Author: Miguel A. Otaduy
Publications
Co-authors
Productive Colleagues
- Dinesh Manocha
- Ming C. Lin
- Markus H. Gross
- 57
- 58
- 69
Publications
García, Marcos, Otaduy, Miguel A., O'Sullivan, Carol (2010): Perceptually validated global/local deformations. In Journal of Visualization and Computer Animation, 21 (3) pp. 245-254. https://dx.doi.org/10.1002/cav.371
Pietroni, Nico, Cignoni, Paolo, Otaduy, Miguel A., Scopigno, Roberto (2010): Solid-Texture Synthesis: A Survey. In IEEE Computer Graphics and Applications, 30 (4) pp. 74-89. https://dx.doi.org/10.1109/MCG.2009.153
Lin, Ming C., Otaduy, Miguel A., Boulic, Ronan (2008): Virtual Reality Software and Technology. In IEEE Computer Graphics and Applications, 28 (6) pp. 18-19. https://dx.doi.org/10.1109/MCG.2008.126
Steinemann, Denis, Otaduy, Miguel A., Gross, Markus H. (2008): Tight and efficient surface bounds in meshless animation. In Computers & Graphics, 32 (2) pp. 235-245. https://dx.doi.org/10.1016/j.cag.2008.01.013
Galoppo, Nico, Otaduy, Miguel A., Tekin, Serhat, Gross, Markus H., Lin, Ming C. (2007): Soft Articulated Characters with Fast Contact Handling. In Comput. Graph. Forum, 26 (3) pp. 243-253. https://dx.doi.org/10.1111/j.1467-8659.2007.01046.x
Pietroni, Nico, Otaduy, Miguel A., Bickel, Bernd, Ganovelli, Fabio, Gross, Markus H. (2007): Texturing Internal Surfaces from a Few Cross Sections. In Comput. Graph. Forum, 26 (3) pp. 637-644. https://dx.doi.org/10.1111/j.1467-8659.2007.01087.x
Lin, Ming C., Otaduy, Miguel A. (2005): Sensation-Preserving Haptic Rendering. In IEEE Computer Graphics and Applications, 25 (4) pp. 8-11. https://doi.ieeecomputersociety.org/10.1109/MCG.2005.85
Sud, Avneesh, Otaduy, Miguel A., Manocha, Dinesh (2004): DiFi: Fast 3D Distance Field Computation Using Graphics Hardware. In Comput. Graph. Forum, 23 (3) pp. 557-566. https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp557-566_abstract.html
Kim, Young J., Otaduy, Miguel A., Lin, Ming C., Manocha, Dinesh (2003): Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. In Presence: Teleoperators and Virtual Environments, 12 (3) pp. 277-295.
Galoppo, Nico, Tekin, Serhat, Otaduy, Miguel A., Gross, Markus H., Lin, Ming C. (2007): Interactive Haptic Rendering of High-Resolution Deformable Objects. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 215-223. https://dx.doi.org/10.1007/978-3-540-73335-5_24
Kim, Young J., Otaduy, Miguel A., Lin, Ming C., Manocha, Dinesh (2002): Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations. In: HAPTICS 2002 - Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002 , 2002, . pp. 209-216. https://csdl.computer.org/comp/proceedings/haptics/2002/1489/00/14890209abs.htm
Otaduy, Miguel A., Lin, Ming C. (2005): Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration. In: WHC 2005 - World Haptics Conference 18-20 March, 2005, Pisa, Italy. pp. 247-256. https://csdl.computer.org/comp/proceedings/whc/2005/2310/00/23100247abs.htm
Otaduy, Miguel A., Gross, Markus H. (2007): Transparent Rendering of Tool Contact with Compliant Environments. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 225-230. https://doi.ieeecomputersociety.org/10.1109/WHC.2007.120
Galoppo, Nico, Otaduy, Miguel A., Mecklenburg, Paul, Gross, Markus H., Lin, Ming C. (2007): Accelerated Proximity Queries for Haptic Rendering of Deformable Models. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 591-592. https://doi.ieeecomputersociety.org/10.1109/WHC.2007.16
Otaduy, Miguel A., Jain, Nitin, Sud, Avneesh, Lin, Ming C. (2004): Haptic Display of Interaction between Textured Models. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. pp. 297-304. https://csdl.computer.org/comp/proceedings/vis/2004/8788/00/87880297abs.htm
Otaduy, Miguel A., Lin, Ming C. (2001): User-Centric Viewpoint Computations for Haptic Exploration and Manipulation. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.
Foskey, Mark, Otaduy, Miguel A., Lin, Ming C. (2002): ArtNova: Touch-Enabled 3D Model Design. In: VR 2002 , 2002, . pp. 119-126. https://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920119abs.htm
Lecuyer, Anatole, Harders, Matthias, Niemeyer, Günter, Jones, Lynette A., Otaduy, Miguel A., Pai, Dinesh K. (2007): Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 320.
Otaduy, Miguel A., Chassot, Olivier, Steinemann, Denis, Gross, Markus H. (2007): Balanced Hierarchies for Collision Detection between Fracturing Objects. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 83-90. https://doi.ieeecomputersociety.org/10.1109/VR.2007.352467
Galoppo, Nico, Otaduy, Miguel A., Moss, William, Sewall, Jason, Curtis, Sean, Lin, Ming C. (2009): Controlling deformable material with dynamic morph targets. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M., Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA , 2009, . pp. 39-47. https://doi.acm.org/10.1145/1507149.1507156