Author: Volker Paelke

Volker Paelke

Volker Paelke

Volker Paelke studied computer science at the at the University of Paderborn and the Royal Melbourne Institute of Technology (RMIT), specialising on computer graphics and system design. He graduated in 1997 with a thesis on "Interactive Design of Animated 3D Objects". In 1997 he joined the Visual Interactive Systems research group at C-LAB, the joint R & D institute of Siemens Nixdorf Informationssysteme AG and the University of Paderborn, where he conducted research projects in the domain of 3D visualization, 3D user-interfaces and mixed and augmented reality. In 2002 he obtained his PhD from the University of Paderborn. Since 2004 he is junior Professor for Augmented Reality and 3D Geovisualization at the Institute for Cartography and Geoinformatics at the University of Hanover. His primary research interests are in the domains of augmented and virtual reality and location-based services, especially interaction techniques for spatial data and effective visualization techniques.

http://www.ikg.uni-hannover.de/mitarbeiter/paelke.html

Publications

Publication period start: 1999
Publication period end: 2012
Number of co-authors: 9

Co-authors

Number of publications with favourite co-authors
Christian Reimann
4
Christian Geiger
5
Karsten Nebe
9

Productive Colleagues

Most productive colleagues in number of publications
Florian Klompmaker
16
Christian Geiger
19
Karsten Nebe
29

Publications

Paelke, Volker (1999): Visual Presentation Agents for 3D Environments. In: Maybury, Mark T. (eds.) International Conference on Intelligent User Interfaces 1999 January 5-8, 1999, Redondo Beach, California, USA. pp. 196. http://www.acm.org/pubs/articles/proceedings/uist/291080/p196-paelke/p196-paelke.pdf

Nebe, Karsten, Paelke, Volker (2008): Integrating Agile Methods for Mixed Reality Design Space Exploration. In: Designing Interactive Systems 2008 January 25-27, 2008, Cape Town, South-Africa.

Paelke, Volker, Nebe, Karsten (2008): Integrating agile methods for mixed reality design space exploration. In: Proceedings of DIS08 Designing Interactive Systems , 2008, . pp. 240-249. http://doi.acm.org/10.1145/1394445.1394471

Geiger, Christian, Paelke, Volker, Reimann, Christian, Rosenbach, Waldemar, Stocklein, Jorg (2002): Testable Design Representations for Mobile Augmented Reality Authoring. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 281-. http://csdl.computer.org/comp/proceedings/ismar/2002/1781/00/17810281abs.htm

Paelke, Volker, Reimann, Christian, Stichling, Dirk (2004): Foot-based mobile interaction with games. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 321-324. http://doi.acm.org/10.1145/1067343.1067390

Reimann, Christian, Paelke, Volker (2005): Adaptive mixed reality games. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 302-305. http://doi.acm.org/10.1145/1178477.1178532

Geiger, Christian, Paelke, Volker, Reimann, Christian, Rosenbach, Waldemar (2000): A framework for the structured design of VR/AR content. In: VRST 2000 , 2000, . pp. 75-82. http://doi.acm.org/10.1145/502390.502405

Paelke, Volker, Nebe, Karsten (2009): Agile Design Exploration: Examining User Interface Concepts for Future Navigation Systems . In: International Cartography Conference ICC2009 November 15-21, 2009, Santiago, Chile.

Paelke, Volker, Nebe, Karsten (2009): Agile Design Exploration: User Interface Concepts for Future Navigation Systems between Wo. In: Human Computer Interaction International 2009 July 20-24, 2009, San Diego, USA.

Nebe, Karsten, Paelke, Volker (2009): Usability-Engineering-Requirements as a Basis for the Integration with Software Engineerin. In: Human Computer Interaction International 2009 July 20-24, 2009, San Diego, USA.

Paelke, Volker, Nebe, Karsten (2009): Integrating Usability Engieering and Software Engineering in Mi-xed Reality Systems Develo. In: C3S2E09 - Conference on Computer Science and Software Engineering May 9-21, 2009, Montral, Canada.

Paelke, Volker (2000): Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Envi. In: VR 2000 , 2000, . pp. 207-. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780207abs.htm

Stocklein, Jorg, Geiger, Christian, Paelke, Volker (2010): Mixed reality in the loop - design process for interactive mechatronical systems. In: Lok, Benjamin, Klinker, Gudrun, Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 303-304. http://dx.doi.org/10.1109/VR.2010.5444755

Paelke, Volker, Nebe, Karsten, Geiger, Christian, Klompmaker, Florian, Fischer, Holger (2012): Designing Multi-Modal Map-Based Interfaces for Disaster Management. In: Proceedings of the Advanced Computer-Human Interaction ACHI January 30-February 3, 2012, Valencia, Spain.

Paelke, Volker, Nebe, Karsten, Geiger, Christian, Klompmaker, Florian, Fischer, Holger (2012): Designing Multi-Modal Map-Based Interfaces for Disaster Management. In: Proceedings of the 2012 International Conference on Advances in Computer-Human Interactions , 2012, . pp. 95-100. http://www.thinkmind.org/download.php?articleid=achi_2012_4_30_20099 PDF