Author: Taku Komura

Publications

Publication period start: 2008
Number of co-authors: 18

Co-authors

Number of publications with favourite co-authors
Ludovic Hoyet
3
Hubert P. H. Shum
4
Yoshihisa Shinagawa
5

Productive Colleagues

Most productive colleagues in number of publications
Anatole Lecuyer
33
Rynson W. H. Lau
38
Tosiyasu L. Kunii
39

Publications

Shum, Hubert P. H., Komura, Taku, Yadav, Pranjul (2009): Angular momentum guided motion concatenation. In Journal of Visualization and Computer Animation, 20 (2) pp. 385-394. https://dx.doi.org/10.1002/cav.315

Multon, Franck, Kulpa, Richard, Hoyet, Ludovic, Komura, Taku (2009): Interactive animation of virtual humans based on motion capture data. In Journal of Visualization and Computer Animation, 20 (5) pp. 491-500. https://dx.doi.org/10.1002/cav.281

Tang, Jeff K. T., Leung, Howard, Komura, Taku, Shum, Hubert P. H. (2008): Emulating human perception of motion similarity. In Journal of Visualization and Computer Animation, 19 (3) pp. 211-221. https://dx.doi.org/10.1002/cav.260

Komura, Taku, Lam, Wai-Chun (2006): Real-time locomotion control by sensing gloves. In Journal of Visualization and Computer Animation, 17 (5) pp. 513-525. https://dx.doi.org/10.1002/cav.114

Komura, Taku, Ho, Edmond S. L., Lau, Rynson W. H. (2005): Animating reactive motion using momentum-based inverse kinematics. In Journal of Visualization and Computer Animation, 16 (3) pp. 213-223. https://dx.doi.org/10.1002/cav.101

Komura, Taku, Shinagawa, Yoshihisa (2001): Motion Conversion based on the Musculoskeletal System. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 27-36.

Komura, Taku, Shinagawa, Yoshihisa, Kunii, Tosiyasu L. (2000): Creating and retargetting motion by the musculoskeletal human body model. In The Visual Computer, 16 (5) pp. 254-270. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=5&spage=254

Komura, Taku, Shinagawa, Yoshihisa, Kunii, Tosiyasu L. (1999): Calculation and visualization of the dynamic ability of the human body. In Journal of Visualization and Computer Animation, 10 (2) pp. 57-78.

Komura, Taku, Shinagawa, Yoshihisa, Kunii, Tosiyasu L. (1997): A Muscle-based Feed-forward Controller of the Human Body. In Comput. Graph. Forum, 16 (3) pp. 165-176.

Lam, Wai-Chun, Zou, Feng, Komura, Taku (2004): Motion editing with data glove. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 337-342. https://doi.acm.org/10.1145/1067343.1067393

Ho, Edmond S. L., Komura, Taku, Lau, Rynson W. H. (2005): Computing inverse kinematics with linear programming. In: Singh, Gurminder, Lau, Rynson W. H., Chrysanthou, Yiorgos, Darken, Rudolph P. (eds.) VRST 2005 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 7-9, 2005, Monterey, CA, USA. pp. 163-166. https://doi.acm.org/10.1145/1101616.1101651

Komura, Taku, Leung, Howard, Kuffner, James (2004): Animating reactive motions for biped locomotion. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 32-40. https://doi.acm.org/10.1145/1077534.1077542

Multon, Franck, Hoyet, Ludovic, Komura, Taku, Kulpa, Richard (2007): Interactive control of physically-valid aerial motion: application to VR training system f. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 77-80. https://doi.acm.org/10.1145/1315184.1315196

Shum, Hubert P. H., Komura, Taku, Yamazaki, Shuntaro (2007): Simulating competitive interactions using singly captured motions. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 65-72. https://doi.acm.org/10.1145/1315184.1315194

Maekawa, Yoshinori, Oda, Takuya, Komura, Taku, Shinagawa, Yoshihisa (2006): Learning system for human motion characters of traditional arts. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 169-172. https://doi.acm.org/10.1145/1180495.1180529

Hoyet, Ludovic, Multon, Franck, Lecuyer, Anatole, Komura, Taku (2010): Can we distinguish biological motions of virtual humans?: perceptual study with captured m. In: Proceedings of the 2010 ACM Symposium on Virtual Reality Software and Technology , 2010, . pp. 87-90. https://dx.doi.org/10.1145/1889863.1889878

Shum, Hubert P. H., Komura, Taku, Yamazaki, Shuntaro (2008): Simulating interactions of avatars in high dimensional state space. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 131-138. https://doi.acm.org/10.1145/1342250.1342271

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