David Zeltzer

Personal Homepage
General Dynamics (http://www. generaldynamics.com/)

My primary interests lie in assembling and directing multi-disciplinary research teams to explore visualization technologies, human/machine interface design, and 2D and 3D display technologies. I am also interested in transitioning technologies into commercial or otherwise fielded applications. I am currently Human Systems Integration (HSI) Analyst at Northrop Grumman Mission Systems in Newport, Rhode Island, as well as Adjunct Associate Professor of Computer Science at Brown University in Providence, Rhode Island.

A key element of my work lies in understanding how to apply knowledge engineering to effectively enhance human/machine collaboration. My experience with designing and evaluating situation awareness and sensor exploitation visualization systems has convinced me that in complex, high-risk, and time-critical operations -- especially where massive amounts of data are involved -- knowledge-based interactive computing is the only way to manage, organize and present information to decision makers who need to make rapid and confident choices. In addition to my work in knowledge-based visualization and human/machine interface design, my research interests include virtual environment technology, command and control, and decision support systems.

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Kohlhammer, Jorn, Zeltzer, David (2004): Towards a visualization architecture for time-critical applications. In: Nunes, Nuno Jardim, Rich, Charles (eds.) International Conference on Intelligent User Interfaces 2004 January 13-16, 2004, Funchal, Madeira, Portugal. pp. 271-273. http://doi.acm.org/10.1145/964442.964502

Zeltzer, David, Addison, Rita K. (1997): Responsive Virtual Environments. In Communications of the ACM, 40 (8) pp. 61-64.

Zeltzer, David, Gaffron, Swetlana (1996): Task-Level Interaction with Virtual Environments and Virtual Actors. In International Journal of Human-Computer Interaction, 8 (1) pp. 73-94.

McKenna, Michael, Zeltzer, David (1996): Dynamic Simulation of a Complex Human Figure Model with Low Level Behavior Control. In Presence: Teleoperators and Virtual Environments, 5 (4) pp. 431-456.

Drucker, Steven M., Zeltzer, David (1994): Intelligent camera control in a virtual environment. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 190-199.

Sturman, David, Zeltzer, David (1993): A Design Method for "Whole-Hand" Human-Computer Interaction. In ACM Transactions on Information Systems, 11 (3) pp. 219-238. http://www.acm.org/pubs/articles/journals/tois/1993-11-3/p219-sturman/p219-sturman.pdf

Chen, David T., Pieper, Steven D., Singh, Sunil K., Rosen, Joseph M., Zeltzer, David (1993): The Virtual Sailor: An Implementation of Interactive Human Body Modeling. In: VR 1993 , 1993, . pp. 429-435.

Pieper, Steven D., Rosen, Joseph M., Zeltzer, David (1992): Interactive Graphics for Plastic Surgery: A Task-Level Analysis and Implementation. In: SI3D 1992 , 1992, . pp. 127-134. http://doi.acm.org/10.1145/147156.147180

McKenna, Michael, Zeltzer, David (1992): Three Dimensional Visual Display Systems for Virtual Environments. In Presence: Teleoperators and Virtual Environments, 1 (4) pp. 421-430.

Zeltzer, David (1992): Autonomy, Interaction, and Presence. In Presence: Teleoperators and Virtual Environments, 1 (1) pp. 127-132.

Sturman, David, Zeltzer, David, Pieper, Steve (1989): Hands-on Interaction with Virtual Environments. In: Sibert, John L. (eds.) Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology November 13 - 15, 1989, Williamsburg, Virginia, United States. pp. 19-24.

Zeltzer, David, Pieper, Steve, Sturman, David (1989): An integrated graphical simulation platform. In: Graphics Interface 89 June 19-23, 1989, London, Ontario, Canada. pp. 266-274.

Graber, Jeffrey, Lefebvre, Kevin, Leich, Donald, Novacek, Milan, Zeltzer, David, Sturman, David (1987): Developing computer animation packages. In: Graphics Interface 87 (CHI+GI 87) April 5-9, 1987, Toronto, Ontario, Canada. pp. 193-196.

Zeltzer, David (1985): Towards an integrated view of 3-D Computer animation. In The Visual Computer, 1 (4) pp. 249-259. http://

Zeltzer, David (1985): Towards an integrated view of 3--D computer character animation. In: Graphics Interface 85 May 27-31, 1985, Montreal, Quebec, Canada. pp. 105-115.

Zeltzer, David (1982): Representation of complex animated figures. In: Graphics Interface 82 May 17-21, 1982, Toronto, Ontario, Canada. pp. 205-211.

Zeltzer, David, Csuri, C. (1981): Goal--directed movement simulation. In: Seventh Canadian Man-Computer Communications Conference June 10-12, 1981, Waterloo, Ontario, Canada. pp. 271-280.