Eike Falk Anderson


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Anderson, Eike Falk, McLoughlin, Leigh, Liarokapis, Fotis, Peters, Christopher, Petridis, Panagiotis, Freitas, Sara de (2010): Developing serious games for cultural heritage: a state-of-the-art review. In Virtual Reality, 14 (4) pp. 255-275. http://dx.doi.org/10.1007/s10055-010-0177-3

Anderson, Eike Falk (2008): Scripted smarts in an intelligent virtual environment: behaviour definition using a simple. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 185-188. http://doi.acm.org/10.1145/1496984.1497016

Anderson, Eike Falk, Engel, Steffen, Comninos, Peter, McLoughlin, Leigh (2008): The case for research in game engine architecture. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 228-231. http://doi.acm.org/10.1145/1496984.1497031

Anderson, Eike Falk, McLoughlin, Leigh (2007): Critters in the classroom: a 3D computer-game-like tool for teaching programming to comput. In: ACM SIGGRAPH 2007 Educators Program August 05-09, 2007, San Diego, California. pp. 7. http://portal.acm.org/citation.cfm?id=1282048

Anderson, Eike Falk, McLoughlin, Leigh (2006): Do Robots Dream of Virtual Sheep: Rediscovering the \"Karel the Robot\" Paradigm for the \. In: GDTW2006 Proceedings of the Fourth Game Design and Technology Workshop and Conference , 2006, Liverpool, UK. pp. 92-96.

Anderson, Eike Falk (2002): Off-Line Evolution of Behaviour for Autonomous Agents in Real-Time Computer Games. In: Proceedings of the 7th international Conference on Parallel Problem Solving From Nature September 07-11, 2002, Granada, Spain. pp. 689-699. http://www.springerlink.com/content/0rd6fc173y4y7bqh/

Zerbst, Stefan, Düvel, Oliver, Anderson, Eike Falk (2003): 3D Spieleprogrammierung - Kompendium, Markt+Technik,