Heedong Ko

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Publication Statistics

Publication period start
1994
Publication period end
2008
Number of co-authors
23

Co-authors
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Productive Colleagues
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Publications

Irawati, Sylvia, Ahn, Sang Chul, Kim, Jinwook, Ko, Heedong (2008): VARU Framework: Enabling Rapid Prototyping of VR, AR and Ubiquitous Applications. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 201-208. http://dx.doi.org/10.1109/VR.2008.4480774

Irawati, Sylvia, Hong, Sengpyo, Kim, Jinwook, Ko, Heedong (2008): 3D edutainment environment: learning physics through VR/AR experiences. In: Inakage, Masa, Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 21-24. http://doi.acm.org/10.1145/1501750.1501755

Park, ChangHoon, Jin, TaeSeok, Hirose, Michitaka, Ko, Heedong (2007): A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 329-337. http://dx.doi.org/10.1007/978-3-540-73335-5_36

Irawati, Sylvia, Green, Scott, Billinghurst, Mark, Dünser, Andreas, Ko, Heedong (2006): \"Move the couch where?\" : developing an augmented reality multimodal interface. In: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality - ISMAR 2006 October 22-25, 2006, Santa Barbara, CA, USA. pp. 183-186. http://dx.doi.org/10.1109/ISMAR.2006.297812

Shahab, Qonita M., Kwon, Yong-Moo, Ko, Heedong (2006): Virtual experience: interactive domino simulation. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane, Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. pp. 100. http://doi.acm.org/10.1145/1178823.1178938

Kim, Jinwook, Kim, Soojae, Ko, Heedong, Terzopoulos, Demetri (2006): Fast GPU computation of the mass properties of a general shape and its application to buoy. In The Visual Computer, 22 (9) pp. 856-864. http://dx.doi.org/10.1007/s00371-006-0071-x

Park, ChangHoon, Ahn, Sang Chul, Kwon, Yong-Moo, Kim, Hyoung-Gon, Ko, Heedong, Kim, Taiyun (2003): Gyeongju VR Theater: A Journey into the Breath of Seorabol. In Presence: Teleoperators and Virtual Environments, 12 (2) pp. 125-139.

Park, ChangHoon, Ko, Heedong, Kim, Taiyun (2003): NAVER: Networked and Augmented Virtual Environment aRchitecture; design and implementation. In Computers & Graphics, 27 (2) pp. 223-230. http://dx.doi.org/10.1016/S0097-8493(02)00279-0

Park, ChangHoon, Ko, Heedong, Kim, Ig-Jae, Ahn, Sang Chul, Kwon, Yong-Moo, Kim, Hyoung-Gon (2002): The Making of Kyongju VR Theatre. In: VR 2002 , 2002, . pp. 269-270. http://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920269abs.htm

Ahn, Sang Chul, Kim, Ig-Jae, Kim, Hyoung-Gon, Kwon, Yong-Moo, Ko, Heedong (2001): Audience interaction for virtual reality theater and its implementation. In: VRST 2001 , 2001, . pp. 41-45. http://doi.acm.org/10.1145/505008.505016

Park, ChangHun, Ko, Heedong, Kim, Taiyun (2000): Multi-resolution spatial model for large-scale virtual environment. In: VRST 2000 , 2000, . pp. 92-96. http://doi.acm.org/10.1145/502390.502408

Kim, Laehyun, Ko, Heedong, Park, Mooho, Byun, Hyeran (1999): Interactive virtual studio and immersive televiewer environment. In: VRST 1999 , 1999, . pp. 172-173. http://doi.acm.org/10.1145/323663.323696

Kim, Yong-yil, Ko, Heedong, Choe, Byung-Hong (1994): Virtual reality infrastructure and its application to telerobotics. In Computers & Graphics, 18 (5) pp. 667-673. http://dx.doi.org/10.1016/0097-8493(94)90160-0