It’s Monday and that means the start of the week for many of us. Despite dragging yourself back into the office – it’s always important to take a few minutes every day to develop your skills a little more and that’s where the UX Daily comes in; we bring you the best material online so you don’t have to go looking for it!
The Designer in Chief?
This piece from Fast Company is a great one. It looks at the emerging idea that designers are the CEOs of the future and that it is design skills that will shape the industries of tomorrow:
“A century ago, the CEO was a fearsome whip-cracker. Fifty years ago, he was motivator dangling corporate incentives. And now, according to the 2015 Wolff Olins Leadership Report, the CEO has evolved into something new: The designer-in-chief of corporate culture, a mentoring figurehead who gets into the trenches with his employees and inspires them to create the next great innovation. How? By instilling them with the qualities that designers have: the ability to recognize problems or opportunities, propose fixes, and iterate those fixes until they've found the one right solution.
"I make sure I design the mission for the company," explained Jeremy Doutte, CEO of Nigeria’s top online retailer, Jumia.
Douette is just one of many CEOs saying more or less the same thing. The global brand consultancy Wolff Olins interviewed 43 CEOs from companies like AOL and the agency Huge, and surveyed 10 leadership experts on emerging trends. Wolff Olins published its results for anyone to read, but to sum it up, the firm postulates that the new CEO is almost like some sort of rebel general, inspiring small guerilla-style teams to dream up new products or experiences. They rally the troops rather than outright command them. They empower their employees to think and work like designers, observing problems or scouting trends, and developing coordinating solutions that don't get lost to bureaucracy. In essence, they need to design a culture like Apple's, in which everyone is a designer.”
UX Pro to Change Agent?
This awesome article at UX Magazine looks at how you can take your UX skills and apply them to achieving positive change in your organization:
“Jane wants change. Jane wants more specific project goals, influenced by more research. She wants to design beyond where she typically feels caged. Rarely does she feel like she’s sending goal-meeting, user-loving, outcomes-achieving stuff out into a very deserving universe.
Jane gathers an audience to pitch some ideas on changing things organizationally to help fix this. She walks into a cold room, blurts out facts around how logical her ideas are, peppering in some emotional anecdotes. She speaks out into the darkness of a silent room. 10 slides later, one stakeholder makes a binary statement about considering her ideas and balancing them with other priorities. Jane thanks her “1 shot” group and takes the slog of sadness back to her cube, lamenting that her organization will never change. Within two weeks, Jane has picked up her backlog of tactical design (“red widgets, please”) and her presentation joins the graveyard of good ideas.”
This is the Icon of Confusion
Actually it’s more than an icon – it’s 5 icons and Placeit Blog looks at their origins and why they’re so darned confusing:
“We see a lot of icons every day. From any experience in the app store to pressing play on your Walkman, we interact with them all the time. But a lot of icons that are deeply engrained in our lives don’t actually make any sense. We looked at top 5 most confusing icons, and tried to trace their origins back to where they came from.”
Image credits: Images are drawn from the articles we have linked to and image sources can be found at the bottom of these articles.