Matthias Harders

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Publication Statistics

Publication period start
2002
Publication period end
2010
Number of co-authors
28

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Productive Colleagues
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Publications

Spillmann, Jonas, Harders, Matthias (2010): Inextensible elastic rods with torsional friction based on Lagrange multipliers. In Journal of Visualization and Computer Animation, 21 (6) pp. 561-572. http://dx.doi.org/10.1002/cav.362

Harders, Matthias, Bachofen, D., Grassi, M., Bajka, Michael, Spaelter, U., Teschner, Matthias, Heidelberger, Bruno, Sierra, Raimundo, Steinemann, Denis, Tuchschmid, S., Zátonyi, János, Székely, Gábor (2008): Virtual Reality Based Simulation of Hysteroscopic Interventions. In Presence: Teleoperators and Virtual Environments, 17 (5) pp. 441-462. http://dx.doi.org/10.1162/pres.17.5.441

Knoerlein, Benjamin, Székely, Gábor, Harders, Matthias (2007): Visuo-haptic collaborative augmented reality ping-pong. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina, Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 91-94. http://doi.acm.org/10.1145/1255047.1255065

Harders, Matthias, Bianchi, Gérald, Knoerlein, Benjamin (2007): Multimodal Augmented Reality in Medicine. In: Stephanidis, Constantine (eds.) Universal Access in Human-Computer Interaction. Ambient Interaction, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part II July 22-27, 2007, Beijing, China. pp. 652-658. http://dx.doi.org/10.1007/978-3-540-73281-5_70

Barlit, Alexander, Harders, Matthias (2007): GPU-Based Distance Map Calculation for Vector Field Haptic Rendering. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 589-590. http://doi.ieeecomputersociety.org/10.1109/WHC.2007.60

Lecuyer, Anatole, Harders, Matthias, Niemeyer, Günter, Jones, Lynette A., Otaduy, Miguel A., Pai, Dinesh K. (2007): Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 320.

Basdogan, Cagatay, Sedef, Mert, Harders, Matthias, Wesarg, Stefan (2007): VR-Based Simulators for Training in Minimally Invasive Surgery. In IEEE Computer Graphics and Applications, 27 (2) pp. 54-66. http://doi.ieeecomputersociety.org/10.1109/MCG.2007.51

Bianchi, Gérald, Jung, Christoph, Knoerlein, Benjamin, Székely, Gábor, Harders, Matthias (2006): High-fidelity visuo-haptic interaction with virtual objects in multi-modal AR systems. In: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality - ISMAR 2006 October 22-25, 2006, Santa Barbara, CA, USA. pp. 187-196. http://dx.doi.org/10.1109/ISMAR.2006.297813

Leiskovsk, Peter, Harders, Matthias, Székely, Gábor (2006): Assessing the Fidelity of Haptically Rendered Deformable Objects. In: HAPTICS 2006 - 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 25-26 March, 2006, Arlington, VA, USA. pp. 3. http://doi.ieeecomputersociety.org/10.1109/VR.2006.27

Bianchi, Gérald, Wengert, Christian, Harders, Matthias, Cattin, Philippe C., Székely, Gábor (2005): Camera-Marker Alignment Framework and Comparison with Hand-Eye Calibration for Augmented R. In: Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2005 5-8 October, 2005, Vienna, Austria. pp. 188-189. http://doi.ieeecomputersociety.org/10.1109/ISMAR.2005.24

Harders, Matthias, Székely, Gábor (2002): Improving Medical Segmentation with Haptic Interaction. In: VR 2002 , 2002, . pp. 243-250. http://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920243abs.htm

Harders, Matthias, Wildermuth, Simon, Székely, Gábor (2002): New paradigms for interactive 3D volume segmentation. In Journal of Visualization and Computer Animation, 13 (1) pp. 85-95.