Voicu Popescu

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Publication Statistics

Publication period start
1998
Publication period end
2008
Number of co-authors
20

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Publications

Mudure, Mihai, Popescu, Voicu (2008): 1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world. In The Visual Computer, 24 (7) pp. 669-678. http://dx.doi.org/10.1007/s00371-008-0247-7

Rosen, Paul, Popescu, Voicu (2008): The epipolar occlusion camera. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 115-122. http://doi.acm.org/10.1145/1342250.1342268

Dondera, Radu, Jia, Chun, Popescu, Voicu, Nita-Rotaru, Cristina, Dark, Melissa, York, Cynthia S. (2008): Virtual Classroom Extension for Effective Distance Education. In IEEE Computer Graphics and Applications, 28 (1) pp. 64-74. http://doi.ieeecomputersociety.org/10.1109/MCG.2008.19

Mei, Chunhui, Popescu, Voicu, Sacks, Elisha (2007): A hybrid backward-forward method for interactive reflections. In: Braz, José, Vázquez, Pere-Pau, Pereira, João Madeiras (eds.) GRAPP 2007 - Proceedings of the Second International Conference on Computer Graphics Theory and Applications Volume GM-R March 8-11, 2007, Barcelona, Spain. pp. 284-292.

Aliaga, Daniel G., Xu, Yi, Popescu, Voicu (2007): Occlusion-Resistant Camera Design for Acquiring Active Environments. In IEEE Computer Graphics and Applications, 27 (5) pp. 68-78. http://doi.ieeecomputersociety.org/10.1109/MCG.2007.132

Bahmutov, Gleb, Popescu, Voicu, Mudure, Mihai (2006): Efficient Large Scale Acquisition of Building Interiors. In Comput. Graph. Forum, 25 (3) pp. 655-662. http://www.eg.org/EG/CGF/volume25/issue3/v25i3pp655-662.pdf

Popescu, Voicu, Mei, Chunhui, Dauble, Jordan, Sacks, Elisha (2006): Reflected-Scene Impostors for Realistic Reflections at Interactive Rates. In Comput. Graph. Forum, 25 (3) pp. 313-322. http://www.eg.org/EG/CGF/volume25/issue3/v25i3pp313-322.pdf

Aliaga, Daniel G., Xu, Yi, Popescu, Voicu (2006): Lag camera: A moving multi-camera array for scene acquisition. In: Braz, José, Jorge, Joaquim A., Dias, Miguel, Marcos, Adérito (eds.) GRAPP 2006 - Proceedings of the First International Conference on Computer Graphics Theory and Applications February 25-28, 2006, Setúbal, Portugal. pp. 98-107.

Popescu, Voicu, Aliaga, Daniel G. (2006): The depth discontinuity occlusion camera. In: Olano, Marc, Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA , 2006, . pp. 139-143. http://doi.acm.org/10.1145/1111411.1111436

Mei, Chunhui, Popescu, Voicu, Sacks, Elisha (2005): The Occlusion Camera. In Comput. Graph. Forum, 24 (3) pp. 335-342. http://www.eg.org/EG/CGF/volume24/issue3/v24i3pp335-342.pdf

Bahmutov, Gleb, Popescu, Voicu, Sacks, Elisha (2004): Depth Enhanced Panoramas. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. pp. 11. http://csdl.computer.org/comp/proceedings/vis/2004/8788/00/87880011pabs.htm

Popescu, Voicu, Hoffmann, Chris, Kilic, Sami, Sozen, Mete, Meador, Scott (2003): Producing High Quality Visualizations of Large-Scale Simulations. In: Turk, Greg, Wijk, Jarke J. van, II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 575-580.

Popescu, Voicu, Lastra, Anselmo (2001): The vacuum buffer. In: SI3D 2001 , 2001, . pp. 73-76. http://portal.acm.org/citation.cfm?id=364338.364367

Popescu, Voicu, Lastra, Anselmo, Aliaga, Daniel G., Neto, Manuel Menezes de Oliveira (1998): Efficient warping for architectural walkthroughs using layered depth images. In: IEEE Visualization 1998 , 1998, . pp. 211-215. http://doi.acm.org/10.1145/288216.288255

Rafferty, Matthew M., Aliaga, Daniel G., Popescu, Voicu, Lastra, Anselmo (1998): Images for Accelerating Architectural Walkthroughs. In IEEE Computer Graphics and Applications, 18 (6) pp. 38-45. http://doi.ieeecomputersociety.org/10.1109/38.734978