Diego Nehab

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Nehab, Diego, Barczak, Joshua, Sander, Pedro V. (2006): Triangle order optimization for graphics hardware computation culling. In: Olano, Marc, Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA , 2006, . pp. 207-211. http://doi.acm.org/10.1145/1111411.1111448

Li, Hongwei, Nehab, Diego, Wei, Li-Yi, Sander, Pedro V., Fu, Chi-Wing (2010): Fast capacity constrained Voronoi tessellation. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . http://doi.acm.org/10.1145/1730804.1730985