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Author: Jean-Dominique Gascuel


Publication period start: 2008
Number of co-authors: 23


Number of publications with favourite co-authors
Raphael Grasset
Dieter Schmalstieg
Laurence Boissieux

Productive Colleagues

Most productive colleagues in number of publications
Michael Gervautz
Werner Purgathofer
Dieter Schmalstieg


Cunzi, Matthieu, Thollot, Jo\\elle, Parise, Salvatore, Debunne, Gilles, Gascuel, Jean-Dominique (2003): Dynamic Canvas for Non-Photorealistic Walkthroughs. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 121-130.

Martin, Olivier, Julian, Benjamin, Boissieux, Laurence, Gascuel, Jean-Dominique, Prablanc, Claude (2003): Evaluating online control of goal-directed arm movement while standing in virtual visual e. In Journal of Visualization and Computer Animation, 14 (5) pp. 253-260. https://dx.doi.org/10.1002/vis.322

Ferley, Eric, Cani, Marie-Paule, Gascuel, Jean-Dominique (2000): Practical volumetric sculpting. In The Visual Computer, 16 (7) pp. 469-480. https://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=7&spage=469

Stora, Dan, Agliati, Pierre-Olivier, Cani, Marie-Paule, Neyret, Fabrice, Gascuel, Jean-Dominique (1999): Animating Lava Flows. In: Graphics Interface 99 June 2-4, 1999, Kingston, Ontario, Canada. pp. 203-210. https://www.graphicsinterface.org/proceedings/1999/144

Tsingos, Nicolas, Gascuel, Jean-Dominique (1997): Soundtracks for computer animation: sound rendering in environments with occlusions. In: Graphics Interface 97 May 21-23, 1997, Kelowna, British Columbia, Canada. pp. 9-16. https://www.graphicsinterface.org/proceedings/1997/TsingosGascuel

Gascuel, Jean-Dominique, Gascuel, Marie-Paule (1994): Displacement constraints for interactive modeling and animation of articulated structures. In The Visual Computer, 10 (4) pp. 191-204. https://

Grasset, Raphael, Gascuel, Jean-Dominique, Schmalstieg, Dieter (2003): Interactive Mediated Reality. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 302-303. https://csdl.computer.org/comp/proceedings/ismar/2003/2006/00/20060302abs.htm

Grasset, Raphael, Boissieux, Laurence, Gascuel, Jean-Dominique, Schmalstieg, Dieter (2005): Interactive Mediated Reality. In: Billinghurst, Mark, Cockburn, Andy (eds.) AUIC 2005 - User Interfaces 2005 - Sixth Australasian User Interface Conference January-February, 2005, Newcastle, NSW, Australia. pp. 21-29. https://crpit.com/confpapers/CRPITV40Grasset.pdf

Faisstnauer, Chris, Purgathofer, Werner, Gervautz, Michael, Gascuel, Jean-Dominique (2001): Construction of an Open Geometry Server for Client-Server Virtual Environments. In: VR 2001 , 2001, . pp. 105-. https://csdl.computer.org/comp/proceedings/vr/2001/0948/00/09480105abs.htm

Gascuel, Jean-Dominique, Holzschuch, Nicolas, Fournier, Gabriel, Péroche, Bernard (2008): Fast non-linear projections using graphics hardware. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 107-114. https://doi.acm.org/10.1145/1342250.1342267