Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology

Publisher
ACM Press
Website
Year
2004
Period
June 3-5
Place
Singapore
ISBN
1-58113-882-2
Series
ACE - Advances in Computer Entertainment Technology
DOI
Volume
Copyright info

Description

ACE is an annual international conference devoted to computer entertainment to provide a premium forum for researchers, developers, practitioners, artists and designers to present and discuss new problems, solutions, content design and technologies in entertainment areas.

All years

Articles

(2004): Frontmatter. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. http://portalparts.acm.org/1070000/1067343/fm/frontmatter.pdf

Watanabe, Junji, Ando, Hideyuki, Maeda, Taro (2004): Gaze-triggered selective information display. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 10-17. http://doi.acm.org/10.1145/1067343.1067344

Fielding, Dan, Fraser, Mike, Logan, Brian, Benford, Steve (2004): Extending game participation with embodied reporting agents. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 100-108. http://doi.acm.org/10.1145/1067343.1067355

El-Nasr, Magy Seif (2004): A user-centric adaptive story architecture: borrowing from acting theories. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 109-116. http://doi.acm.org/10.1145/1067343.1067356

Cooper, Nicholas, Keatley, Aaron, Dahlquist, Maria, Mann, Simon, Slay, Hannah, Zucco, Joanne, Smith, Ross, Thomas, Bruce H. (2004): Augmented Reality Chinese Checkers. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 117-126. http://doi.acm.org/10.1145/1067343.1067357

Ishibashi, Yutaka, Kasugai, Hidehiko, Fujimoto, Masaki (2004): An intra-stream synchronization algorithm for haptic media in networked virtual environmen. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 127-133. http://doi.acm.org/10.1145/1067343.1067358

Ishibashi, Yutaka, Inazumi, Katsunori, Tasaka, Shuji, Asano, Toshio (2004): Media synchronization between voice and movement of avatars in networked virtual environme. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 134-139. http://doi.acm.org/10.1145/1067343.1067359

Loh, Peter K. K., Phong, S., Cai, Wentong, Chan, Tony Kai Yun (2004): Multiplayer internet gaming with VRML: a relook. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 140-147. http://doi.acm.org/10.1145/1067343.1067360

Friberg, Johnny, Gärdenfors, Dan (2004): Audio games: new perspectives on game audio. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 148-154. http://doi.acm.org/10.1145/1067343.1067361

Lorstad, Henrik, d\'Inverno, Mark, Eacott, John (2004): The intelligent street: responsive sound environments for social interaction. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 155-162. http://doi.acm.org/10.1145/1067343.1067362

Magerkurth, Carsten, Engelke, Timo, Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift . In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 163-172. http://doi.acm.org/10.1145/1067343.1067363

Watanabe, Ryoichi, Itoh, Yuichi, Asai, Masatsugu, Kitamura, Yoshifumi, Kishino, Fumio, Kikuchi, Hideo (2004): The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tan. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 173-180. http://doi.acm.org/10.1145/1067343.1067364

Reid, Josephine, Lipson, Mathew, Hyams, Jenny, Shaw, Kate L. (2004): \"Fancy a schmink?\": a novel networked game in a café. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 18-23. http://doi.acm.org/10.1145/1067343.1067345

Sakurazawa, Shigeru, Yoshida, Naofumi, Munekata, Nagisa (2004): Entertainment feature of a game using skin conductance response. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 181-186. http://doi.acm.org/10.1145/1067343.1067365

Mazzone, Andrea, Spagno, Christian P., Kunz, Andreas M. (2004): The HoverMesh: a deformable structure based on vacuum cells: new advances in the research . In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 187-193. http://doi.acm.org/10.1145/1067343.1067366

Oliveira, Manuel (2004): Virtual environment system layered object model. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 194-202. http://doi.acm.org/10.1145/1067343.1067367

McCaffery, Duncan, Finney, Joe (2004): The need for real time consistency management in P2P mobile gaming environments. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 203-211. http://doi.acm.org/10.1145/1067343.1067368

Barnett, Tristan, Clarke, Stephen R. (2004): Optimizing returns in the gaming industry for players and operators of Video Poker machine. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 212-216. http://doi.acm.org/10.1145/1067343.1067369

Namatame, Miki, Harada, Yasushi, Kusunoki, Fusako, Terano, Takao (2004): Edutaining school pupils for Japanese hand alphabets. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 217-221. http://doi.acm.org/10.1145/1067343.1067370

Kandhasamy, Jayakumar S., Xie, Ming (2004): From text to images through meanings. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 222-227. http://doi.acm.org/10.1145/1067343.1067371

Gilleade, Kiel Mark, Dix, Alan J. (2004): Using frustration in the design of adaptive videogames. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 228-232. http://doi.acm.org/10.1145/1067343.1067372

Lang, Tanja, Branch, Philip, Armitage, Grenville J. (2004): A synthetic traffic model for Quake3. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 233-238. http://doi.acm.org/10.1145/1067343.1067373

Zanetti, Stephano, Rhalibi, Abdennour El (2004): Machine learning techniques for FPS in Q3. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 239-244. http://doi.acm.org/10.1145/1067343.1067374

Kuramoto, Itaru, Kashiwagi, Kazumasa, Shibuya, Yu, Tsujino, Yoshihiro, Ohtsuka, Shigeki (2004): How can entertainment improve workers\' motivation and their productivity?. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 24-31. http://doi.acm.org/10.1145/1067343.1067346

Foo, Chek Yang, Koivisto, Elina M. I. (2004): Defining grief play in MMORPGs: player and developer perceptions. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 245-250. http://doi.acm.org/10.1145/1067343.1067375

Quax, Peter, Monsieurs, Patrick, Lamotte, Wim (2004): Performance evaluation of client-side video stream quality selection using autonomous avat. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 251-256. http://doi.acm.org/10.1145/1067343.1067376

Armitage, Grenville J., Stewart, Lawrence (2004): Limitations of using real-world, public servers to estimate jitter tolerance of first pers. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 257-262. http://doi.acm.org/10.1145/1067343.1067377

Bosser, Anne-Gwenn (2004): Massively multi-player games: matching game design with technical design. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 263-268. http://doi.acm.org/10.1145/1067343.1067378

Matysczok, Carsten, Radkowski, Rafael, Berssenbrügge, Jan (2004): AR-bowling: immersive and realistic game play in real environments using augmented reality. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 269-276. http://doi.acm.org/10.1145/1067343.1067379

Woodward, Charles, Honkamaa, Petri, Jäppinen, Jani, Pyokkimies, Esa-Pekka (2004): CamBall: augmented networked table tennis played with real rackets. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 275-276. http://doi.acm.org/10.1145/1067343.1067380

Sanornoi, Nitiwat, Sooraksa, Pitikhate (2004): Artificial intelligence based on fuzzy behavior for game programming. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 277-279. http://doi.acm.org/10.1145/1067343.1067381

Anderson, Lesley, Purdy, Jon, Viant, Warren (2004): Variations on a fuzzy logic gesture recognition algorithm. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 280-283. http://doi.acm.org/10.1145/1067343.1067382

Hall, Lynne E., Gordon, Adrian, James, Russell, Newall, Lynne (2004): A lightweight rule-based Al engine for mobile games. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 284-289. http://doi.acm.org/10.1145/1067343.1067383

Shimizu, Masumi, Nakatani, Mie, Kato, Hirokazu, Nishida, Shogo (2004): Communication environment for sharing fond memories. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 290-295. http://doi.acm.org/10.1145/1067343.1067384

Morioka, Hirofumi, Nakatani, Mie, Nishida, Shogo (2004): Proposal of an algorithm to synthesize music suitable for dance. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 296-301. http://doi.acm.org/10.1145/1067343.1067385

Díaz, Diego J., Tovar, Clara Boj, Carbonell, Moisés Mañas (2004): \"SeeSaw videogame\" a new multi-user collaborative game device. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 302-306. http://doi.acm.org/10.1145/1067343.1067386

Hoshino, Junichi, Mori, Hiroshi, Nakano, Atsushi, Takazawa, Jun (2004): Embodied 3D story space. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 307-312. http://doi.acm.org/10.1145/1067343.1067387

Sampath, Dhananjay (2004): ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of ga. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 313-316. http://doi.acm.org/10.1145/1067343.1067388

Fujimoto, Masaki, Ishibashi, Yutaka (2004): The effect of stereoscopic viewing of a virtual space on a networked game using haptic med. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 317-320. http://doi.acm.org/10.1145/1067343.1067389

Charles, Fred, Cavazza, Marc, Mead, Steven J., Martin, Olivier, Nandi, Alok, Marichal, Xavier (2004): Compelling experiences in mixed reality interactive storytelling. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 32-40. http://doi.acm.org/10.1145/1067343.1067347

Paelke, Volker, Reimann, Christian, Stichling, Dirk (2004): Foot-based mobile interaction with games. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 321-324. http://doi.acm.org/10.1145/1067343.1067390

Choi, Sam-ha, Chang, Hee-Dong, Kim, Kyung-Sik (2004): Development of force-feedback device for PC-game using vibration. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 325-330. http://doi.acm.org/10.1145/1067343.1067391

Edmonds, Ernest A., Martin, Andrew, Pauletto, Sandra (2004): Audio-visual interfaces in digital art. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 331-336. http://doi.acm.org/10.1145/1067343.1067392

Lam, Wai-Chun, Zou, Feng, Komura, Taku (2004): Motion editing with data glove. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 337-342. http://doi.acm.org/10.1145/1067343.1067393

Kim, Ig-Jae, Lee, Hyun Jin, Kim, Hyoung-Gon (2004): Magic mirror: a new VR platform design and its applications. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 343-348. http://doi.acm.org/10.1145/1067343.1067394

Maniar, Nipan, Garrison, William (2004): Dynamic streaming media: creating custom programmes in real-time. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 349. http://doi.acm.org/10.1145/1067343.1067395

Walz, Steffen P., Buurman, Gerhard M., Wartmann, Christoph, Schirm, Simon, Moravánszky, Ádám, Vuillemin, Ronald (2004): Carplication: a rhetorical study information racer. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 350-351. http://doi.acm.org/10.1145/1067343.1067396

Mori, Hiroshi, Ohta, Sayuri, Hoshino, Junichi (2004): Automatic dance generation from music annotation. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 352-353. http://doi.acm.org/10.1145/1067343.1067397

Nakano, Atsushi, Chan, Rai, Hoshino, Junichi (2004): Panorama-based immersive story environment. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 354. http://doi.acm.org/10.1145/1067343.1067398

Carter, William, Fisher, Scott S. (2004): Mobile sound communities. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 355-356. http://doi.acm.org/10.1145/1067343.1067399

Singh, Siddharth, Cheok, Adrian David, Kiong, Soh Chor (2004): A step towards anywhere gaming. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 357-358. http://doi.acm.org/10.1145/1067343.1067400

Singh, Siddharth, Cheok, Adrian David, Ng, Guo Loong, Farbiz, Farzam (2004): Augmented reality post-it system. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 359. http://doi.acm.org/10.1145/1067343.1067401

Cheok, Adrian David, Goh, Kok Hwee, Liu, Wei, Farbiz, Farzam, Teo, Sze Lee, Teo, Hui Siang, Lee, Shang Ping, Li, Yu, Fong, Siew Wan, Yang, Xubo (2004): Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiqu. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 360-361. http://doi.acm.org/10.1145/1067343.1067402

Zhou, ZhiYing, Cheok, Adrian David, Chan, Tingting, Li, Yu (2004): Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 362-363. http://doi.acm.org/10.1145/1067343.1067403

Zhou, ZhiYing, Cheok, Adrian David, Pan, Jiun Horng, Li, Yu (2004): Magic Story Cube: an interactive tangible interface for storytelling. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 364-365. http://doi.acm.org/10.1145/1067343.1067404

Inamoto, Naho, Saito, Hideo (2004): Free viewpoint video synthesis and presentation of sporting events for mixed reality enter. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 42-50. http://doi.acm.org/10.1145/1067343.1067348

Chaplin, David Joseph, Rhalibi, Abdennour El (2004): IPD for emotional NPC societies in games. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 51-60. http://doi.acm.org/10.1145/1067343.1067349

Jeong, Seung Zoo, Hashimoto, Naoki, Sato, Makoto (2004): A novel interaction system with force feedback between real - and virtual human: an entert. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 61-66. http://doi.acm.org/10.1145/1067343.1067350

Kusunoki, Fusako, Yairi, Ikuko Eguchi, Nishimura, Takuichi (2004): Multi-Audible table for collaborative work. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 67-73. http://doi.acm.org/10.1145/1067343.1067351

Brooks, Andrew G., Gray, Jesse, Hoffman, Guy (2004): Robot\'s play: interactive games with sociable machines. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 74-83. http://doi.acm.org/10.1145/1067343.1067352

Kusunoki, Fusako, Isyama, Ayako, Tokiwa, Kouji, Nishimura, Takuichi (2004): The sensing board enhanced by interactive sound system for collaborative work. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 84-90. http://doi.acm.org/10.1145/1067343.1067353

Wolff, Annika, Mulholland, Paul, Zdrahal, Zdenek (2004): Scene-driver: a narrative-driven game architecture reusing broadcast animation content. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 91-99. http://doi.acm.org/10.1145/1067343.1067354