Milena Droumeva

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Publication Statistics

Publication period start
2005
Publication period end
2009
Number of co-authors
24

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Productive Colleagues
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Publications

Gilutz, Shuli, Black, John B., Peyser, Deena, Mandelman, Samuel D., Hellmann, Esther, Antle, Alissa N., Droumeva, Milena, Corness, Greg, Hourcade, Juan Pablo, Beitler, Daiana, Flores, Pablo, Cormenzana, Fernando (2009): Metaphors Children Live By: Enactments and Simulations With Interactive Media. In: Society for Research in Child Development Biennial Meeting April 2-4, 2009, Denver, Colorado.

Antle, Alissa N., Corness, Greg, Droumeva, Milena (2009): Springboard: exploring embodiment, balance and social justice. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 3961-3966. http://doi.acm.org/10.1145/1520340.1520601

Antle, Alissa N., Droumeva, Milena, Ha, Daniel (2009): Thinking with hands: an embodied approach to the analysis of children\'s interaction with . In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 4027-4032. http://doi.acm.org/10.1145/1520340.1520612

Antle, Alissa N., Droumeva, Milena, Ha, Daniel (2009): Hands on what?: comparing children\'s mouse-based and tangible-based interaction. In: Proceedings of ACM IDC09 Interaction Design and Children , 2009, . pp. 80-88. http://doi.acm.org/10.1145/1551788.1551803

Antle, Alissa N., Corness, Greg, Bakker, Saskia, Droumeva, Milena, Hoven, Elise van den, Bevans, Allen (2009): Designing to support reasoned imagination through embodied metaphor. In: Proceedings of the 2009 Conference on Creativity and Cognition , 2009, . pp. 275-284. http://doi.acm.org/10.1145/1640233.1640275

Antle, Alissa N., Corness, Greg, Droumeva, Milena (2009): What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digit. In Interacting with Computers, 21 (1) pp. 66-75. http://dx.doi.org/10.1016/j.intcom.2008.10.005

Antle, Alissa N., Droumeva, Milena, Corness, Greg (2008): Playing with the sound maker: do embodied metaphors help children learn?. In: Proceedings of ACM IDC08 Interaction Design and Children , 2008, . pp. 178-185. http://doi.acm.org/10.1145/1463689.1463754

Wakkary, Ron, Hatala, Marek, Jiang, Ying, Droumeva, Milena, Hosseini, Malahat (2008): Making sense of group interaction in an ambient intelligent environment for physical play. In: Schmidt, Albrecht, Gellersen, Hans-Werner, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul, Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. pp. 179-186. http://doi.acm.org/10.1145/1347390.1347431

Jenson, Jennifer, Castell, Suzanne de, Taylor, Nicholas, Droumeva, Milena (2008): Baroque Baroque revolution: high culture gets game. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 105-112. http://doi.acm.org/10.1145/1496984.1497002

Droumeva, Milena, Antle, Alissa, Wakkary, Ron (2007): Exploring ambient sound techniques in the design of responsive environments for children. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction , 2007, . pp. 171-178. http://doi.acm.org/10.1145/1226969.1227005

Wakkary, Ron, Hatala, Marek, Lovell, Robb, Droumeva, Milena (2005): An ambient intelligence platform for physical play. In: Zhang, Hongjiang, Chua, Tat-Seng, Steinmetz, Ralf, Kankanhalli, Mohan S., Wilcox, Lynn (eds.) Proceedings of the 13th ACM International Conference on Multimedia November 6-11, 2005, Singapore. pp. 764-773. http://doi.acm.org/10.1145/1101149.1101313