Sara Price

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Publication Statistics

Publication period start
2002
Publication period end
2011
Number of co-authors
23

Co-authors
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Productive Colleagues
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Publications

Manches, Andrew, Price, Sara (2011): Designing learning representations around physical manipulation: hands and objects. In: Proceedings of ACM IDC11 Interaction Design and Children , 2011, . pp. 81-89. http://dx.doi.org/10.1145/1999030.1999040

Falcão, Taciana Pontual, Price, Sara (2010): Informing design for tangible interaction: a case for children with learning difficulties. In: Proceedings of ACM IDC10 Interaction Design and Children , 2010, . pp. 190-193. http://doi.acm.org/10.1145/1810543.1810568

Price, Sara, Falcão, Taciana Pontual (2009): Designing for physical-digital correspondence in tangible learning environments. In: Proceedings of ACM IDC09 Interaction Design and Children , 2009, . pp. 194-197. http://doi.acm.org/10.1145/1551788.1551826

Price, Sara, Falcão, Taciana Pontual, Sheridan, Jennifer G., Roussos, George (2009): The effect of representation location on interaction in a tangible learning environment. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike, Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. pp. 85-92. http://doi.acm.org/10.1145/1517664.1517689

Hinske, Steve, Lampe, Matthias, Yuill, Nicola, Price, Sara, Langheinrich, Marc (2009): Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful l. In: Proceedings of ACM IDC09 Interaction Design and Children , 2009, . pp. 202-205. http://doi.acm.org/10.1145/1551788.1551829

Price, Sara, Sheridan, Jennifer G., Falcão, Taciana Pontual (2009): Action and representation in tangible systems: implications for design of learning interac. In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction , 2009, . pp. 145-152. http://doi.acm.org/10.1145/1709886.1709913

Price, Sara (2008): A representation approach to conceptualizing tangible learning environments. In: Schmidt, Albrecht, Gellersen, Hans-Werner, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul, Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. pp. 151-158. http://doi.acm.org/10.1145/1347390.1347425

Rogers, Yvonne, Price, Sara, Randell, Cliff, Fraser, Danae Stanton, Weal, Mark J., Fitzpatrick, Geraldine (2005): Ubi-learning integrates indoor and outdoor experiences. In Communications of the ACM, 48 (1) pp. 55-59. http://doi.acm.org/10.1145/1039539.1039570

Randell, Cliff, Price, Sara, Rogers, Yvonne, Harris, Eric, Fitzpatrick, Geraldine (2004): The Ambient Horn: designing a novel audio-based learning experience. In Personal and Ubiquitous Computing, 8 (3) pp. 177-183. http://dx.doi.org/10.1007/s00779-004-0275-x

Price, Sara (2004): Processing Animation: Integrating Information from Animated Diagrams. In: Blackwell, Alan, Marriott, Kim, Shimojima, Atsushi (eds.) Diagrams 2004 - Diagrammatic Representation and Inference - Third International Conference March 22-24, 2004, Cambridge, UK. pp. 360-364. http://link.springer.de/link/service/series/0558/bibs/2980/29800360.htm

Harris, Eric, Fitzpatrick, Geraldine, Rogers, Yvonne, Price, Sara, Phelps, Ted, Randell, Cliff (2004): From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors. In: Cockburn, Andy (eds.) AUIC2004 - User Interfaces 2004 - Fifth Australasian User Interface Conference 18-22 January, 2004, Dunedin, New Zealand. pp. 39-48. http://crpit.com/confpapers/CRPITV28Harris.pdf

Marshall, Paul, Price, Sara, Rogers, Yvonne (2003): Conceptualising tangibles to support learning. In: Proceedings of ACM IDC03: Interaction Design and Children , 2003, . pp. 101-109. http://doi.acm.org/10.1145/953536.953551

Rogers, Yvonne, Scaife, Mike, Harris, Eric, Phelps, Ted, Price, Sara, Smith, Hilary, Muller, Henk, Randell, Cliff, Moss, Andrew, Taylor, Ian, Stanton, Danae, O'Malley, Claire (2002): Things aren\'t what they seem to be: innovation through technology inspiration. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2002, . pp. 373-378. http://doi.acm.org/10.1145/778712.778766