Regan L. Mandryk

Personal Homepage
http://hci.usask.ca/people/view.php?id=1
Employer
()
Email
regan@cs.usask.ca

Publication Statistics

Publication period start
2002
Publication period end
2012
Number of co-authors
49

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

Nacke, Lennart, McEwan, Gregor, Gutwin, Carl, Mandryk, Regan L. (2012): "I'm just here to play games": social dynamics and sociality in an online game site. In: Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work , 2012, . pp. 549-558. http://dx.doi.org/10.1145/2145204.2145289

Mandryk, Regan L., Kalyn, Michael, Dang, Yichen, Doucette, Andre, Taylor, Brett, Dielschneider, Shane (2012): Turning off-the-shelf games into biofeedback games. In: Fourteenth Annual ACM SIGACCESS Conference on Assistive Technologies , 2012, . pp. 199-200. http://dx.doi.org/10.1145/2384916.2384952

Taylor, Brett, Mandryk, Regan L. (2012): Creating and interpreting abstract visualizations of emotion. In: Proceedings of the 2012 Conference on Graphics Interface , 2012, . pp. 61-68. http://dl.acm.org/citation.cfm?id=2305287

Bateman, Scott, Mandryk, Regan L., Stach, Tadeusz, Gutwin, Carl (2011): Target assistance for subtly balancing competitive play. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2355-2364. http://dx.doi.org/10.1145/1978942.1979287

Epp, Clayton, Lippold, Michael, Mandryk, Regan L. (2011): Identifying emotional states using keystroke dynamics. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 715-724. http://dx.doi.org/10.1145/1978942.1979046

Fairclough, Stephen H., Gilleade, Kiel, Nacke, Lennart E., Mandryk, Regan L. (2011): Brain and body interfaces: designing for meaningful interaction. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 65-68. http://dx.doi.org/10.1145/1979742.1979591

Mandryk, Regan L., Lough, Calvin (2011): The effects of intended use on target acquisition. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 1649-1652. http://dx.doi.org/10.1145/1978942.1979182

Xiao, Robert, Nacenta, Miguel A., Mandryk, Regan L., Cockburn, Andy, Gutwin, Carl (2011): Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display . In: Proceedings of the 2011 Conference on Graphics Interface , 2011, . pp. 135-142.

Flatla, David R., Gutwin, Carl, Nacke, Lennart E., Bateman, Scott, Mandryk, Regan L. (2011): Calibration games: making calibration tasks enjoyable by adding motivating game elements. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology , 2011, . pp. 403-412. http://dx.doi.org/10.1145/2047196.2047248

Bateman, Scott, Doucette, Andre, Xiao, Robert, Gutwin, Carl, Mandryk, Regan L., Cockburn, Andy (2011): Effects of view, input device, and track width on video game driving. In: Proceedings of the 2011 Conference on Graphics Interface , 2011, . pp. 207-214.

Doucette, Andre, Gutwin, Carl, Mandryk, Regan L. (2010): A comparison of techniques for in-place toolbars. In: Proceedings of the 2010 Conference on Graphics Interface , 2010, . pp. 35-38. http://doi.acm.org/10.1145/4713060.1839221

Bateman, Scott, Mandryk, Regan L., Gutwin, Carl, Genest, Aaron, McDine, David, Brooks, Christopher (2010): Useful junk?: the effects of visual embellishment on comprehension and memorability of cha. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 2573-2582. http://doi.acm.org/10.1145/1753326.1753716

Pinelle, David, Barjawi, Mutasem, Nacenta, Miguel A., Mandryk, Regan L. (2009): An Evaluation of Coordination Techniques for Protecting Objects and Territories in Tableto. In: Proceedings of the ACM Conference on Human Factors in Computing Systems CHI 2009 , 2009, Boston, MA, USA. pp. 2129-2138. http://doi.acm.org/10.1145/1518701.1519025

Mandryk, Regan L., Gutwin, Carl (2008): Perceptibility and Utility of Sticky Targets. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 65-72.

Nacenta, Miguel A., Mandryk, Regan L., Gutwin, Carl (2008): Targeting across displayless space. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 777-786. http://doi.acm.org/10.1145/1357054.1357178

Tan, Desney S., Gergle, Darren, Mandryk, Regan L., Inkpen, Kori, Kellar, Melanie, Hawkey, Kirstie, Czerwinski, Mary (2008): Using job-shop scheduling tasks for evaluating collocated collaboration. In Personal and Ubiquitous Computing, 12 (3) pp. 255-267. http://dx.doi.org/10.1007/s00779-007-0154-3

Wallace, James R., Mandryk, Regan L., Inkpen, Kori (2008): Comparing content and input redirection in MDEs. In: Proceedings of ACM CSCW08 Conference on Computer-Supported Cooperative Work , 2008, . pp. 157-166. http://doi.acm.org/10.1145/1460563.1460588

Stanley, Kevin G., Pinelle, David, Bandurka, Alan, McDine, David, Mandryk, Regan L. (2008): Integrating cumulative context into computer games. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 248-251. http://doi.acm.org/10.1145/1496984.1497036

Mandryk, Regan L., Atkins, M. Stella (2007): A fuzzy physiological approach for continuously modeling emotion during interaction with p. In International Journal of Human-Computer Studies, 65 (4) pp. 329-347. http://dx.doi.org/10.1016/j.ijhcs.2006.11.011

Parker, Karen, Mandryk, Regan L., Inkpen, Kori M. (2006): Integrating Point and Touch for Interaction with Digital Tabletop Displays. In IEEE Computer Graphics and Applications, 26 (5) pp. 28-35. http://doi.ieeecomputersociety.org/10.1109/MCG.2006.110

Mandryk, Regan L., Inkpen, Kori, Calvert, Tom W. (2006): Using psychophysiological techniques to measure user experience with entertainment technol. In Behaviour and Information Technology, 25 (2) pp. 141-158. http://www.journalsonline.tandf.co.uk/openurl.asp?genre=article&issn=0144-929X&volume=25&issue=2&spage=141

Mandryk, Regan L., Atkins, M. Stella, Inkpen, Kori (2006): A continuous and objective evaluation of emotional experience with interactive play enviro. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems , 2006, . pp. 1027-1036. http://doi.acm.org/10.1145/1124772.1124926

Ha, Vicki, Inkpen, Kori, Whalen, Tara, Mandryk, Regan L. (2006): Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 177-184. http://doi.ieeecomputersociety.org/10.1109/TABLETOP.2006.10

Magerkurth, Carsten, Cheok, Adrian David, Mandryk, Regan L., Nilsen, Trond (2005): Pervasive games: bringing computer entertainment back to the real world. In Computers in Entertainment, 3 (3) pp. 4. http://doi.acm.org/10.1145/1077246.1077257

Parker, J. Karen, Mandryk, Regan L., Inkpen, Kori (2005): TractorBeam: seamless integration of local and remote pointing for tabletop displays. In: Graphics Interface 2005 May 9-11, 2005, Victoria, British Columbia, Canada. pp. 33-40. http://portal.acm.org/citation.cfm?id=1089508.1089515

Mandryk, Regan L., Rodgers, Malcolm E., Inkpen, Kori (2005): Sticky widgets: pseudo-haptic widget enhancements for multi-monitor displays. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 1621-1624. http://doi.acm.org/10.1145/1056808.1056981

Mandryk, Regan L., Inkpen, Kori (2004): Physiological indicators for the evaluation of co-located collaborative play. In: Proceedings of ACM CSCW04 Conference on Computer-Supported Cooperative Work , 2004, . pp. 102-111. http://doi.acm.org/10.1145/1031607.1031625

Scott, Stacey D., Mandryk, Regan L., Inkpen, Kori (2003): Understanding children's collaborative interactions in shared environments. In J. Comp. Assisted Learning, 19 (2) pp. 220-228. http://dx.doi.org/10.1046/j.0266-4909.2003.00022.x

Bjork, Staffan, Holopainen, Jussi, Ljungstrand, Peter, Mandryk, Regan L. (2002): Editorial: Special Issue on Ubiquitous Games. In Personal and Ubiquitous Computing, 6 (5) pp. 358-361. http://springerlink.metapress.com/openurl.asp?genre=article&issn=1617-4917&volume=6&issue=5&spage=358