Author: Michael Wimmer


Publication period start: 2010
Number of co-authors: 22


Number of publications with favourite co-authors
Jirí Bittner
Peter Wonka
Markus Giegl

Productive Colleagues

Most productive colleagues in number of publications
George Drettakis
Werner Purgathofer
Dieter Schmalstieg


Lipp, Markus, Wonka, Peter, Wimmer, Michael (2010): Parallel generation of multiple L-systems. In Computers & Graphics, 34 (5) pp. 585-593.

Mattausch, Oliver, Bittner, Jirí, Wimmer, Michael (2008): CHC++: Coherent Hierarchical Culling Revisited. In Comput. Graph. Forum, 27 (2) pp. 221-230.

Scherzer, Daniel, Wimmer, Michael (2008): Frame Sequential Interpolation for Discrete Level-of-Detail Rendering. In Comput. Graph. Forum, 27 (4) pp. 1175-1181.

Guerrero, P., Jeschke, Stefan, Wimmer, Michael (2008): Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights. In Comput. Graph. Forum, 27 (8) pp. 2154-2168.

Cadík, Martin, Wimmer, Michael, Neumann, László, Artusi, Alessandro (2008): Evaluation of HDR tone mapping methods using essential perceptual attributes. In Computers & Graphics, 32 (3) pp. 330-349.

Giegl, Markus, Wimmer, Michael (2007): Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions. In Comput. Graph. Forum, 26 (1) pp. 46-49.

Bittner, Jirí, Wimmer, Michael, Piringer, Harald, Purgathofer, Werner (2004): Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful. In Comput. Graph. Forum, 23 (3) pp. 615-624.

Jeschke, Stefan, Wimmer, Michael, Schuman, Heidrun (2002): Layered Environment-Map Impostors for Arbitrary Scenes. In: Graphics Interface 2002 May 27-29, 2002, Calgary, Alberta, Canada. pp. 1-8.

Wonka, Peter, Wimmer, Michael, Sillion, François X. (2001): Instant Visibility. In Comput. Graph. Forum, 20 (3) pp. .

Wimmer, Michael, Giegl, Markus, Schmalstieg, Dieter (1999): Fast walkthroughs with image caches and ray casting. In Computers & Graphics, 23 (6) pp. 831-838.

Giegl, Markus, Wimmer, Michael (2007): Fitted virtual shadow maps. In: Proceedings of the 2007 Conference on Graphics Interface , 2007, . pp. 159-168.

Mattausch, Oliver, Bittner, Jirí, Wonka, Peter, Wimmer, Michael (2007): Optimized subdivisions for preprocessed visibility. In: Proceedings of the 2007 Conference on Graphics Interface , 2007, . pp. 335-342.

Jeschke, Stefan, Wimmer, Michael, Schumann, Heidrun, Purgathofer, Werner (2005): Automatic impostor placement for guaranteed frame rates and low memory requirements. In: Lastra, Anselmo, Olano, Marc, Luebke, David P., Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA , 2005, . pp. 103-110.

Grelaud, David, Bonneel, Nicolas, Wimmer, Michael, Asselot, Manuel, Drettakis, George (2009): Efficient and practical audio-visual rendering for games using crossmodal perception. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, . pp. 177-182.

Giegl, Markus, Wimmer, Michael (2007): Queried virtual shadow maps. In: Gooch, Bruce, Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA , 2007, . pp. 65-72.

Habel, Ralf, Wimmer, Michael (2010): Efficient irradiance normal mapping. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . pp. 189-195.