Graphics Interface 94

Website
http://www.graphicsinterface.org/
Year
1994
Period
May 18-20
Place
Banff, Alberta, Canada
ISBN
Series
GI - Graphics Interface
DOI
Volume
Copyright info

Description

Graphics Interface is the Canadian annual conference devoted to computer graphics and interactive techniques." The first GI conference was held in 1982. Together with its precursor, the biennial Canadian Man-Computer Communications Conference (CMCCC), which was first held in 1969, "it is the oldest regularly-scheduled computer graphics and human-computer interaction conference.

All years

Articles

Ware, Colin, Balakrishnan, Ravin (1994): Target acquisition in fish tank VR: The effects of lag and frame rate. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 1-7.

Kurtz, Martin, Strothotte, Thomas, Kugas, Doreen (1994): Tactile computer graphics. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 101-111.

Carroll, John M., Rosson, Mary Beth (1994): Putting metaphors to work. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 112-119.

Kochhar, Sandeep (1994): Object--oriented paradigms for graphical--object modeling in computer aided design: A surv. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 120-132.

Rosenthal, Alan J., Baecker, Ronald M. (1994): Multimedia for authoring motion pictures. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 133-140.

Harrison, Beverly L., Owen, Russell N., Baecker, Ronald M. (1994): Timelines: An interactive system for the collection and visualization of temporal data. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 141-148.

Lalonde, Paul, Walker, Robert, Harrison, Jason, Forsey, David R. (1994): A model for coordinating interacting agents. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 149-156.

Fournier, Alain (1994): From the look of things. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 157-164.

Barrett, William A., Mortenson, Eric, Taylor, David (1994): An image space algorithm for morphological contour interpolation. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 16-24.

Wyvill, Brian (1994): Explicating implicit surfaces. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 165-173.

Bajaj, Chandrajit L., Chen, Jindon, Xu, Goulaing (1994): Free form surface design with A--patches. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 174-181.

Pfeifle, Ron, Seidel, Hans-Peter (1994): Faster evaluation of quadratic bivariate DMS spline surfaces. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 182-189.

Drucker, Steven M., Zeltzer, David (1994): Intelligent camera control in a virtual environment. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 190-199.

Mah, Sang, Calvert, Tom W., Havens, William S. (1994): Nsail: Behavioural animation using constraint--based reasoning. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 200-207.

Panne, Michael van de, Kim, Ryan, Fiume, Eugene (1994): Virtual wind--up toys for animation. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 208-215.

Bartram, Lyn, Ovans, Russell, Dill, John C., Dyck, Michael, Ho, Albert, Havens, William S. (1994): Intelligent graphical user interfaces to complex time--critical systems: The intelligent z. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 216-224.

Noik, Emanuel G. (1994): A space of presentation emphasis techniques for visualizing graphs. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 225-234.

North, Stephen C., Koutsofios, Eleftherios (1994): Application of graph visualization. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 235-245.

Meyers, David (1994): Multiresolution tiling. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 25-32.

Taylor, David C., Barrett, William A. (1994): An algorithm for continuous resolution polygonalizations of a discrete surface. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 33-42.

Heckbert, Paul, Garland, Michael (1994): Multiresolution modeling for fast rendering. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 43-50.

Stam, Jos (1994): Stochastic rendering of density fields. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 51-58.

Shinya, Mikio (1994): Post--filtering for depth of field simulation with ray distribution buffer. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 59-66.

Goss, Michael E. (1994): An adjustable gradient filter for volume visualization image enhancement. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 67-74.

McQueen, Craig, MacKenzie, I. Scott, Nonnecke, Blair, Riddersma, Stan, Meltz, Malcolm (1994): A comparison of four methods of numeric entry on pen--based computers. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 75-82.

Johnsgard, Todd J. (1994): Fitts' law with a virtual reality glove and a mouse: Effects of gain. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 8-15.

Kurtenbach, Gordon, Moran, Thomas P., Buxton, Bill (1994): Contextual animation of gestural commands. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 83-90.

Baker, Ellie, Stelzer, Margo (1994): Evolving line drawings. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 91-100.

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
315,307 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
315,307 designers enjoy our newsletter—sure you don’t want to receive it?