Danae Stanton

Publication Statistics

Publication period start
1997
Publication period end
2004
Number of co-authors
50

Co-authors

Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications

Publications

Cole, Helen, Stanton, Danae (2003): Designing mobile technologies to support co-present collaboration. In Personal and Ubiquitous Computing, 7 (6) pp. 365-371. http://dx.doi.org/10.1007/s00779-003-0249-4

Price, S., Rogers, Yvonne, Scaife, Mike, Stanton, Danae, Neale, Helen (2003): Using 'tangibles' to promote novel forms of playful learning. In Interacting with Computers, 15 (2) pp. 169-185.

Bayon, Victor, Wilson, John R., Stanton, Danae, Boltman, Angela (2003): Mixed reality storytelling environments. In Virtual Reality, 7 (1) pp. 54-63. http://dx.doi.org/10.1007/s10055-003-0109-6

Stanton, Danae, Bayon, Victor, Neale, Helen, Ghali, Ahmed, Benford, Steve, Cobb, Sue, Ingram, Rob, Wilson, John, O'Malley, Claire (2001): Classroom Collaboration in the Design of Tangible Interfaces for Storytelling. In: Beaudouin-Lafon, Michel, Jacob, Robert J. K. (eds.) Proceedings of the ACM CHI 2001 Human Factors in Computing Systems Conference March 31 - April 5, 2001, Seattle, Washington, USA. pp. 482-489. http://www.acm.org/pubs/articles/proceedings/chi/365024/p482-stanton/p482-stanton.pdf

Foreman, Nigel, Wilson, Paul, Stanton, Danae (1997): VR and Spatial Awareness in Disabled Children. In Communications of the ACM, 40 (8) pp. 76-77.

Fraser, Mike, Stanton, Danae, Ng, K. H., Benford, Steve, Malley, C. O., Bowers, John, Taxen, G., Ferris, K., Hindmarsh, Jon (2003): Assembling history: Achieving coherent experiences with diverse technologies. In: Proceedings of the Eighth European Conference on Computer-Supported Cooperative Work , 2003, . pp. 179-198.

Rogers, Yvonne, Scaife, Mike, Harris, Eric, Phelps, Ted, Price, Sara, Smith, Hilary, Muller, Henk, Randell, Cliff, Moss, Andrew, Taylor, Ian, Stanton, Danae, O'Malley, Claire (2002): Things aren\'t what they seem to be: innovation through technology inspiration. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 373-378. http://doi.acm.org/10.1145/778712.778766

Rogers, Yvonne, Price, S., Fitzpatrick, Geraldine, Fleck, R., Harris, E., Smith, H., Randell, C., Muller, H., O\'Malley, C., Stanton, Danae, Thompson, M., Weal, M. (2004): Ambient wood: designing new forms of digital augmentation for learning outdoors. In: Proceedings of ACM IDC04: Interaction Design and Children , 2004, . pp. 3-10. http://doi.acm.org/10.1145/1017833.1017834

Benford, Steve, Seager, Will, Flintham, Martin, Anastasi, Rob, Rowland, Duncan, Humble, Jan, Stanton, Danae, Bowers, John, Tandavanitj, Nick, Adams, Matt, Row-Farr, Ju, Oldroyd, Amanda, Sutton, Jon (2004): The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In: Davies, Nigel, Mynatt, Elizabeth D., Siio, Itiro (eds.) UbiComp 2004 Ubiquitous Computing 6th International Conference September 7-10, 2004, Nottingham, UK. pp. 70-87. http://link.springer.de/link/service/series/0558/bibs/3205/32050070.htm