Author: Bernard Péroche
Publications
Co-authors
Productive Colleagues
Publications
Segovia, Benjamin, Iehl, Jean Claude, Péroche, Bernard (2007): Metropolis Instant Radiosity. In Comput. Graph. Forum, 26 (3) pp. 425-434. https://dx.doi.org/10.1111/j.1467-8659.2007.01065.x
Farrugia, Jean-Philippe, Péroche, Bernard (2004): A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric. In Comput. Graph. Forum, 23 (3) pp. 605-614. https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3pp605-614_abstract.html
Iehl, Jean Claude, Péroche, Bernard (2003): Towards perceptual control of physically based spectral rendering. In Computers & Graphics, 27 (5) pp. 747-762. https://dx.doi.org/10.1016/S0097-8493(03)00148-1
Serpaggi, Xavier, Péroche, Bernard (2001): An Adaptive Method for Indirect Illumination Using Light Vectors. In Comput. Graph. Forum, 20 (3) pp. .
Iehl, Jean Claude, Péroche, Bernard (2000): An Adaptive Spectral Rendering with a Perceptual Control. In Comput. Graph. Forum, 19 (3) pp. .
Noé, N., Péroche, Bernard (2000): Hierarchical Reconstruction of BRDFs using Locally Supported Functions. In Comput. Graph. Forum, 19 (2) pp. 173-184.
Zaninetti, Jacques, Boy, Pierre, Péroche, Bernard (1999): An Adaptive Method for Area Light Sources and Daylight in Ray Tracing. In Comput. Graph. Forum, 18 (3) pp. 139-150.
Rougeron, Gilles, Péroche, Bernard (1998): Color Fidelity in Computer Graphics: A Survey. In Comput. Graph. Forum, 17 (1) pp. 3-16.
Zaninetti, Jacques, Serpaggi, Xavier, Péroche, Bernard (1998): A Vector Approach for Global Illumination in Ray Tracing. In Comput. Graph. Forum, 17 (3) pp. 149-158.
Nahed, Abdelfata, Péroche, Bernard (1996): A 2 1/2 -D hierarchical model based on planar maps. In Computers & Graphics, 20 (1) pp. 115-123. https://dx.doi.org/10.1016/0097-8493(95)00071-2
Hanotaux, Gabriel, Péroche, Bernard (1993): Interactive control of interpolations for animation and modeling. In: Graphics Interface 93 May 19-21, 1993, Toronto, Ontario, Canada. pp. 201-208.
Roudier, P., Péroche, Bernard, Perrin, M. (1993): Landscapes Synthesis Achieved through Erosion and Deposition Process Simulation. In Comput. Graph. Forum, 12 (3) pp. 375-383.
Ghazanfarpour, Djamchid, Péroche, Bernard (1991): A high-quality filtering using forward texture mapping. In Computers & Graphics, 15 (4) pp. 569-577. https://dx.doi.org/10.1016/0097-8493(91)90058-P
Gascuel, Jean-Dominique, Holzschuch, Nicolas, Fournier, Gabriel, Péroche, Bernard (2008): Fast non-linear projections using graphics hardware. In: Haines, Eric, McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA , 2008, . pp. 107-114. https://doi.acm.org/10.1145/1342250.1342267