Graphics Interface 2002

Website
http://www.graphicsinterface.org
Year
2002
Period
May 27-29
Place
Calgary, Alberta, Canada
ISBN
Series
GI - Graphics Interface
DOI
Volume
Copyright info

Description

Graphics Interface is the Canadian annual conference devoted to computer graphics and interactive techniques." The first GI conference was held in 1982. Together with its precursor, the biennial Canadian Man-Computer Communications Conference (CMCCC), which was first held in 1969, "it is the oldest regularly-scheduled computer graphics and human-computer interaction conference.

All years

Articles

Jeschke, Stefan, Wimmer, Michael, Schuman, Heidrun (2002): Layered Environment-Map Impostors for Arbitrary Scenes. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 1-8.

Ng-Thow-Hing, Victor, Fiume, Eugene (2002): Application-Specific Muscle Representations. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 107-116.

MacKenzie, I. Scott, Soukoreff, R. William (2002): A Model of Two-Thumb Text Entry. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 117-124.

Jagnow, Robert, Dorsey, Julie (2002): Virtual Sculpting with Haptic Displacement Maps. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 125-132.

Oore, Sageev, Terzopoulos, Demetri, Hinton, Geoffrey (2002): A Desktop Input Device and Interface for Interactive 3D Character Animation. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 133-140.

Oh, Ji-Young, Stuerzlinger, Wolfgang (2002): Laser Pointers as Collaborative Pointing Devices. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 141-150.

He, Yefei, Cremer, James, Papelis, Yiannis (2002): Real-Time Extendible-Resolution Display of On-line Dynamic Terrain. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 151-160.

Isenburg, Martin (2002): Compressing Polygon Mesh Connectivity with Degree Duality Prediction. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 161-170.

Singh, Karan (2002): A Fresh Perspective. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 17-24.

Moule, Kevin, McCool, Michael D. (2002): Efficient Bounded Adaptive Tessellation of Displacement Maps. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 171-180.

Jeong, Won-Ki, Kahler, Kolja, Haber, Jorg, Seidel, Hans-Peter (2002): Automatic Generation of Subdivision Surface Head Models from Point Cloud Data. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 181-188.

Westlund, Harold, Meyer, Gary (2002): A BRDF Database Employing the Beard-Maxwell Reflection Model. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 189-201.

Dischler, Jean-Michel, Maritaud, Karl, Ghazanfarpour, Djamchid (2002): Coherent Bump Map Recovery from a Single Texture Image. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 201-208.

Meißner, Michael, Guthe, Stefan, Straßer, Wolfgang (2002): Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accele. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 209-218.

Brabec, Stefan, Seidel, Hans-Peter (2002): Single Sample Soft Shadows Using Depth Maps. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 219-228.

Xu, Ken, Stewart, James, Fiume, Eugene (2002): Constraint-Based Automatic Placement for Scene Composition. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 25-34.

McGuffin, Michael, Burtnyk, Nicholas, Kurtenbach, Gordon (2002): FaST Sliders: Integrating Marking Menus and the Adjustment of Continuous Values. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 35-42.

Gutwin, Carl (2002): Traces: Visualizing the Immediate Past to Support Group Interaction. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 43-50.

Grabli, Stéphane, Sillion, François X., Marschner, Stephen R., Lengyel, Jerome E. (2002): Image-Based Hair Capture by Inverse Lighting. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 51-58.

Paquette, Eric, Poulin, Pierre, Drettakis, George (2002): The Simulation of Paint Cracking and Peeling. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 59-68.

Lane, Brendan, Prusinkiewicz, Przemyslaw (2002): Generating Spatial Distributions for Multilevel Models of Plant Communities. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 69-80.

Kück, Hendrik, Vogelgsang, Christian, Greiner, Günter (2002): Simulation and Rendering of Liquid Foams. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 81-88.

Tarini, Marco, Yamauchi, Hitoshi, Haber, Jorg, Seidel, Hans-Peter (2002): Texturing Faces. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 89-98.

Veryovka, Oleg (2002): Animation with Threshold Textures. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 9-16.

McDonald, John, Alkoby, Karen, Carter, Roymieco, Christopher, Juliet, Davidson, Mary Jo, Ethridge, Dan, Furst, Jacob, Hinkle, Damien, Lancaster, Glenn, Smallwood, Lori, Ougouag-Tiouririne, Nedjla, Toro, Jorge, Xu, Shuang, Wolfe, Rosalee J. (2002): A Direct Method for Positioning the Arms of a Human Model. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 99-106.

New to UX Design? We’re giving you a free ebook!

The Basics of User Experience Design

Download our free ebook The Basics of User Experience Design to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
312,742 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We’re Giving You a Free ebook!

The Basics of User Experience Design

Download our free ebook The Basics of User Experience Design to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
312,742 designers enjoy our newsletter—sure you don’t want to receive it?