Anselmo Lastra

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Coombe, Greg, Lastra, Anselmo (2006): An incremental weighted least squares approach to surface lights fields. In: Braz, José, Jorge, Joaquim A., Dias, Miguel, Marcos, Adérito (eds.) GRAPP 2006 - Proceedings of the First International Conference on Computer Graphics Theory and Applications February 25-28, 2006, Setúbal, Portugal. pp. 84-91.

Hensley, Justin, Scheuermann, Thorsten, Coombe, Greg, Singh, Montek, Lastra, Anselmo (2005): Fast Summed-Area Table Generation and its Applications. In Comput. Graph. Forum, 24 (3) pp. 547-555.

Steinhurst, Joshua, Coombe, Greg, Lastra, Anselmo (2005): Reordering for cache conscious photon mapping. In: Graphics Interface 2005 May 9-11, 2005, Victoria, British Columbia, Canada. pp. 97-104.

Coombe, Greg, Harris, Mark J., Lastra, Anselmo (2004): Radiosity on graphics hardware. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 161-168.

Ilie, Adrian, Low, Kok-Lim, Welch, Greg, Lastra, Anselmo, Fuchs, Henry, Cairns, Bruce (2004): Combining Head-Mounted and Projector-Based Displays for Surgical Training. In Presence: Teleoperators and Virtual Environments, 13 (2) pp. 128-145.

Low, Kok-Lim, Ilie, Adrian, Welch, Greg, Lastra, Anselmo (2003): Combining Head-Mounted and Projector-Based Displays for Surgical Training. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 110-.

Low, Kok-Lim, Welch, Greg, Lastra, Anselmo, Fuchs, Henry (2001): Life-sized projector-based dioramas. In: VRST 2001 , 2001, . pp. 93-101.

Harris, Mark J., Lastra, Anselmo (2001): Real-Time Cloud Rendering. In Comput. Graph. Forum, 20 (3) pp. .

Popescu, Voicu, Lastra, Anselmo (2001): The vacuum buffer. In: SI3D 2001 , 2001, . pp. 73-76.

Nyland, Lars S., Lastra, Anselmo (2001): Visualizing the Real World. In IEEE Computer Graphics and Applications, 21 (5) pp. 6-10.

Bastos, Rui, III, Kenneth E. Hoff, Wynn, William C., Lastra, Anselmo (1999): Increased photorealism for interactive architectural walkthroughs. In: SI3D 1999 , 1999, . pp. 183-190.

Popescu, Voicu, Lastra, Anselmo, Aliaga, Daniel G., Neto, Manuel Menezes de Oliveira (1998): Efficient warping for architectural walkthroughs using layered depth images. In: IEEE Visualization 1998 , 1998, . pp. 211-215.

Aliaga, Daniel G., Lastra, Anselmo (1998): Smooth transitions in texture-based simplification. In Computers & Graphics, 22 (1) pp. 71-81.

Rafferty, Matthew M., Aliaga, Daniel G., Popescu, Voicu, Lastra, Anselmo (1998): Images for Accelerating Architectural Walkthroughs. In IEEE Computer Graphics and Applications, 18 (6) pp. 38-45.

Aliaga, Daniel G., Lastra, Anselmo (1997): Architectural walkthroughs using portal textures. In: IEEE Visualization 1997 , 1997, . pp. 355-362.

Hughes, Merlin, Lastra, Anselmo, Saxe, Edward (1996): Simplification of Global-Illumination Meshes. In Comput. Graph. Forum, 15 (3) pp. 339-345.

Kumar, Subodh, Manocha, Dinesh, Lastra, Anselmo (1995): Interactive Display of Large-Scale NURBS Models. In: SI3D 1995 , 1995, . pp. 51-58,206.

Lastra, Anselmo, Olano, Marc, Luebke, David P., Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA , 2005, .