Carsten Magerkurth

Author: Carsten Magerkurth


Publication period start: 2001
Publication period end: 2011
Number of co-authors: 23


Number of publications with favourite co-authors
Timo Engelke
Thorsten Prante
Carsten Rocker

Productive Colleagues

Most productive colleagues in number of publications
Norbert A. Streitz
Adrian David Cheok
Steve Benford


Streitz, Norbert A., Rocker, Carsten, Prante, Thorsten, Alphen, Daniel van, Stenzel, Richard, Magerkurth, Carsten (2005): Designing Smart Artifacts for Smart Environments. In IEEE Computer, 38 (3) pp. 41-49.

Streitz, Norbert A., Magerkurth, Carsten, Prante, Thorsten, Rocker, Carsten (2005): From information design to experience design: smart artefacts and the disappearing compute. In Interactions, 12 (4) pp. 21-25.

Benford, Steve, Magerkurth, Carsten, Ljungstrand, Peter (2005): Bridging the physical and digital in pervasive gaming. In Communications of the ACM, 48 (3) pp. 54-57.

Magerkurth, Carsten, Cheok, Adrian David, Mandryk, Regan L., Nilsen, Trond (2005): Pervasive games: bringing computer entertainment back to the real world. In Computers in Entertainment, 3 (3) pp. 4.

Magerkurth, Carsten, Engelke, Timo, Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift . In Computers in Entertainment, 2 (4) pp. 12.

Prante, Thorsten, Magerkurth, Carsten, Streitz, Norbert A. (2002): Developing CSCW tools for idea finding -: empirical results and implications for design. In: Churchill, Elizabeth F., McCarthy, Joe, Neuwirth, Christine, Rodden, Tom (eds.) Proceedings of the 2002 ACM conference on Computer supported cooperative work November 16 - 20, 2002, New Orleans, Louisiana, USA. pp. 106-115.

Magerkurth, Carsten, Stenzel, Richard (2003): A Pervasive Keyboard - Separating Input from Display. In: PerCom03 - Proceedings of the First IEEE International Conference on Pervasive Computing and Communications March 23-26, 2003, Fort Worth, Texas, USA. pp. 388-.

Rocker, Carsten, Magerkurth, Carsten (2007): Privacy and Interruptions in Team Awareness Systems. In: Stephanidis, Constantine (eds.) UAHCI 2007 - 4th International Conference on Universal Access in Human-Computer Interaction - Part 1 July 22-27, 2007, Beijing, China. pp. 273-283.

Rocker, Carsten, Hinske, Steve, Magerkurth, Carsten (2007): Intelligent Privacy Support for Large Public Displays. In: Stephanidis, Constantine (eds.) Universal Access in Human-Computer Interaction. Ambient Interaction, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part II July 22-27, 2007, Beijing, China. pp. 198-207.

Magerkurth, Carsten, Stenzel, Richard (2003): Computerunterstütztes Kooperartives Spielen -- Die Zukunft des Spieltisches. In: Szwillus, Gerd, Ziegler, Jürgen (eds.) Mensch and Computer 2003 September 7-10, 2003, Stuttgart, Germany.

Magerkurth, Carsten, Memisoglu, Maral, Engelke, Timo, Streitz, Norbert A. (2004): Towards the next generation of tabletop gaming experiences. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 73-80.

Magerkurth, Carsten, Prante, Thorsten (2001): \"Metaplan\" für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen. In: Oberquelle, Horst, Oppermann, Reinhard, Krause, Jürgen (eds.) Mensch and Computer 2001 March 5-8, 2001, Bad Honnef, Germany.

Magerkurth, Carsten (2002): Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale . In: Herczeg, Michael, Oberquelle, Horst (eds.) Mensch and Computer 2002 September 2-5, 2002, Hamburg, Germany.

Magerkurth, Carsten, Engelke, Timo, Grollman, Daniel H. (2006): A component based architecture for distributed, pervasive gaming applications. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane, Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. pp. 15.

Magerkurth, Carsten, Engelke, Timo, Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift . In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 163-172.

Rocker, Carsten, Magerkurth, Carsten, Haar, Maral (2006): User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation an. In: Proceedings of the 9th ERCIM Workshop on User Interfaces for All , 2006, . pp. 352-368.

Coroama, Vlad, Kostakos, Vassilis, Magerkurth, Carsten, Vallejo, Irene Lopez de (2005): UbiSoc 2005: first international workshop on social implications of ubiquitous computing. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 2111-2112.

Gehring, Sven, Lochtefeld, Markus, Magerkurth, Carsten, Nurmi, Petteri, Michahelles, Florian (2011): Workshop on mobile interaction in retail environments (MIRE). In: Proceedings of 13th Conference on Human-computer interaction with mobile devices and services , 2011, . pp. 729-731.