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Author: Carsten Magerkurth


Publication period start: 2001
Number of co-authors: 23


Number of publications with favourite co-authors
Norbert A. Streitz
Timo Engelke
Carsten Rocker

Productive Colleagues

Most productive colleagues in number of publications
Norbert A. Streitz
Adrian David Cheok
Steve Benford


Streitz, Norbert A., Magerkurth, Carsten, Prante, Thorsten, Rocker, Carsten (2005): From information design to experience design: smart artefacts and the disappearing compute. In Interactions, 12 (4) pp. 21-25.

Streitz, Norbert A., Rocker, Carsten, Prante, Thorsten, Alphen, Daniel van, Stenzel, Richard, Magerkurth, Carsten (2005): Designing Smart Artifacts for Smart Environments. In IEEE Computer, 38 (3) pp. 41-49. https://doi.ieeecomputersociety.org/10.1109/MC.2005.92

Magerkurth, Carsten, Cheok, Adrian David, Mandryk, Regan L., Nilsen, Trond (2005): Pervasive games: bringing computer entertainment back to the real world. In Computers in Entertainment, 3 (3) pp. 4. https://dl.acm.org/doi/10.1145/1077246.1077257

Benford, Steve, Magerkurth, Carsten, Ljungstrand, Peter (2005): Bridging the physical and digital in pervasive gaming. In Communications of the ACM, 48 (3) pp. 54-57. https://dl.acm.org/doi/10.1145/1047671.1047704

Magerkurth, Carsten, Engelke, Timo, Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift . In Computers in Entertainment, 2 (4) pp. 12. https://dl.acm.org/doi/10.1145/1037851.1037870

Prante, Thorsten, Magerkurth, Carsten, Streitz, Norbert A. (2002): Developing CSCW tools for idea finding -: empirical results and implications for design. In: Churchill, Elizabeth F., McCarthy, Joe, Neuwirth, Christine, Rodden, Tom (eds.) Proceedings of the 2002 ACM conference on Computer supported cooperative work November 16 - 20, 2002, New Orleans, Louisiana, USA. pp. 106-115. https://doi.acm.org/10.1145/587078.587094

Magerkurth, Carsten, Memisoglu, Maral, Engelke, Timo, Streitz, Norbert A. (2004): Towards the next generation of tabletop gaming experiences. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 73-80. https://portal.acm.org/citation.cfm?id=1006058.1006068

Coroama, Vlad, Kostakos, Vassilis, Magerkurth, Carsten, Vallejo, Irene Lopez de (2005): UbiSoc 2005: first international workshop on social implications of ubiquitous computing. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 2111-2112. https://doi.acm.org/10.1145/1056808.1057111

Rocker, Carsten, Magerkurth, Carsten, Haar, Maral (2006): User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation an. In: Proceedings of the 9th ERCIM Workshop on User Interfaces for All , 2006, . pp. 352-368. https://dx.doi.org/10.1007/978-3-540-71025-7_23

Magerkurth, Carsten, Engelke, Timo, Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift . In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 163-172. https://doi.acm.org/10.1145/1067343.1067363

Magerkurth, Carsten, Engelke, Timo, Grollman, Daniel H. (2006): A component based architecture for distributed, pervasive gaming applications. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane, Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. pp. 15. https://doi.acm.org/10.1145/1178823.1178842

Magerkurth, Carsten (2002): Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale . In: Herczeg, Michael, Oberquelle, Horst (eds.) Mensch and Computer 2002 September 2-5, 2002, Hamburg, Germany. https://mc.informatik.uni-hamburg.de/konferenzbaende/mc2002/konferenzband/mc2002_05_paper/mc2002-18-magerkurth.pdf

Magerkurth, Carsten, Prante, Thorsten (2001): \"Metaplan\" für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen. In: Oberquelle, Horst, Oppermann, Reinhard, Krause, Jürgen (eds.) Mensch and Computer 2001 March 5-8, 2001, Bad Honnef, Germany. https://mc.informatik.uni-hamburg.de/konferenzbaende/mc2001/V32.pdf

Magerkurth, Carsten, Stenzel, Richard (2003): Computerunterstütztes Kooperartives Spielen -- Die Zukunft des Spieltisches. In: Szwillus, Gerd, Ziegler, Jürgen (eds.) Mensch and Computer 2003 September 7-10, 2003, Stuttgart, Germany. https://mc.informatik.uni-hamburg.de/konferenzbaende/mc2003/konferenzband/muc2003-12-magerkurth.pdf

Rocker, Carsten, Hinske, Steve, Magerkurth, Carsten (2007): Intelligent Privacy Support for Large Public Displays. In: Stephanidis, Constantine (eds.) Universal Access in Human-Computer Interaction. Ambient Interaction, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part II July 22-27, 2007, Beijing, China. pp. 198-207. https://dx.doi.org/10.1007/978-3-540-73281-5_21

Rocker, Carsten, Magerkurth, Carsten (2007): Privacy and Interruptions in Team Awareness Systems. In: Stephanidis, Constantine (eds.) UAHCI 2007 - 4th International Conference on Universal Access in Human-Computer Interaction - Part 1 July 22-27, 2007, Beijing, China. pp. 273-283. https://dx.doi.org/10.1007/978-3-540-73279-2_31

Magerkurth, Carsten, Stenzel, Richard (2003): A Pervasive Keyboard - Separating Input from Display. In: PerCom03 - Proceedings of the First IEEE International Conference on Pervasive Computing and Communications March 23-26, 2003, Fort Worth, Texas, USA. pp. 388-. https://csdl.computer.org/comp/proceedings/percom/2003/1893/00/18930388abs.htm

Gehring, Sven, Lochtefeld, Markus, Magerkurth, Carsten, Nurmi, Petteri, Michahelles, Florian (2011): Workshop on mobile interaction in retail environments (MIRE). In: Proceedings of 13th Conference on Human-computer interaction with mobile devices and services , 2011, . pp. 729-731. https://dx.doi.org/10.1145/2037373.2037499