James Stewart

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Avni, Shachar, Stewart, James (2010): Frontier sets in large terrains. In: Proceedings of the 2010 Conference on Graphics Interface , 2010, . pp. 169-176. http://doi.acm.org/10.1145/4713060.1839244

Wright, Mark, Ekeus, Henrik, Coyne, Richard, Stewart, James, Travlou, Penny, Williams, Robin (2008): Augmented duality: overlapping a metaverse with the real world. In: Inakage, Masa, Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 263-266. http://doi.acm.org/10.1145/1501750.1501812

Xu, Ken, Stewart, James, Fiume, Eugene (2002): Constraint-Based Automatic Placement for Scene Composition. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 25-34.

Ghali, Sherif, Stewart, James (1996): A complete treatment of D1 discontinuities in a mesh. In: Graphics Interface 96 May 22-24, 1996, Toronto, Ontario, Canada. pp. 122-131. http://www.graphicsinterface.org/proceedings/1996/GhaliStewart