Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques

Publisher
ACM Press
Website
Year
2002
Period
Place
ISBN
Series
DIS - Designing Interactive Systems
DOI
Volume
Copyright info

Description

DIS conferences are usually attended by people like; user experience designers seeking to go beyond usability; interaction designers developing interactive objects and installations; usability people who want to improve experience for ‘users’; web designers who want to create better Web sites; information architects; user interface designers working across the board, including desktop systems, mobile devices, and interactive products; cognitive and social scientists; human factors folks; games designers involved with characters, narrative and game play; visual designers concerned with information design and the aesthetics of their systems; ethnographers and customer service and many more

All years

Articles

Hallnas, Lars, Redstrom, Johan (2002): Abstract information appliances: methodological exercises in conceptual design of computat. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 105-116. https://doi.acm.org/10.1145/778712.778730

Westerlund, Bo (2002): Form is function. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 117-124. https://doi.acm.org/10.1145/778712.778731

Atwood, Michael E., McCain, Katherine W., Williams, Jodi C. (2002): How does the design community think about design?. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 125-132. https://doi.acm.org/10.1145/778712.778732

Moran, Thomas P. (2002): Everyday adaptive design. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 13-14. https://doi.acm.org/10.1145/778712.778715

Frens, J. W., Djajadiningrat, J. P., Overbeeke, Kees (2002): Cubby+: exploring interaction. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 135-140. https://doi.acm.org/10.1145/778712.778734

Avrahami, Daniel, Hudson, Scott E. (2002): Forming interactivity: a tool for rapid prototyping of physical interactive products. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 141-146. https://doi.acm.org/10.1145/778712.778735

Newman, Mark W., Sedivy, Jana Z., Neuwirth, Christine, Edwards, W. Keith, Hong, Jason I., Izadi, Shahram, Marcelo, Karen, Smith, Trevor F., Sedivy, Jana, Newman, Mark (2002): Designing for serendipity: supporting end-user configuration of ubiquitous computing envir. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 147-156. https://doi.acm.org/10.1145/778712.778736

Maeda, John (2002): Some recent thoughts on digital media. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 15-18. https://doi.acm.org/10.1145/778712.778716

Casares, Juan, Long, A. Chris, Myers, Brad A., Bhatnagar, Rishi, Stevens, Scott M., Dabbish, Laura, Yocum, Dan, Corbett, Albert (2002): Simplifying video editing using metadata. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 157-166. https://doi.acm.org/10.1145/778712.778737

Bellotti, Victoria, Ducheneaut, Nicolas, Howard, Mark, Smith, Ian, Neuwirth, Christine (2002): Innovation in extremis: evolving an application for the critical work of email and informa. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 181-192. https://doi.acm.org/10.1145/778712.778740

Sawasdichai, Napawan, Poggenpohl, Sharon (2002): User purposes and information-seeking behaviors in web-based media: a user-centered approa. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 201-212. https://doi.acm.org/10.1145/778712.778742

Anderson, Richard I., Crakow, Jennifer, Joichi, Jay (2002): Improving the design of business and interactive system concepts in a digital business con. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 213-223. https://doi.acm.org/10.1145/778712.778743

Battarbee, Katja, Baerten, Nik, Hinfelaar, Martijn, Irvine, Paul, Loeber, Susanne, Munro, Alan, Pederson, Thomas (2002): Pools and satellites: intimacy in the city. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 237-245. https://doi.acm.org/10.1145/778712.778746

Smith, Gillian Crampton (2002): Who will design the cathedrals of information technology?. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 24-25. https://doi.acm.org/10.1145/778712.778718

Brown, Barry, Perry, Mark (2002): Of maps and guidebooks: designing geographical technologies. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 246-254. https://doi.acm.org/10.1145/778712.778747

Woodruff, Allison, Szymanski, Margaret H., Grinter, Rebecca E., Aoki, Paul M. (2002): Practical strategies for integrating a conversation analyst in an iterative design process. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 255-264. https://doi.acm.org/10.1145/778712.778748

Mountford, S. Joy (2002): Can we learn anything about the process of UI design?. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 26-31. https://doi.acm.org/10.1145/778712.778719

Crabtree, Andy, Hemmings, Terry, Rodden, Tom (2002): Pattern-based support for interactive design in domestic settings. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 265-276. https://doi.acm.org/10.1145/778712.778749

Blythe, Mark, Monk, Andrew (2002): Notes towards an ethnography of domestic technology. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 277-281. https://doi.acm.org/10.1145/778712.778750

Djajadiningrat, Tom, Overbeeke, Kees, Wensveen, Stephan (2002): But how, Donald, tell us how?: on the creation of meaning in interaction design through fe. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 285-291. https://doi.acm.org/10.1145/778712.778752

Fallman, D. (2002): Wear, point, and tilt: designing support for mobile service and maintenance in industrial . In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 293-302. https://doi.acm.org/10.1145/778712.778753

Fass, Adam, Forlizzi, Jodi, Pausch, Randy (2002): MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 303-311. https://doi.acm.org/10.1145/778712.778754

Chang, Angela, O\'Modhrain, Sile, Jacob, Robert J. K., Gunther, Eric, Ishii, Hiroshi (2002): ComTouch: design of a vibrotactile communication device. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 312-320. https://doi.acm.org/10.1145/778712.778755

DiSalvo, Carl F., Gemperle, Francine, Forlizzi, Jodi, Kiesler, Sara (2002): All robots are not created equal: the design and perception of humanoid robot heads. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 321-326. https://doi.acm.org/10.1145/778712.778756

Chincholle, Didier, Eriksson, Mikael, Burden, Alex (2002): Location-sensitive services: it\'s now ready for prime time on cellular phones!. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 331-334. https://doi.acm.org/10.1145/778712.778758

Wensveen, Stephan, Overbeeke, Kees, Djajadiningrat, Tom (2002): Push me, shove me and I show you how you feel: recognising mood from emotionally rich inte. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 335-340. https://doi.acm.org/10.1145/778712.778759

Maze, Ramia, Bueno, Monica (2002): Mixers: a participatory approach to design prototyping. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 341-344. https://doi.acm.org/10.1145/778712.778760

Mensvoort, Ir. Mfa Koert van (2002): What you see is what you feel: exploiting the dominance of the visual over the haptic doma. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 345-348. https://doi.acm.org/10.1145/778712.778761

Andersson, Gerd, Hook, Kristina, Mourao, Dario, Paiva, Ana, Costa, Marco (2002): Using a Wizard of Oz study to inform the design of SenToy. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 349-355. https://doi.acm.org/10.1145/778712.778762

Muller, Boris, Voelker, Sven (2002): Forest of thoughts. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 356-358. https://doi.acm.org/10.1145/778712.778763

Donath, Judith S., Viégas, Fernanda B. (2002): The chat circles series: explorations in designing abstract graphical communication interf. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 359-369. https://doi.acm.org/10.1145/778712.778764

Rath, Matthias (2002): Examples and ideas in the development of sounding objects. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 370-372. https://doi.acm.org/10.1145/778712.778765

Rogers, Yvonne, Scaife, Mike, Harris, Eric, Phelps, Ted, Price, Sara, Smith, Hilary, Muller, Henk, Randell, Cliff, Moss, Andrew, Taylor, Ian, Stanton, Danae, O'Malley, Claire (2002): Things aren\'t what they seem to be: innovation through technology inspiration. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 373-378. https://doi.acm.org/10.1145/778712.778766

Nichols, Jeffrey, Wobbrock, Jacob O., Gergle, Darren, Forlizzi, Jodi (2002): Mediator and medium: doors as interruption gateways and aesthetic displays. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 379-386. https://doi.acm.org/10.1145/778712.778767

Eden, Hal, Scharff, Eric, Hornecker, Eva (2002): Multilevel design and role play: experiences in assessing support for neighborhood partici. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 387-392. https://doi.acm.org/10.1145/778712.778768

Kiriyama, Takashi, Otake, Mihoko, Tanaka, Hiroya, Tokuda, Junichi, Tanji, Haruka, Matsushita, Takeshi, Arikawa, Masatoshi, Shibasaki, Ryosuke (2002): Exploring exhibit space in a personal perspective: an interactive photo collage of a folk . In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 393-398. https://doi.acm.org/10.1145/778712.778769

Ju, Wendy, Bonanni, Leonardo, Fletcher, Richard, Hurwitz, Rebecca, Judd, Tilke, Post, Rehmi, Reynolds, Matthew, Yoon, Jennifer (2002): Origami Desk: integrating technological innovation and human-centric design. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 399-405. https://doi.acm.org/10.1145/778712.778770

Rollestone, Giles, Morris, Ian (2002): Networked information services in context sensitive environments. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 406-408. https://doi.acm.org/10.1145/778712.778771

Ferris, Kieran, Bannon, Liam (2002): \"...a load of ould boxology!\". In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 41-49. https://doi.acm.org/10.1145/778712.778722

Baxter, Kathy, Courage, Catherine (2002): Collecting and incorporating user requirements into design solutions. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 410. https://doi.acm.org/10.1145/778712.778773

Marcus, Aaron (2002): Cross-cultural UI design: for home, work, and on the way. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 411. https://doi.acm.org/10.1145/778712.778774

Weiss, Scott (2002): Handheld usability. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 412. https://doi.acm.org/10.1145/778712.778775

Rosson, Mary Beth, Carroll, John M. (2002): Scenario-based usability engineering. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 413. https://doi.acm.org/10.1145/778712.778776

Hicks, Mark, Fitzpatrick, Geraldine (2002): Co-design in practice. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 416. https://doi.acm.org/10.1145/778712.778778

Djajadiningrat, Tom, Buur, Jacob (2002): Look mama, with hands!: on tangible interaction, gestures and learning. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 417. https://doi.acm.org/10.1145/778712.778779

Sugimoto, Masanori, Kusunoki, Fusako, Hashizume, Hiromichi (2002): Design of an interactive system for group learning support. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 50-55. https://doi.acm.org/10.1145/778712.778723

Stromberg, Hanna, Vaatanen, Antti, Raty, Veli-Pekka (2002): A group game played in interactive virtual space: design and evaluation. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 56-63. https://doi.acm.org/10.1145/778712.778724

Elliott, Jason, Bruckman, Amy S. (2002): Design of a 3D interactive math learning environment. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 64-74. https://doi.acm.org/10.1145/778712.778725

Moggridge, Bill (2002): Interviews with interaction designers. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 7-8. https://doi.acm.org/10.1145/778712.778713

Rosson, Mary Beth, Carroll, John M., Seals, Cheryl D., Lewis, Tracy L. (2002): Community design of community simulations. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 75-83. https://doi.acm.org/10.1145/778712.778726

Sengers, Phoebe, Liesendahi, Rainer, Magar, Werner, Seibert, Christoph, Muller, Boris, Joachims, Thorsten, Geng, Weidong, Martensson, Pia, Hook, Kristina (2002): The enigmatics of affect. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 87-98. https://doi.acm.org/10.1145/778712.778728

Dunne, Anthony, Raby, Fiona (2002): The Placebo project. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 9-12. https://doi.acm.org/10.1145/778712.778714

Nielsen, Lene (2002): From user to character: an investigation into user-descriptions in scenarios. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 99-104. https://doi.acm.org/10.1145/778712.778729

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New to UX Design? We’re Giving You a Free ebook!

The Basics of User Experience Design

Download our free ebook The Basics of User Experience Design to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,432 designers enjoy our newsletter—sure you don’t want to receive it?