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Norman, Donald A. (2010): Living with Complexity, The MIT Press,

Thimbleby, Harold (2010): Press On: Principles of Interaction Programming, The MIT Press,

Marr, David (2010): Vision: A Computational Investigation into the Human Representation and Processing of Visual Information, The MIT Press,

Ensmenger, Nathan L. (2010): The Computer Boys Take Over: Computers, Programmers, and the Politics of Technical Expertise (History of Computing), The MIT Press,

Kaptelinin, Victor, Nardi, Bonnie A. (2009): Acting with Technology: Activity Theory and Interaction Design, The MIT Press,

(2008): Software Studies: A Lexicon (Leonardo Book Series), Fuller, Matthew (eds.), The MIT Press,

(2007): Processing: A Programming Handbook for Visual Designers and Artists, Reas, Casey, Fry, Ben (eds.), The MIT Press,

Moggridge, Bill (2007): Designing Interactions, The MIT Press,

Souza, Clarisse S. de (2007): Semiotic Engineering of Human-Computer Interaction, The MIT Press,

Thimbleby, Harold (2007): Press On: Principles of Interaction Programming, The MIT Press,

Erickson, Thomas, McDonald, David W. (2007): HCI Remixed: Reflections on Works That Have Influenced the HCI Community, The MIT Press,

Kaptelinin, Victor, Czerwinski, Mary (2007): Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments, The MIT Press,

Kaptelinin, Victor, Nardi, Bonnie A. (2006): Acting with Technology: Activity Theory and Interaction Design, The MIT Press,

Leymarie, Frederic Fol, Tractinsky, Noam, Zmiri, Dror (2006): Aesthetic Computing, Fishwick, Paul A. (eds.), The MIT Press,

Fishwick, Paul A. (2006): Aesthetic Computing (Leonardo Books), The MIT Press,

Turkle, Sherry (2005): The Second Self: Computers and the Human Spirit - Twentieth Anniversary Edition, The MIT Press,

McCullough, Malcolm (2005): Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing, The MIT Press,

Wheeler, Michael (2005): Reconstructing the Cognitive World: The Next Step (Bradford Books), The MIT Press,

Souza, Clarisse Sieckenius de de (2005): The Semiotic Engineering of Human-Computer Interaction (Acting with Technology), The MIT Press,

Feller, Joseph, Fitzgerald, Brian, Hissam, Scott A., Lakhani, Karim R., Shirky, Clay, Cusumano, Michael (2005): Perspectives on Free and Open Source Software, The MIT Press,

Hippel, Eric von (2005): Democratizing Innovation, The MIT Press,

Gay, Geraldine, Hembrooke, Helene (2004): Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems (Acting with Technology), The MIT Press,

Grau, Oliver (2004): Virtual Art: From Illusion to Immersion (Leonardo Books), The MIT Press,

McCarthy, John, Wright, Peter (2004): Technology as Experience, The MIT Press,

McCullough, Malcolm (2004): Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing, The MIT Press,

Foray, Dominique (2004): The Economics of Knowledge, The MIT Press,

Spinuzzi, Clay (2003): Tracing Genres through Organizations: A Sociocultural Approach to Information Design (Acting with Technology), The MIT Press,

Jaffe, Adam B., Lerner, Josh, Stern, Scott (2001): Innovation Policy and the Economy, Vol. 1, The MIT Press,

Manovich, Lev (2001): The Language of New Media, The MIT Press,

Picard, Rosalind W. (2000): Affective Computing, The MIT Press,

Bolter, Jay David, Grusin, Richard (2000): Remediation: Understanding New Media, The MIT Press,

(1999): Design by Numbers, Maeda, John (eds.), The MIT Press,

(1998): Software Visualization, Stasko, John T., Domingue, John B., Brown, Marc H., Price, Blaine A. (eds.), The MIT Press,

Picard, Rosalind W. (1997): Affective computing, The MIT Press,

Landauer, Thomas K. (1996): The Trouble with Computers: Usefulness, Usability, and Productivity, The MIT Press,

Mitchell, William J. (1995): City of Bits: Space, Place, and the Infobahn (On Architecture), The MIT Press,

Nardi, Bonnie A. (1995): Context and Consciousness: Activity Theory and Human-Computer Interaction, The MIT Press,

Latour, Bruno (1994): Shaping Technology / Building Society: Studies in Sociotechnical Change (Inside Technology), Bijker, Wiebe E., Law, John (eds.), The MIT Press,

Rheingold, Howard (1993): The Virtual Community: Homesteading on the Electronic Frontier, The MIT Press,

Cypher, Allen (1993): Watch What I Do: Programming by Demonstration, The MIT Press,

Dreyfus, Hubert L. (1992): What Computers Still Can't Do: A Critique of Artificial Reason, The MIT Press,

Harsanyi, John C. (1988): A General Theory of Equilibrium Selection in Games, The MIT Press,

Carroll, John M. (1987): Interfacing Thought: Cognitive Aspects of Human-Computer Interaction (Bradford Books), The MIT Press,

McLuhan, Marshall (1964): Understanding Media: The Extensions of Man, The MIT Press,

Enos, John L. (1962): Petroleum Progress and Profits: A History of Process Innovation, The MIT Press,

Lynch, Kevin (1960): The Image of the City (Harvard-MIT Joint Center for Urban Studies Series), The MIT Press,