Author: Laszlo Szirmay-Kalos


Publication period start: 1992
Number of co-authors: 21


Number of publications with favourite co-authors
László Neumann
László Szécsi
Mateu Sbert

Productive Colleagues

Most productive colleagues in number of publications
László Neumann
Mateu Sbert
Werner Purgathofer


Szirmay-Kalos, Laszlo, Umenhoffer, Tamas, Tóth, Balázs, Szécsi, László, Sbert, Mateu (2010): Volumetric Ambient Occlusion for Real-Time Rendering and Games. In IEEE Computer Graphics and Applications, 30 (1) pp. 70-79.

Martínez, Roel, Sbert, Mateu, Szirmay-Kalos, Laszlo (2008): Improving Multipath Radiosity with Bundles of Parallel Lines. In Comput. Graph. Forum, 27 (6) pp. 1632-1646.

Szirmay-Kalos, Laszlo, Umenhoffer, Tamas (2008): Displacement Mapping on the GPU - State of the Art. In Comput. Graph. Forum, 27 (6) pp. 1567-1592.

Szirmay-Kalos, Laszlo, Aszódi, Barnabás, Lazányi, István, Premecz, Mátyás (2005): Approximate Ray-Tracing on the GPU with Distance Impostors. In Comput. Graph. Forum, 24 (3) pp. 695-704.

Sbert, Mateu, Szécsi, László, Szirmay-Kalos, Laszlo (2004): Real-time Light Animation. In Comput. Graph. Forum, 23 (3) pp. 291-300.

Szécsi, László, Sbert, Mateu, Szirmay-Kalos, Laszlo (2004): Combined Correlated and Importance Sampling in Direct Light Source Computation and Environ. In Comput. Graph. Forum, 23 (3) pp. 585-594.

Antal, Gyorgy, Szirmay-Kalos, Laszlo, Csonka, Ferenc, Kelemen, Csaba (2003): Multiple strategy stochastic iteration for architectural walkthroughs. In Computers & Graphics, 27 (2) pp. 285-292.

Kelemen, Csaba, Szirmay-Kalos, Laszlo, Antal, Gyorgy, Csonka, Ferenc (2002): A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm. In Comput. Graph. Forum, 21 (3) pp. .

Szirmay-Kalos, Laszlo, Csonka, Ferenc, Antal, Gyorgy (2001): Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based It. In Comput. Graph. Forum, 20 (3) pp. .

Neumann, László, Neumann, Attila, Szirmay-Kalos, Laszlo (1999): Compact Metallic Reflectance Models. In Comput. Graph. Forum, 18 (3) pp. 161-172.

Neumann, László, Neumann, Attila, Szirmay-Kalos, Laszlo (1999): Reflectance Models with Fast Importance Sampling. In Comput. Graph. Forum, 18 (4) pp. 249-265.

Szirmay-Kalos, Laszlo (1999): Stochastic Iteration for Non-diffuse Global Illumination. In Comput. Graph. Forum, 18 (3) pp. 233-244.

Szirmay-Kalos, Laszlo, Csébfalvi, Balázs, Purgathofer, Werner (1999): Importance driven quasi-random walk solution of the rendering equation. In Computers & Graphics, 23 (2) pp. 203-211.

Szirmay-Kalos, Laszlo, Purgathofer, Werner (1999): Global ray-bundle tracing with infinite number of rays. In Computers & Graphics, 23 (2) pp. 193-202.

Szirmay-Kalos, Laszlo, Márton, Gábor (1998): Analysis and construction of worst-case optimal ray shooting algorithms. In Computers & Graphics, 22 (2) pp. 167-174.

Szirmay-Kalos, Laszlo, Fóris, T., Neumann, László, Csébfalvi, Balázs (1997): An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Me. In Comput. Graph. Forum, 16 (3) pp. 271-282.

Horváth, Tamás, Márton, Gábor, Risztics, Peter, Szirmay-Kalos, Laszlo (1992): Ray Coherence Between a Sphere and a Convex Polyhedron. In Comput. Graph. Forum, 11 (2) pp. 163-172.

Umenhoffer, Tamas, Szirmay-Kalos, Laszlo, Szijarto, Gabor (2006): Spherical billboards and their application to rendering explosions. In: Proceedings of the 2006 Conference on Graphics Interface , 2006, . pp. 57-63.

Szeczi, Laszlo, Szirmay-Kalos, Laszlo, Sbert, Mateu (2006): Light animation with precomputed light paths on the GPU. In: Proceedings of the 2006 Conference on Graphics Interface , 2006, . pp. 187-194.

Csébfalvi, Balázs, Szirmay-Kalos, Laszlo (2003): Monte Carlo Volume Rendering. In: Turk, Greg, Wijk, Jarke J. van, II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 449-456.