David P. Luebke

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Enderton, Eric, Sintorn, Erik, Shirley, Peter, Luebke, David P. (2010): Stochastic transparency. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . pp. 157-164. http://doi.acm.org/10.1145/1730804.1730830

Luebke, David P., Humphreys, Greg (2007): How GPUs Work. In IEEE Computer, 40 (2) pp. 96-100. http://doi.ieeecomputersociety.org/10.1109/MC.2007.59

Watson, Benjamin, Luebke, David P. (2005): The Ultimate Display: Where Will All the Pixels Come From?. In IEEE Computer, 38 (8) pp. 54-61. http://doi.ieeecomputersociety.org/10.1109/MC.2005.274

Woolley, Cliff, Luebke, David P., Watson, Benjamin, Dayal, Abhinav (2003): Interruptible rendering. In: SI3D 2003 , 2003, . pp. 143-151. http://doi.acm.org/10.1145/641480.641509

Williams, Nathaniel, Luebke, David P., Cohen, Jonathan D., Kelley, Michael, Schubert, Brenden (2003): Perceptually guided simplification of lit, textured meshes. In: SI3D 2003 , 2003, . pp. 113-121. http://doi.acm.org/10.1145/641480.641503

Luebke, David P. (2001): A Developer's Survey of Polygonal Simplification Algorithms. In IEEE Computer Graphics and Applications, 21 (3) pp. 24-35. http://csdl.computer.org/comp/mags/cg/2001/03/g3024abs.htm

Luebke, David P., Georges, Chris (1995): Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets. In: SI3D 1995 , 1995, . pp. 105-106,212. http://doi.acm.org/10.1145/199404.199422

Lastra, Anselmo, Olano, Marc, Luebke, David P., Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA , 2005, .