Leigh McLoughlin

Author: Leigh McLoughlin


Publication period start: 2006
Publication period end: 2010
Number of co-authors: 7


Number of publications with favourite co-authors
Panagiotis Petridis
Sara de Freitas
Eike Falk Anderson

Productive Colleagues

Most productive colleagues in number of publications
Eike Falk Anderson
Peter Comninos
Fotis Liarokapis


Anderson, Eike Falk, McLoughlin, Leigh, Liarokapis, Fotis, Peters, Christopher, Petridis, Panagiotis, Freitas, Sara de (2010): Developing serious games for cultural heritage: a state-of-the-art review. In Virtual Reality, 14 (4) pp. 255-275. https://dx.doi.org/10.1007/s10055-010-0177-3

Anderson, Eike Falk, Engel, Steffen, Comninos, Peter, McLoughlin, Leigh (2008): The case for research in game engine architecture. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 228-231. https://doi.acm.org/10.1145/1496984.1497031

Anderson, Eike Falk, McLoughlin, Leigh (2006): Do Robots Dream of Virtual Sheep: Rediscovering the \"Karel the Robot\" Paradigm for the \. In: GDTW2006 Proceedings of the Fourth Game Design and Technology Workshop and Conference , 2006, Liverpool, UK. pp. 92-96.

Anderson, Eike Falk, McLoughlin, Leigh (2007): Critters in the classroom: a 3D computer-game-like tool for teaching programming to comput. In: ACM SIGGRAPH 2007 Educators Program August 05-09, 2007, San Diego, California. pp. 7. https://portal.acm.org/citation.cfm?id=1282048