Ditte M.

Ditte M.

Course Editor

Publications

Publication period start: 2018
Number of co-authors: 1

Co-authors

Number of publications with favourite co-authors
Frank Spillers
10

Productive Colleagues

Most productive colleagues in number of publications
Frank Spillers
10

Publications

How to Create an Intuitive Design.

What Science Can Teach You about Designing Great Graphical User Interface Animations.

How to manage the users’ expectations when designing smart products.

How to Design Voice User Interfaces. Learn what users expect from voice communication and get practical guidelines for how to design great voice user interfaces. Become part of the growing industry!

Natural User Interfaces – What are they and how do you design user interfaces that feel natural?.

The Basic Principles of Effectuation – How to Use What You Already Have to Become More Innovative.

Three Ideation Methods to Enhance Your Innovative Thinking.

User Research: What It Is and Why You Should Do It. Dive into what user research actually is, and create an overview of how you can use user research in your design process by exploring the 3 most common reasons.

How to Involve Stakeholders in Your User Research.

Best Practices for Qualitative User Research. Investigate the differences between qualitative and quantitative research and learn what the best practices are when carrying out qualitative user research.

Conducting Ethical User Research.

The Basics of Recruiting Participants for User Research. Investigate the considerations you should make when deciding what type of research participants you want to involve in your next round of usability testing.

Workshops to Establish Empathy and Understanding from User Research Results.

Pros and Cons of Conducting User Interviews.

How to Prepare for a User Interview and Ask the Right Questions.

How to Moderate User Interviews.

How to Do a Thematic Analysis of User Interviews. Learn how to go from information chaos, to patterns and themes that represent the most interesting aspects of your data. Ensure your users can gain insight.

Workshops to Establish Empathy and Understanding from User Research Results.

Stage 1 in the Design Thinking Process: Empathise with Your Users. The first stage of the Design Thinking process involves developing a sense of empathy towards your users. Learn how to incorporate it into your design work.

How to Visualize Your Qualitative User Research Results for Maximum Impact.

3 Reasons Why Accessible Design Is Good for All. Explore a few examples from the history of designing for accessibility which illustrate why accessibility is great for both your users and your business.

10 Principles of Accessibility. Do you want to get serious about accessibility? Learn about the 10 principles you can use to get started creating great accessible websites and interfaces.

How to Handle Designer Bias When Designing for Accessibility.

What’s the point of doing UX?.

How to Empower UX teams to Boost Innovation and ROI.

5 Proven Tactics for Evangelizing UX.

How to Create Design Plans for Virtual and Augmented Reality Experiences.

Less is (Also) More in Virtual and Augmented Reality Design.

How to Design Gesture Interactions for Virtual and Augmented Reality.

How to Use Voice Interaction in Augmented Reality.