Xavier Pueyo

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Publication Statistics

Publication period start
1988
Publication period end
2008
Number of co-authors
23

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
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Publications

Bosch, Carles, Pueyo, Xavier, Merillou, Stephane, Ghazanfarpour, Djamchid (2008): A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces. In Comput. Graph. Forum, 27 (7) pp. 1937-1944. http://dx.doi.org/10.1111/j.1467-8659.2008.01342.x

Patow, Gustavo, Pueyo, Xavier, Vinacua, Alvar (2007): User-guided inverse reflector design. In Computers & Graphics, 31 (3) pp. 501-515. http://dx.doi.org/10.1016/j.cag.2006.12.003

Cerezo, Eva, Pérez, Frederic, Pueyo, Xavier, Serón, Francisco J., Sillion, François X. (2005): A survey on participating media rendering techniques. In The Visual Computer, 21 (5) pp. 303-328. http://dx.doi.org/10.1007/s00371-005-0287-1

Jiménez, Juan-Roberto, Pueyo, Xavier (2005): Interactive rendering of globally illuminated scenes including anisotropic and inhomogeneo. In The Visual Computer, 21 (7) pp. 449-462. http://dx.doi.org/10.1007/s00371-005-0300-8

Patow, Gustavo, Pueyo, Xavier (2005): A Survey of Inverse Surface Design From Light Transport Behavior Specification. In Comput. Graph. Forum, 24 (4) pp. 773-789. http://www.eg.org/EG/CGF/volume24/issue4/v24i4pp773-789.pdf

Bosch, Carles, Pueyo, Xavier, Merillou, Stephane, Ghazanfarpour, Djamchid (2004): A Physically-Based Model for Rendering Realistic Scratches. In Comput. Graph. Forum, 23 (3) pp. 361-370. http://diglib.eg.org/EG/CGF/volume23/issue3/EG/CGF/volume23/issue3/v23i3pp361-370_abstract.html

Santos, Manuel Próspero dos, Pueyo, Xavier, Velho, Luiz (2003): Ibero-American co-operation in computer graphics. In Computers & Graphics, 27 (1) pp. 1-3. http://dx.doi.org/10.1016/S0097-8493(02)00220-0

Patow, Gustavo, Pueyo, Xavier (2003): A Survey of Inverse Rendering Problems. In Comput. Graph. Forum, 22 (4) pp. 663-688. http://diglib.eg.org/EG/CGF/volume22/issue4/CGF_716.html

Besuievsky, Gonzalo, Pueyo, Xavier (2001): Animating radiosity environments through the Multi-Frame Lighting Method. In Journal of Visualization and Computer Animation, 12 (2) pp. 93-106.

Martin, Ignacio, Pueyo, Xavier, Tost, Dani (1998): A Two-Pass Hardware-Based Method Hierarchical Radiosity. In Comput. Graph. Forum, 17 (3) pp. 159-164.

Martin, Ignacio, Pérez, Frederic, Pueyo, Xavier (1998): The SIR rendering architecture. In Computers & Graphics, 22 (5) pp. 601-609. http://dx.doi.org/10.1016/S0097-8493(98)00066-1

Pueyo, Xavier, Tost, Dani, Martin, Ignacio, Garcia, Blanca (1997): Radiosity for dynamic environments. In Journal of Visualization and Computer Animation, 8 (4) pp. 221-231.

Ureña, Carlos, Pueyo, Xavier, Torres, Juan Carlos (1997): A formalization and classification of global illumination methods. In Computers & Graphics, 21 (2) pp. 225-236. http://dx.doi.org/10.1016/S0097-8493(96)00086-6

Martin, Ignacio, Pueyo, Xavier, Tost, Dani (1997): An Image-Space Refinement Criterion for Linear Hierarchical Radiosity. In: Graphics Interface 97 May 21-23, 1997, Kelowna, British Columbia, Canada. pp. 26-36. http://www.graphicsinterface.org/proceedings/1997/MartinTostPueyo

Sbert, Mateu, Pueyo, Xavier, Neumann, László, Purgathofer, Werner (1996): Global multipath Monte Carlo algorithms for radiosity. In The Visual Computer, 12 (2) pp. 47-61. http://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=12&issue=2&spage=47

Pueyo, Xavier, Pérez, Frederic, Sellarès, Joan Antoni, Suy, Josep (1996): An object-oriented approach for teaching visibility computation algorithms. In Computers & Graphics, 20 (4) pp. 605-610. http://dx.doi.org/10.1016/0097-8493(96)00031-3

Pueyo, Xavier (1991): Diffuse interreflections - Techniques for form-factor computation: a survey. In The Visual Computer, 7 (4) pp. 200-209. http://

Pueyo, Xavier, Tost, Dani (1988): Survey of Computer Animation. In Comput. Graph. Forum, 7 (4) pp. 281-300. http://www.eg.org/EG/CGF/volume7/issue4/v07i4pp281-300_abstract.html

Tost, Dani, Pueyo, Xavier (1988): Human body animation: a survey. In The Visual Computer, 3 (5) pp. 254-264. http://