Jean-Dominique Gascuel

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Gascuel, Jean-Dominique, Holzschuch, Nicolas, Fournier, Gabriel, Péroche, Bernard (2008): Fast non-linear projections using graphics hardware. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 107-114.

Grasset, Raphael, Boissieux, Laurence, Gascuel, Jean-Dominique, Schmalstieg, Dieter (2005): Interactive Mediated Reality. In: Billinghurst, Mark, Cockburn, Andy (eds.) AUIC 2005 - User Interfaces 2005 - Sixth Australasian User Interface Conference January-February, 2005, Newcastle, NSW, Australia. pp. 21-29.

Cunzi, Matthieu, Thollot, Jo\\elle, Parise, Salvatore, Debunne, Gilles, Gascuel, Jean-Dominique (2003): Dynamic Canvas for Non-Photorealistic Walkthroughs. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 121-130.

Grasset, Raphael, Gascuel, Jean-Dominique, Schmalstieg, Dieter (2003): Interactive Mediated Reality. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 302-303.

Martin, Olivier, Julian, Benjamin, Boissieux, Laurence, Gascuel, Jean-Dominique, Prablanc, Claude (2003): Evaluating online control of goal-directed arm movement while standing in virtual visual e. In Journal of Visualization and Computer Animation, 14 (5) pp. 253-260.

Faisstnauer, Chris, Purgathofer, Werner, Gervautz, Michael, Gascuel, Jean-Dominique (2001): Construction of an Open Geometry Server for Client-Server Virtual Environments. In: VR 2001 , 2001, . pp. 105-.

Ferley, Eric, Cani, Marie-Paule, Gascuel, Jean-Dominique (2000): Practical volumetric sculpting. In The Visual Computer, 16 (7) pp. 469-480.

Stora, Dan, Agliati, Pierre-Olivier, Cani, Marie-Paule, Neyret, Fabrice, Gascuel, Jean-Dominique (1999): Animating Lava Flows. In: Graphics Interface 99 June 2-4, 1999, Kingston, Ontario, Canada. pp. 203-210.

Tsingos, Nicolas, Gascuel, Jean-Dominique (1997): Soundtracks for computer animation: sound rendering in environments with occlusions. In: Graphics Interface 97 May 21-23, 1997, Kelowna, British Columbia, Canada. pp. 9-16.

Gascuel, Jean-Dominique, Gascuel, Marie-Paule (1994): Displacement constraints for interactive modeling and animation of articulated structures. In The Visual Computer, 10 (4) pp. 191-204. http://