Judith Good

Personal Homepage
Employer
()
Email

Publication Statistics

Publication period start
1996
Publication period end
2011
Number of co-authors
32

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

White, Gareth R., Mirza-babaei, Pejman, McAllister, Graham, Good, Judith (2011): Weak inter-rater reliability in heuristic evaluation of video games. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 1441-1446. http://dx.doi.org/10.1145/1979742.1979788

Balaam, Madeline, Fitzpatrick, Geraldine, Good, Judith, Harris, Eric (2011): Enhancing interactional synchrony with an ambient display. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 867-876. http://dx.doi.org/10.1145/1978942.1979070

Frauenberger, Christopher, Good, Judith, Keay-Bright, Wendy (2010): Phenomenology, a framework for participatory design. In: Proceedings of the 11th Biennial Participatory Design Conference November, 2010, Sydney, Australia. pp. 4.

Rowland, Duncan, Porter, Dan, Gibson, Mel, Walker, Kevin, Underwood, Joshua, Luckin, Rose, Smith, Hilary, Fitzpatrick, Geraldine, Good, Judith, Walker, Brendan, Chamberlain, Alan, Egglestone, Stefan Rennick, Marshall, Joe, Schnädelbach, Holger, Benford, Steve (2010): Sequential art for science and CHI. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 2651-2660. http://doi.acm.org/10.1145/1753846.1753848

Balaam, Madeline, Fitzpatrick, Geraldine, Good, Judith, Luckin, Rosemary (2010): Exploring affective technologies for the classroom with the subtle stone. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 1623-1632. http://doi.acm.org/10.1145/1753326.1753568

Good, Judith, Howland, Katherine, Nicholson, Keiron (2010): Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Stu. In: Hundhausen, Christopher D., Pietriga, Emmanuel, Diaz, Paloma, Rosson, Mary Beth (eds.) IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2010 21-25 September 2010, 2010, Leganés-Madrid, Spain. pp. 67-74. http://dx.doi.org/10.1109/VLHCC.2010.18

Ko, Andrew J., Good, Judith (2009): Democratizing access to computational tools: The 7th annual VL/HCC graduate student consor. In: IEEE Symposium on Visual Languages and Human-Centric Computing - VL/HCC 2009 20-24 September, 2009, Corvallis, OR, USA. pp. 241. http://doi.ieeecomputersociety.org/10.1109/VLHCC.2009.5295254

Alsmeyer, Madeline, Luckin, Rosemary, Good, Judith (2008): Developing a novel interface for capturing self reports of affect. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 2883-2888. http://doi.acm.org/10.1145/1358628.1358778

Good, Judith, Romero, Pablo, Boulay, Benedict Du, Reid, Henry, Howland, Katherine, Robertson, Judy (2008): An embodied interface for teaching computational thinking. In: Proceedings of the 2008 International Conference on Intelligent User Interfaces , 2008, . pp. 333-336. http://doi.acm.org/10.1145/1378773.1378823

Good, Judith, Romero, Pablo (2008): Collaborative and social aspects of software development. In International Journal of Human-Computer Studies, 20 (7) pp. 481-483. http://www.sciencedirect.com/science/article/B6WGR-4SFG4PS-1/2/810c6be8efbe110a121340f37363bc4e

Lalji, Zereh, Good, Judith (2008): Designing new technologies for illiterate populations: A study in mobile phone interface d. In Interacting with Computers, 20 (6) pp. 574-586. http://dx.doi.org/10.1016/j.intcom.2008.09.002

Howland, Katherine, Good, Judith, Robertson, Judy (2006): Script Cards: A Visual Programming Language for Games Authoring by Young People. In: VL-HCC 2006 - IEEE Symposium on Visual Languages and Human-Centric Computing 4-8 September, 2006, Brighton, UK. pp. 181-186. http://doi.ieeecomputersociety.org/10.1109/VLHCC.2006.42

Robertson, Judy, Good, Judith (2005): Story creation in virtual game worlds. In Communications of the ACM, 48 (1) pp. 61-65. http://doi.acm.org/10.1145/1039539.1039571

Good, Judith, Brna, Paul (2004): Program comprehension and authentic measurement: a scheme for analysing descriptions of pr. In International Journal of Human-Computer Studies, 61 (2) pp. 169-185. http://dx.doi.org/10.1016/j.ijhcs.2003.12.010

Good, Judith, Robertson, Judy (2004): Computer games authored by children: a multi-perspective evaluation. In: Proceedings of ACM IDC04: Interaction Design and Children , 2004, . pp. 123-124. http://doi.acm.org/10.1145/1017833.1017852

Robertson, Judy, Good, Judith (2004): Children\'s narrative development through computer game authoring. In: Proceedings of ACM IDC04: Interaction Design and Children , 2004, . pp. 57-64. http://doi.acm.org/10.1145/1017833.1017841

Robertson, Judy, Good, Judith (2003): Ghostwriter: a narrative virtual environment for children. In: Proceedings of ACM IDC03: Interaction Design and Children , 2003, . pp. 85-91. http://doi.acm.org/10.1145/953536.953549

Good, Judith, Robertson, Judy (2003): Children\'s contributions to new technology: the design of AdventureAuthor. In: Proceedings of ACM IDC03: Interaction Design and Children , 2003, . pp. 153. http://doi.acm.org/10.1145/953536.953563

Good, Judith (1999): VPLs and Novice Program Comprehension: How Do Different Languages Compare?. In: VL 1999 , 1999, . pp. 262-269. http://csdl.computer.org/comp/proceedings/vl/1999/0216/00/02160262abs.htm

Good, Judith (1996): The "Right" Tool for the Task: An Investigation of External Representations, Program Abstr. In: Gray, Wayne D., Boehm-Davis, Deborah A., Spohrer, James C. (eds.) Empirical Studies of Programmers - Sixth Workshop January 5-7, 1996, 1996, Alexandria, Virginia. pp. 77-98.