falk, McLoughlin, Leigh (2006): Do Robots Dream of Virtual Sheep: Rediscovering the \"Karel the Robot\" Paradigm for the \. In: GDTW2006 Proceedings of the Fourth Game Design and Technology Workshop and Conference , 2006, Liverpool, UK. pp. 92-96.

Anderson, Eike Falk (2002): Off-Line Evolution of Behaviour for Autonomous Agents in Real-Time Computer Games. In: Proceedings of the 7th international Conference on Parallel Problem Solving From Nature September 07-11, 2002, Granada, Spain. pp. 689-699.

Anderson, Eike Falk, McLoughlin, Leigh (2007): Critters in the classroom: a 3D computer-game-like tool for teaching programming to comput. In: ACM SIGGRAPH 2007 Educators Program August 05-09, 2007, San Diego, California. pp. 7.