Lennart Nacke

Personal Homepage
http://www.acagamic.com
Employer
Game Systems and Interaction Research Laboratory (http://www.bth.se/com/gsil.nsf/)
Email

PhD candidate in Digital Game Development at Blekinge Institute of Technology, Sweden. Main interests are creating technology-driven innovative entertainment systems and empirical studies of user experience in interactive entertainment systems (using psychophysiological methods such as electoencephalography (EEG), electromyography (EMG), electrodermal activity (EDA) or eye tracking) for developing systematic knowledge of the affective and cognitive needs of users.

Publication Statistics

Publication period start
2008
Publication period end
2012
Number of co-authors
20

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

Nacke, Lennart, McEwan, Gregor, Gutwin, Carl, Mandryk, Regan L. (2012): "I'm just here to play games": social dynamics and sociality in an online game site. In: Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work , 2012, . pp. 549-558. http://dx.doi.org/10.1145/2145204.2145289

Deterding, Sebastian, Sicart, Miguel, Nacke, Lennart, O'Hara, Kenton, Dixon, Dan (2011): Gamification. using game-design elements in non-gaming contexts. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2425-2428. http://dx.doi.org/10.1145/1979742.1979575

Lund, Arnold, Perkins, Annuska, Kurniawan, Sri, Nacke, Lennart (2011): Accessible games SIG. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 883-886. http://dx.doi.org/10.1145/1979742.1979545

Girouard, Audrey, Solovey, Erin Treacy, Mandryk, Regan, Tan, Desney, Nacke, Lennart, Jacob, Robert J. K. (2010): Brain, body and bytes: psychophysiological user interaction. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4433-4436. http://doi.acm.org/10.1145/1753846.1754167

Stellmach, Sophie, Nacke, Lennart, Dachselt, Raimund (2010): 3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environme. In: Proceedings of the 2010 International Conference on Advanced Visual Interfaces , 2010, . pp. 345-348. http://doi.acm.org/10.1145/1842993.1843058

Nacke, Lennart, Stellmach, Sophie, Sasse, Dennis, Lindley, Craig A. (2009): Gameplay Experience in a Gaze Interaction Game. In: Hansen, John Paulin, Villanueva, Arantxa (eds.) Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009 Gaze Interaction For Those Who Want It Most May 26, 2009, Lyngby, Denmark. pp. 49-54. http://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/4771af1c725ee1f4c12575c500452fa2!OpenDocument

Stellmach, Sophie, Nacke, Lennart, Dachselt, Raimund, Lindley, Craig A. (2009): Trends and Techniques in Visual Gaze Analysis. In: Hansen, John Paulin, Villanueva, Arantxa (eds.) Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009 Gaze Interaction For Those Who Want It Most May 26, 2009, Lyngby, Denmark. pp. 89-93. http://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/83a9c1e2cb02b2bdc12575c5004eea6a!OpenDocument

Nacke, Lennart (2009): From Playability to a Hierarchical Game Usability Model. In: Proceedings of the 2009 Conference on Future Play May 12-13, 2009, Vancouver, BC, Canada. pp. 11-12. http://www.bth.se/fou/forskinfo.nsf/17e96a0dab8ab6a1c1257457004d59ab/55cdcbe9e175f256c12575c50057d7a0/$file/Nacke-Game-Usability-Model.pdf

Nacke, Lennart, Lindley, Craig A. (2008): Flow and immersion in first-person shooters: measuring the player\'s gameplay experience. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 81-88. http://doi.acm.org/10.1145/1496984.1496998

Nacke, Lennart, Lindley, Craig, Stellmach, Sophie (2008): Log Who\'s Playing: Psychophysiological Game Analysis Made Easy through Event Logging. In: "Fun and Games: LNCS 5294" Springer .