Digital Product Launches – Minimum Viable Products and UX

| 5 min read
403 shares

Developing digital products is expensive. Launching your first digital product is fraught with worries and tension. If you’re sinking your life savings into your product when is the right time to launch? And what should you consider to try and maximize the UX and thus the potential returns on your investment?

The Minimum Viable Product

The best way to launch a digital product is to try and come up with the simplest product that you can – that people will actually pay for. That means doing some user research into your product idea; what is it that people desperately need today that would add immediate value to their lives? All the nice-to-haves and maybes can wait for future releases.



Author/Copyright holder: Roman Pichler. Copyright terms and licence: All rights reserved Img source

A minimum viable product allows you to get a launch completed faster, at less cost with less risk.

There are other concerns that you’ll want to examine in context of this minimum viable product including:

The Pricing Model

You need to choose your pricing model for your minimum viable product carefully. It’s a common flaw of digital product launches to give away the product for less than you intend to charge for it in the long run. This strategy is OK if it covers your costs and brings a little profit (in the hopes that more will be made later) but if it’s a loss maker – you’re on dangerous ground.



Author/Copyright holder: Paranet. Copyright terms and licence: All rights reserved Img source

What happens if your launch is wildly successful? What if you sell 100,000 copies of your product at a $5 loss per product? You’re probably out of business.

If you intend to compete on price, you want to define a different market from successful competitor offerings. If you can take a major enterprise product and come up with a small business version – then you can probably succeed using price competition. But entering the major enterprise market means fighting an established and profitable competitor with a larger marketing budget than you have. At this point a low-price strategy looks like a bad idea.



Author/Copyright holder: Up Your Service. Copyright terms and licence: All rights reserved Img source

If you implement a free to use model – you need to be certain that paying customers are going to cover the costs of supporting this model. If they’re not; it might be better to abandon trial/free-use and stick to paying customers at launch. You can add free to use later if the returns justify it.

Enterprise vs Consumer

There’s a good argument that your first product should be in the business-to-business market space. Why? Because businesses will spend more money and are often willing to take a risk on a new product that seems to meet a specific need; in the hopes that future iterations will deliver exactly what they want. It’s easier for a purchaser in a corporate environment to quantify the value of your offering and pay a price tag that’s consummate with the benefits.

Header Image: Author/Copyright holder: Jussi Pasanen. Copyright terms and licence: All rights reserved. Img


403 shares

Open Access—Link to us!

We believe in Open Access and the democratization of knowledge. Unfortunately, world-class educational materials such as this page are normally hidden behind paywalls or in expensive textbooks.

If you want this to change, , link to us, or join us to help us democratize design knowledge!

Share Knowledge, Get Respect!

Share on:

or copy link

Cite according to academic standards

Simply copy and paste the text below into your bibliographic reference list, onto your blog, or anywhere else. You can also just hyperlink to this article.

Interaction Design Foundation - IxDF. (2015, July 25). Digital Product Launches – Minimum Viable Products and UX. Interaction Design Foundation - IxDF.

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,342 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,342 designers enjoy our newsletter—sure you don’t want to receive it?