Welcome back to the UX Daily, where every single day of the week – we take you on a tour of the best material around the Internet focused on UX and Design. You can always find the UX Daily under the tab on our website:
This witty and interesting piece at The Design Observer Group looks at the transitions of a designer’s life:
“At first, Flat Eric just wasn’t flat enough. The opposite problem is true when exhibiting the work of typeface designers: it’s not three-dimensional. That’s not to say that the process isn’t full of layers.
Anybody remember this—a puppet called Flat Eric [sic] built by Jim Henson’s Creature Shop? The character was flat because a car had run over his head, which didn’t stop him and his friend Angel from riding around California, eluding the police. The French music producer Mr.Oizo featured Flat Eric in a video. Mr.Oizo, aka Quentin Dupieux, said of his collaboration with Henson, “When they first made him he looked too much like Kermit. He had a rounded body, which he isn’t supposed to have.” While I do remember seeing the video, or perhaps some Flat Eric commercials, I wouldn’t know all this information without MuppetWiki (which really does exist; this Internet thing is amazing sometimes).”
Why Do Developers Say No?
On the Betterment blog they’re looking at why developers are so firmly pragmatic and what approaches designers can use to get them to say “yes” rather than “no”:
“In the web design industry, developers have gained an unfortunate stereotype of being grumpy, overly-pragmatic naysayers, especially towards their designer counterparts. If you’re a designer, you’ve probably had the experience of coming up with a brilliant interaction for a site, only to have your hopes and dreams dashed when you consult the nerds tasked with building your masterpiece. Even the simplest of requests – like vertically centering some copy – seem to aggravate these cynics.
So, why do developers always say no?
Chances are that they have very legitimate reasons, but often these reasons are quite technical and difficult to explain. That being said, it’s very important for designers (and also managers!) to understand on some level the reasons why their brilliant ideas are being vetoed. It’s my goal here to close this knowledge gap between professionals. I’ll be focusing on web developers specifically, but most of these principles apply to all realms of programming.”
Pyschology and Design
Preston Pierce at One Extra Pixel takes on the ambitious task of tying Psychology and Design together:
“For all marketers, it is obligatory to do the prerequisite courses in psychology. Why is that so? They prepare you for even more courses of psychology that follow basic marketing courses. So, there comes a point when you’re learning highly advanced theories and models such as the VALS and LOV models, conditioning theories, or the impact of reactance and dissonance that are all based on human psychology and its implications on marketing.
Marketing has a lot to do with the human psychology . How do consumers behave? What motivates them to buy something? How do they make decisions in the market? What defines their personality? To answer questions like these, marketers have to conduct thorough research into their target market’s psychology.
So, if psychology has implications in marketing, what does that mean for graphic design? Graphic design, branching from the media or marketing fields, has been operating in conjunction with psychology to create amazing work since Day 1!”
Image credits: Images are drawn from the articles we have linked to and image sources can be found at the bottom of these articles.