Chun-Fa Chang

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Chen, Ying-Chieh, Chang, Chun-Fa (2008): A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping. In Comput. Graph. Forum, 27 (7) pp. 1929-1936.

Huang, Ke-Sen, Chang, Chun-Fa, Hsu, Yu-Yao, Yang, Shi-Nine (2005): Key Probe: a technique for animation keyframe extraction. In The Visual Computer, 21 (8) pp. 532-541.

Ma, Wan-Chun, Chao, Sung-Hsiang, Chen, Bing-Yu, Chang, Chun-Fa, Ouhyoung, Ming, Nishita, Tomoyuki (2004): An efficient representation of complex materials for real-time rendering. In: Lau, Rynson W. H., Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 150-153.

Ma, Wan-Chun, Chao, Sung-Hsiang, Tseng, Yu-Ting, Chuang, Yung-Yu, Chang, Chun-Fa, Chen, Bing-Yu, Ouhyoung, Ming (2005): Level-of-detail representation of bidirectional texture functions for real-time rendering. In: Lastra, Anselmo, Olano, Marc, Luebke, David P., Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA , 2005, . pp. 187-194.

Chen, Ying-Chieh, Chang, Chun-Fa, Ma, Wan-Chun (2010): Asynchronous rendering. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, .