Djamchid Ghazanfarpour

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Merillou, Stephane, Ghazanfarpour, Djamchid (2008): A survey of aging and weathering phenomena in computer graphics. In Computers & Graphics, 32 (2) pp. 159-174.

Bosch, Carles, Pueyo, Xavier, Merillou, Stephane, Ghazanfarpour, Djamchid (2008): A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces. In Comput. Graph. Forum, 27 (7) pp. 1937-1944.

Alexandrova, Tatiana, Terraz, Olivier, Ghazanfarpour, Djamchid (2006): Interaction between water and dynamic soft bodies. In: Braz, José, Jorge, Joaquim A., Dias, Miguel, Marcos, Adérito (eds.) GRAPP 2006 - Proceedings of the First International Conference on Computer Graphics Theory and Applications February 25-28, 2006, Setúbal, Portugal. pp. 384-391.

Rousseau, Pierre, Jolivet, Vincent, Ghazanfarpour, Djamchid (2006): Realistic real-time rain rendering. In Computers & Graphics, 30 (4) pp. 507-518.

Bosch, Carles, Pueyo, Xavier, Merillou, Stephane, Ghazanfarpour, Djamchid (2004): A Physically-Based Model for Rendering Realistic Scratches. In Comput. Graph. Forum, 23 (3) pp. 361-370.

Dischler, Jean-Michel, Maritaud, Karl, Ghazanfarpour, Djamchid (2002): Coherent Bump Map Recovery from a Single Texture Image. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 201-208.

Thon, Sébastien, Ghazanfarpour, Djamchid (2002): Ocean waves synthesis and animation using real world information. In Computers & Graphics, 26 (1) pp. 99-108.

Dischler, Jean-Michel, Maritaud, Karl, Lévy, Bruno, Ghazanfarpour, Djamchid (2002): Texture Particles. In Comput. Graph. Forum, 21 (3) pp. .

Dischler, Jean-Michel, Ghazanfarpour, Djamchid (2001): A survey of 3D texturing. In Computers & Graphics, 25 (1) pp. 135-151.

Merillou, Stephane, Dischler, Jean-Michel, Ghazanfarpour, Djamchid (2001): Surface scratches: measuring, modeling and rendering. In The Visual Computer, 17 (1) pp. 30-45.

Merillou, Stephane, Dischler, Jean-Michel, Ghazanfarpour, Djamchid (2001): Corrosion: Simulating and Rendering. In: Graphics Interface 2001 June 7-9, 2001, Ottawa, Ontario, Canada. pp. 167-174.

Dischler, Jean-Michel, Mostefaoui, Lotfi, Ghazanfarpour, Djamchid (1999): Radiosity including complex surfaces and geometric textures using solid irradiance and vir. In Computers & Graphics, 23 (4) pp. 507-524.

Dischler, Jean-Michel, Ghazanfarpour, Djamchid (1999): Interactive Image-based Modeling of Macrostructured Textures. In IEEE Computer Graphics and Applications, 19 (1) pp. 66-74.

Dischler, Jean-Michel, Ghazanfarpour, Djamchid, Freydier, R. (1998): Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views. In Comput. Graph. Forum, 17 (3) pp. 87-96.

Ghazanfarpour, Djamchid, Dischler, Jean-Michel (1998): A beam tracing method with precise antialiasing for polyhedral scenes. In Computers & Graphics, 22 (1) pp. 103-115.

Dischler, Jean-Michel, Ghazanfarpour, Djamchid (1997): A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profile. In Comput. Graph. Forum, 16 (3) pp. 129-140.

Ghazanfarpour, Djamchid, Dischler, Jean-Michel (1996): Generation of 3D Texture Using Multiple 2D Models Analysis. In Comput. Graph. Forum, 15 (3) pp. 311-323.

Ghazanfarpour, Djamchid, Dischler, Jean-Michel (1995): Spectral analysis for automatic 3-D texture generation. In Computers & Graphics, 19 (3) pp. 413-422.

Dischler, Jean-Michel, Ghazanfarpour, Djamchid (1995): A Geometrical Based Method for Highly Complex Structured Textures Generation. In Comput. Graph. Forum, 14 (4) pp. 203-216.

Nehlig, Philippe, Ghazanfarpour, Djamchid (1992): Affine Texture Mapping and Antialiasing Using Integer Arithmetic. In Comput. Graph. Forum, 11 (3) pp. 227-236.

Ghazanfarpour, Djamchid, Péroche, Bernard (1991): A high-quality filtering using forward texture mapping. In Computers & Graphics, 15 (4) pp. 569-577.