Wan-Chun Ma

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Chen, Ying-Chieh, Chang, Chun-Fa, Ma, Wan-Chun (2010): Asynchronous rendering. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . http://doi.acm.org/10.1145/1730804.1730988

Alexander, O., Rogers, M., Lambeth, W., Chiang, Jen-Yuan, Ma, Wan-Chun, Wang, Chuan-Chang, Debevec, Paul E. (2010): The Digital Emily Project: Achieving a Photorealistic Digital Actor. In IEEE Computer Graphics and Applications, 30 (4) pp. 20-31. http://dx.doi.org/10.1109/MCG.2010.65

Wu, Fu-Che, Ma, Wan-Chun, Liang, Rung-Huei, Chen, Bing-Yu, Ouhyoung, Ming (2006): Domain connected graph: the skeleton of a closed 3D shape for animation. In The Visual Computer, 22 (2) pp. 117-135. http://dx.doi.org/10.1007/s00371-005-0357-4

Ma, Wan-Chun, Hsiao, Chun-Tse, Lee, Ken-Yi, Chuang, Yung-Yu, Chen, Bing-Yu (2006): Real-time triple product relighting using spherical local-frame parameterization. In The Visual Computer, 22 (9) pp. 682-692. http://dx.doi.org/10.1007/s00371-006-0064-9

Ma, Wan-Chun, Chao, Sung-Hsiang, Tseng, Yu-Ting, Chuang, Yung-Yu, Chang, Chun-Fa, Chen, Bing-Yu, Ouhyoung, Ming (2005): Level-of-detail representation of bidirectional texture functions for real-time rendering. In: Lastra, Anselmo, Olano, Marc, Luebke, David P., Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA , 2005, . pp. 187-194. http://doi.acm.org/10.1145/1053427.1053458

Ma, Wan-Chun, Chao, Sung-Hsiang, Chen, Bing-Yu, Chang, Chun-Fa, Ouhyoung, Ming, Nishita, Tomoyuki (2004): An efficient representation of complex materials for real-time rendering. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 150-153. http://doi.acm.org/10.1145/1077534.1077563