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My primary interests lie in assembling and directing multi-disciplinary research teams to explore visualization technologies, human/machine interface design, and 2D and 3D display technologies. I am also interested in transitioning technologies into commercial or otherwise fielded applications. I am currently Human Systems Integration (HSI) Analyst at Northrop Grumman Mission Systems in Newport, Rhode Island, as well as Adjunct Associate Professor of Computer Science at Brown University in Providence, Rhode Island.
A key element of my work lies in understanding how to apply knowledge engineering to effectively enhance human/machine collaboration. My experience with designing and evaluating situation awareness and sensor exploitation visualization systems has convinced me that in complex, high-risk, and time-critical operations -- especially where massive amounts of data are involved -- knowledge-based interactive computing is the only way to manage, organize and present information to decision makers who need to make rapid and confident choices. In addition to my work in knowledge-based visualization and human/machine interface design, my research interests include virtual environment technology, command and control, and decision support systems.
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Kohlhammer, Jorn, Zeltzer, David (2004): Towards a visualization architecture for time-critical applications. In: Nunes, Nuno Jardim, Rich, Charles (eds.) International Conference on Intelligent User Interfaces 2004 January 13-16, 2004, Funchal, Madeira, Portugal. pp. 271-273. http://doi.acm.org/10.1145/964442.964502
Chen, David T., Pieper, Steven D., Singh, Sunil K., Rosen, Joseph M., Zeltzer, David (1993): The Virtual Sailor: An Implementation of Interactive Human Body Modeling. In: VR 1993 , 1993, . pp. 429-435.
Sturman, David, Zeltzer, David (1993): A Design Method for "Whole-Hand" Human-Computer Interaction. In ACM Transactions on Information Systems, 11 (3) pp. 219-238. http://www.acm.org/pubs/articles/journals/tois/1993-11-3/p219-sturman/p219-sturman.pdf
Zeltzer, David (1992): Autonomy, Interaction, and Presence. In Presence: Teleoperators and Virtual Environments, 1 (1) pp. 127-132.
Pieper, Steven D., Rosen, Joseph M., Zeltzer, David (1992): Interactive Graphics for Plastic Surgery: A Task-Level Analysis and Implementation. In: SI3D 1992 , 1992, . pp. 127-134. http://doi.acm.org/10.1145/147156.147180
Sturman, David, Zeltzer, David, Pieper, Steve (1989): Hands-on Interaction with Virtual Environments. In: Sibert, John L. (eds.) Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology November 13 - 15, 1989, Williamsburg, Virginia, United States. pp. 19-24.
Graber, Jeffrey, Lefebvre, Kevin, Leich, Donald, Novacek, Milan, Zeltzer, David, Sturman, David (1987): Developing computer animation packages. In: Graphics Interface 87 (CHI+GI 87) April 5-9, 1987, Toronto, Ontario, Canada. pp. 193-196.
Zeltzer, David, Csuri, C. (1981): Goal--directed movement simulation. In: Seventh Canadian Man-Computer Communications Conference June 10-12, 1981, Waterloo, Ontario, Canada. pp. 271-280.