Jeffrey Jacobson

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Jacobson, Jeffrey, Renard, Marc Le, Lugrin, Jean-Luc, Cavazza, Marc (2005): The CaveUT system: immersive entertainment based on a game engine. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 184-187.

Jacobson, Jeffrey, Lewis, Michael (2005): Game Engine Virtual Reality with CaveUT. In IEEE Computer, 38 (4) pp. 79-82.

Cavazza, Marc, Lugrin, Jean-Luc, Hartley, Simon, Renard, Marc Le, Nandi, Alok, Jacobson, Jeffrey, Crooks, Sean (2005): Intelligent virtual environments for virtual reality art. In Computers & Graphics, 29 (6) pp. 852-861.

Jacobson, Jeffrey (2003): Common Office Equipment and CaveUT Make a Cheap Portable Cave. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 311.

Jacobson, Jeffrey (2003): Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC clus. In: SI3D 2003 , 2003, . pp. 221-222.

Jacobson, Jeffrey, Hwang, Zimmy (2002): Unreal tournament for immersive interactive theater. In Communications of the ACM, 45 (1) pp. 39-42.

Lewis, Michael, Jacobson, Jeffrey (2002): Game engines in scientific research - Introduction. In Communications of the ACM, 45 (1) pp. 27-31.

Jacobson, Jeffrey, Redfern, Mark S., Furman, Joseph M., Whitney, Susan L., Sparto, Patrick J., Wilson, Jeffrey B., Hodges, Larry F. (2001): Balance NAVE: a virtual reality facility for research and rehabilitation of balance disord. In: VRST 2001 , 2001, . pp. 103-109.