Mingmin Zhang

Author: Mingmin Zhang


Publication period start: 1996
Publication period end: 2010
Number of co-authors: 27


Number of publications with favourite co-authors
Wenzhi Chen
Jiaoying Shi
Zhigeng Pan

Productive Colleagues

Most productive colleagues in number of publications
Jiaoying Shi
Yang Li
Zhigeng Pan


Chen, Wenzhi, Zhang, Mingmin, Pan, Zhigeng, Liu, Gengdai, Shen, Huaqing, Chen, Shengnan, Liu, Yong (2010): Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal. In IEEE Computer Graphics and Applications, 30 (3) pp. 84-88. https://dx.doi.org/10.1109/MCG.2010.49

Pan, Zhigeng, Chen, Wenzhi, Zhang, Mingmin, Liu, Jianfeng, Wu, Gangshan (2009): Virtual Reality in the Digital Olympic Museum. In IEEE Computer Graphics and Applications, 29 (5) pp. 91-95. https://doi.ieeecomputersociety.org/10.1109/MCG.2009.103

Liang, Ronghua, Zhang, Mingmin, Liu, Zhen, Krokos, Meleagros A. (2008): Cognitive and synthetic behavior of avatars in intelligent virtual environments. In Virtual Reality, 12 (1) pp. 47-54. https://dx.doi.org/10.1007/s10055-008-0089-7

Tang, Bing, Pan, Zhigeng, Zheng, Le, Zhang, Mingmin (2006): Interactive generation of falling motions. In Journal of Visualization and Computer Animation, 17 (3) pp. 271-279. https://dx.doi.org/10.1002/cav.131

Lu, Jianfeng, Pan, Zhigeng, 0003, Hai Lin, Zhang, Mingmin, Shi, Jiaoying (2005): Virtual learning environment for medical education based on VRML and VTK. In Computers & Graphics, 29 (2) pp. 283-288. https://dx.doi.org/10.1016/j.cag.2004.12.015

Zhang, Mingmin, Pan, Zhigeng, Heng, Pheng-Ann (2003): Time-critical rendering algorithm with incorporation of LoD, visibility culling and object. In Journal of Visualization and Computer Animation, 14 (4) pp. 211-223. https://dx.doi.org/10.1002/vis.318

Pan, Zhigeng, Xu, Weiwei, Huang, Jin, Zhang, Mingmin, Shi, Jiaoying (2003): Easybowling: a small bowling machine based on virtual simulation. In Computers & Graphics, 27 (2) pp. 231-238. https://dx.doi.org/10.1016/S0097-8493(02)00280-7

Pan, Zhigeng, Ma, Xiaohu, Zhang, Mingmin, Shi, Jiaoying (1997): Chinese font composition method based on algebraic system of geometric shapes. In Computers & Graphics, 21 (3) pp. 321-328. https://dx.doi.org/10.1016/S0097-8493(97)00009-5

Pan, Zhigeng, Shi, Jiaoying, Zhang, Mingmin (1996): Distributed graphics support for virtual environments. In Computers & Graphics, 20 (2) pp. 191-197. https://dx.doi.org/10.1016/0097-8493(95)00125-5

Pan, Zhigeng, Yang, Hongwei, Xu, Bing, Zhang, Mingmin (2005): Building a Believable Character for Real-Time Virtual Environments. In: Tao, Jianhua, Tan, Tieniu, Picard, Rosalind W. (eds.) ACII 2005 - Affective Computing and Intelligent Interaction, First International Conference October 22-24, 2005, Beijing, China. pp. 683-690. https://dx.doi.org/10.1007/11573548_88

Pan, Zhigeng, Li, Yang, Zhang, Mingmin, Sun, Chao, Guo, Kangde, Tang, Xing, Zhou, Steven Zhiying (2010): A real-time multi-cue hand tracking algorithm based on computer vision. In: Lok, Benjamin, Klinker, Gudrun, Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 219-222. https://dx.doi.org/10.1109/VR.2010.5444787