Tadeusz Stach

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Stach, Tadeusz, Gutwin, Carl, Pinelle, David, Irani, Pourang (2007): Improving recognition and characterization in groupware with rich embodiments. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems , 2007, . pp. 11-20. http://doi.acm.org/10.1145/1240624.1240627

Reetz, Adrian, Gutwin, Carl, Stach, Tadeusz, Nacenta, Miguel A., Subramanian, Sriram (2006): Superflick: a natural and efficient technique for long-distance object placement on digita. In: Proceedings of the 2006 Conference on Graphics Interface , 2006, . pp. 163-170. http://portal.acm.org/citation.cfm?id=1143079.1143106

Pinelle, David, Nacenta, Miguel A., Gutwin, Carl, Stach, Tadeusz (2008): The Effects of Co-Present Embodiments on Awareness and Collaboration in Tabletop Groupware. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 1-8.

Pinelle, David, Stach, Tadeusz, Gutwin, Carl (2008): TableTrays: Temporary, reconfigurable work surfaces for tabletop groupware. In: Third IEEE International Workshop on Tabletops and Interactive Surfaces Tabletop 2008 October 1-3, 2008, Amsterdam, The Netherlands. pp. 41-48. http://dx.doi.org/10.1109/TABLETOP.2008.4660182

Pinelle, David, Wong, Nelson, Stach, Tadeusz, Gutwin, Carl (2009): Usability heuristics for networked multiplayer games. In: GROUP09 - International Conference on Supporting Group Work , 2009, . pp. 169-178. http://doi.acm.org/10.1145/1531674.1531700

Pinelle, David, Wong, Nelson, Stach, Tadeusz (2008): Using genres to customize usability evaluations of video games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 129-136. http://doi.acm.org/10.1145/1496984.1497006

Stach, Tadeusz, Graham, T. C. Nicholas, Yim, Jeffrey, Rhodes, Ryan E. (2009): Heart rate control of exercise video games. In: Proceedings of the 2009 Conference on Graphics Interface , 2009, . pp. 125-132. http://doi.acm.org/10.1145/1555880.1555912

Bateman, Scott, Mandryk, Regan L., Stach, Tadeusz, Gutwin, Carl (2011): Target assistance for subtly balancing competitive play. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2355-2364. http://dx.doi.org/10.1145/1978942.1979287