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Author: Peter Comninos


Publication period start: 1985
Number of co-authors: 10


Number of publications with favourite co-authors
Jian J. Zhang
Valery Adzhiev
Alexander A. Pasko

Productive Colleagues

Most productive colleagues in number of publications
Eike Falk Anderson
Alexander A. Pasko
Jian J. Zhang


Adzhiev, Valery, Comninos, Peter, Kazakov, Maxim, Pasko, Alexander A. (2005): Functionally based augmented sculpting. In Journal of Visualization and Computer Animation, 16 (1) pp. 25-39. https://dx.doi.org/10.1002/cav.54

You, Lihua, Zhang, Jian J., Comninos, Peter (2004): Blending surface generation using a fast and accurate analytical solution of a fourth-orde. In The Visual Computer, 20 (2) pp. 199-214. https://dx.doi.org/10.1007/s00371-004-0241-7

You, Lihua, Comninos, Peter, Zhang, Jian J. (2004): PDE blending surfaces with C2 continuity. In Computers & Graphics, 28 (6) pp. 895-906. https://dx.doi.org/10.1016/j.cag.2004.08.003

Comninos, Peter (2001): An interpolating piecewise bicubic surface with shape parameters. In Computers & Graphics, 25 (3) pp. 463-481. https://dx.doi.org/10.1016/S0097-8493(01)00069-3

Comninos, Peter (1985): Computer animation in interior and industrial design. In Computers & Graphics, 9 (4) pp. 449-453. https://dx.doi.org/10.1016/0097-8493(85)90040-8

Kartasheva, Elena, Adzhiev, Valery, Comninos, Peter, Pasko, Alexander A., Schmitt, Benjamin (2005): Heterogeneous Objects Modelling and Rendering Using Implicit Complexes. In: IV 2005 - 9th International Conference on Information Visualisation 6-8 July, 2005, London, UK. pp. 854-859. https://doi.ieeecomputersociety.org/10.1109/IV.2005.55

Anderson, Eike Falk, Engel, Steffen, Comninos, Peter, McLoughlin, Leigh (2008): The case for research in game engine architecture. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 228-231. https://doi.acm.org/10.1145/1496984.1497031