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Author: Mateu Sbert


Publication period start: 1993
Number of co-authors: 30


Number of publications with favourite co-authors
László Szécsi
Laszlo Szirmay-Kalos
Miquel Feixas

Productive Colleagues

Most productive colleagues in number of publications
Xavier Pueyo
Laszlo Szirmay-Kalos
Werner Purgathofer


Szirmay-Kalos, Laszlo, Umenhoffer, Tamas, Tóth, Balázs, Szécsi, László, Sbert, Mateu (2010): Volumetric Ambient Occlusion for Real-Time Rendering and Games. In IEEE Computer Graphics and Applications, 30 (1) pp. 70-79. https://doi.ieeecomputersociety.org/10.1109/MCG.2010.19

Wallraven, Christian, Fleming, Roland W., Cunningham, Douglas W., Rigau, Jaume, Feixas, Miquel, Sbert, Mateu (2009): Categorizing art: Comparing humans and computers. In Computers & Graphics, 33 (4) pp. 484-495. https://dx.doi.org/10.1016/j.cag.2009.04.003

Martínez, Roel, Sbert, Mateu, Szirmay-Kalos, Laszlo (2008): Improving Multipath Radiosity with Bundles of Parallel Lines. In Comput. Graph. Forum, 27 (6) pp. 1632-1646. https://dx.doi.org/10.1111/j.1467-8659.2008.01173.x

González, Francisco, Sbert, Mateu, Feixas, Miquel (2008): Viewpoint-Based Ambient Occlusion. In IEEE Computer Graphics and Applications, 28 (2) pp. 44-51. https://doi.ieeecomputersociety.org/10.1109/MCG.2008.41

Rigau, Jaume, Feixas, Miquel, Sbert, Mateu (2008): Informational Aesthetics Measures. In IEEE Computer Graphics and Applications, 28 (2) pp. 24-34. https://doi.ieeecomputersociety.org/10.1109/MCG.2008.34

Castro, Francesc, Sbert, Mateu, Halton, John H. (2008): Efficient reuse of paths for random walk radiosity. In Computers & Graphics, 32 (1) pp. 65-81. https://dx.doi.org/10.1016/j.cag.2007.09.003

Castelló, Pascual, Sbert, Mateu, Chover, Miguel, Feixas, Miquel (2008): Viewpoint-driven simplification using mutual information. In Computers & Graphics, 32 (3) pp. 451-463. https://dx.doi.org/10.1016/j.cag.2008.05.005

Vázquez, Pere-Pau, Feixas, Miquel, Sbert, Mateu, Llobet, Antoni (2006): Realtime automatic selection of good molecular views. In Computers & Graphics, 30 (1) pp. 98-110. https://dx.doi.org/10.1016/j.cag.2005.10.022

Castro, Francesc, Sbert, Mateu, Neumann, László (2004): Fast Multipath Radiosity using Hierarchical Subscenes. In Comput. Graph. Forum, 23 (1) pp. 43-54. https://diglib.eg.org/EG/CGF/volume23/issue1/v23i1pp043-053_abstract.html

Sbert, Mateu, Szécsi, László, Szirmay-Kalos, Laszlo (2004): Real-time Light Animation. In Comput. Graph. Forum, 23 (3) pp. 291-300. https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp291-300_abstract.html

Szécsi, László, Sbert, Mateu, Szirmay-Kalos, Laszlo (2004): Combined Correlated and Importance Sampling in Direct Light Source Computation and Environ. In Comput. Graph. Forum, 23 (3) pp. 585-594. https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp585-594_abstract.html

Méndez-Feliu, Àlex, Sbert, Mateu (2004): Combining light animation with obscurances for glossy environments. In Journal of Visualization and Computer Animation, 15 (3) pp. 463-470. https://dx.doi.org/10.1002/cav.50

Rigau, Jaume, Feixas, Miquel, Sbert, Mateu (2003): Entropy-Based Adaptive Sampling. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 149-158.

Vázquez, Pere-Pau, Feixas, Miquel, Sbert, Mateu, Heidrich, Wolfgang (2003): Automatic View Selection Using Viewpoint Entropy and its Applications to Image-based Model. In Comput. Graph. Forum, 22 (4) pp. 689-700. https://diglib.eg.org/EG/CGF/volume22/issue4/CGF_717.html

Iones, Andrei, Krupkin, Anton, Sbert, Mateu, Zhukov, Sergey (2003): Fast, Realistic Lighting for Video Games. In IEEE Computer Graphics and Applications, 23 (3) pp. 54-64. https://csdl.computer.org/comp/mags/cg/2003/03/g3054abs.htm

Brusi, Alex, Sbert, Mateu, Bekaert, Philippe, Tobler, Robert F., Purgathofer, Werner (2002): Optimal ray shooting in Monte Carlo radiosity. In Computers & Graphics, 26 (2) pp. 351-354. https://dx.doi.org/10.1016/S0097-8493(02)00061-4

Feixas, Miquel, Acebo, Esteve del, Bekaert, Philippe, Sbert, Mateu (1999): An Information Theory Framework for the Analysis of Scene Complexity. In Comput. Graph. Forum, 18 (3) pp. 95-106.

Sbert, Mateu (1998): Random walk radiosity with infinite path length. In Computers & Graphics, 22 (2) pp. 161-166. https://dx.doi.org/10.1016/S0097-8493(98)00002-8

Sbert, Mateu (1997): Optimal Source Selection in Shooting Random Walk Monte Carlo Radiosity. In Comput. Graph. Forum, 16 (3) pp. 301-308.

Sbert, Mateu, Pueyo, Xavier, Neumann, László, Purgathofer, Werner (1996): Global multipath Monte Carlo algorithms for radiosity. In The Visual Computer, 12 (2) pp. 47-61. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=12&issue=2&spage=47

Sbert, Mateu (1993): An Integral Geometry Based Method for Fast Form-Factor Computation. In Comput. Graph. Forum, 12 (3) pp. 409-420.

Szeczi, Laszlo, Szirmay-Kalos, Laszlo, Sbert, Mateu (2006): Light animation with precomputed light paths on the GPU. In: Proceedings of the 2006 Conference on Graphics Interface , 2006, . pp. 187-194. https://portal.acm.org/citation.cfm?id=1143079.1143110