Michiel van de Panne

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Panne, Michiel van de, Saund, Eric (2008): Computers and Graphics special issue on EG SBIM 2007. In Computers & Graphics, 32 (5) pp. 485. http://dx.doi.org/10.1016/j.cag.2008.08.002

Layton, Anita T., Panne, Michiel van de (2002): A numerically efficient and stable algorithm for animating water waves. In The Visual Computer, 18 (1) pp. 41-53. http://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=18&issue=1&spage=41

Kalisiak, Maciej, Panne, Michiel van de (2001): A grasp-based motion planning algorithm for character animation. In Journal of Visualization and Computer Animation, 12 (3) pp. 117-129.

Faloutsos, Petros, Panne, Michiel van de, Terzopoulos, Demetri (2001): The virtual stuntman: dynamic characters with a repertoire of autonomous motor skills. In Computers & Graphics, 25 (6) pp. 933-953. http://dx.doi.org/10.1016/S0097-8493(01)00171-6

Panne, Michiel van de (1997): From Footprints to Animation. In Comput. Graph. Forum, 16 (4) pp. 211-224.

Beaudoin, Philippe, Poulin, Pierre, Panne, Michiel van de (2007): Adapting wavelet compression to human motion capture clips. In: Proceedings of the 2007 Conference on Graphics Interface , 2007, . pp. 313-318. http://doi.acm.org/10.1145/1268517.1268568

Carr, Hamish, Snoeyink, Jack, Panne, Michiel van de (2004): Simplifying Flexible Isosurfaces Using Local Geometric Measures. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. pp. 497-504. http://csdl.computer.org/comp/proceedings/vis/2004/8788/00/87880497abs.htm

Zhao, Peng, Panne, Michiel van de (2005): User interfaces for interactive control of physics-based 3D characters. In: Lastra, Anselmo, Olano, Marc, Luebke, David P., Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA , 2005, . pp. 87-94. http://doi.acm.org/10.1145/1053427.1053441