Michael Mateas

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Publication Statistics

Publication period start
1996
Publication period end
2010
Number of co-authors
28

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

Dow, Steven P., Mehta, Manish, MacIntyre, Blair, Mateas, Michael (2010): Eliza meets the wizard-of-oz: evaluating social acceptability. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 547-556. http://doi.acm.org/10.1145/1753326.1753408

Pousman, Zachary, Romero, Mario, Smith, Adam, Mateas, Michael (2008): Living with tableau machine: a longitudinal investigation of a curious domestic intelligen. In: Youn, Hee Yong, Cho, We-Duke (eds.) UbiComp 2008 Ubiquitous Computing - 10th International Conference September 21-24, 2008, Seoul, Korea. pp. 370-379. http://doi.acm.org/10.1145/1409635.1409685

Nelson, Mark J., Mateas, Michael (2008): An interactive game-design assistant. In: Proceedings of the 2008 International Conference on Intelligent User Interfaces , 2008, . pp. 90-98. http://doi.acm.org/10.1145/1378773.1378786

Eladhari, Mirjam Palosaari, Mateas, Michael (2008): Semi-autonomous avatars in world of minds: a case study of AI-based game design. In: Inakage, Masa, Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 201-208. http://doi.acm.org/10.1145/1501750.1501798

Dow, Steven, MacIntyre, Blair, Mateas, Michael (2008): Styles of play in immersive and interactive story: case studies from a gallery installatio. In: Inakage, Masa, Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 373-380. http://doi.acm.org/10.1145/1501750.1501838

Leahu, Lucian, Sengers, Phoebe, Mateas, Michael (2008): Interactionist AI and the promise of ubicomp, or, how to put your box in the world without. In: Youn, Hee Yong, Cho, We-Duke (eds.) UbiComp 2008 Ubiquitous Computing - 10th International Conference September 21-24, 2008, Seoul, Korea. pp. 134-143. http://doi.acm.org/10.1145/1409635.1409654

Sengers, Phoebe, Boehner, Kirsten, Mateas, Michael, Gay, Geri (2008): The disenchantment of affect. In Personal and Ubiquitous Computing, 12 (5) pp. 347-358. http://dx.doi.org/10.1007/s00779-007-0161-4

Romero, Mario, Pousman, Zachary, Mateas, Michael (2008): Alien presence in the home: the design of Tableau Machine. In Personal and Ubiquitous Computing, 12 (5) pp. 373-382. http://dx.doi.org/10.1007/s00779-007-0190-z

Dow, Steven, Mehta, Manish, MacIntyre, Blair, Mateas, Michael (2007): AR façade: an augmented reality interactve drama. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel, Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 215-216. http://doi.acm.org/10.1145/1315184.1315227

Skorupski, James, Jayapalan, Lakshmi, Marquez, Sheena, Mateas, Michael (2007): Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation. In: Cavazza, Marc, Donikian, Stéphane (eds.) ICVS 2007 - Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 4th International Conference December 5-7, 2007, Saint-Malo, France. pp. 26-37. http://dx.doi.org/10.1007/978-3-540-77039-8_3

Dow, Steven, Mehta, Manish, Harmon, Ellie, MacIntyre, Blair, Mateas, Michael (2007): Presence and engagement in an interactive drama. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems , 2007, . pp. 1475-1484. http://doi.acm.org/10.1145/1240624.1240847

Mateas, Michael, Stern, Andrew (2006): Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama. In: Gratch, Jonathan, Young, Michael, Aylett, Ruth, Ballin, Daniel, Olivier, Patrick (eds.) IVA 2006 - Intelligent Virtual Agents - 6th International Conference August 21-23, 2006, Marina Del Rey, CA, USA. pp. 446-448. http://dx.doi.org/10.1007/11821830_37

Nelson, Mark J., Mateas, Michael, Roberts, David L., Jr., Charles Lee Isbell (2006): Declarative Optimization-Based Drama Management in Interactive Fiction. In IEEE Computer Graphics and Applications, 26 (3) pp. 32-41. http://doi.ieeecomputersociety.org/10.1109/MCG.2006.55

Murray, Janet, Bogost, Ian, Mateas, Michael, Nitsche, Michael (2006): Game Design Education: Integrating Computation and Culture. In IEEE Computer, 39 (6) pp. 43-51. http://doi.ieeecomputersociety.org/10.1109/MC.2006.195

Dow, Steven, Mehta, Manish, Lausier, Annie, MacIntyre, Blair, Mateas, Michael (2006): Initial lessons from AR Façade, an interactive augmented reality drama. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane, Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. pp. 28. http://doi.acm.org/10.1145/1178823.1178858

Knickmeyer, Rachel Lee, Mateas, Michael (2005): Preliminary evaluation of the interactive drama facade. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 1549-1552. http://doi.acm.org/10.1145/1056808.1056963

Lewis, Scott, Mateas, Michael, Palmiter, Susan, Lynch, Gene (1996): Ethnographic Data for Product Development: A Collaborative Process. In Interactions, 3 (6) pp. 52-69. http://www.acm.org/pubs/articles/journals/interactions/1996-3-6/p52-lewis/p52-lewis.pdf