An Extension of What You Should Already Know – UX for Mobile Applications

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Mobile apps are subject to the normal rules of user experience design; a product of any kind requires user research, iterative design and user testing prior to release. However, there are specific rules which apply to mobile apps in general that are unique to the mobile app user experience. Knowing these rules enables you to make design decisions that deliver better user experiences with your mobile apps.

User experience design’s existing rules did not disappear when the mobile application arrived on the market. However, there are a series of best practices which apply to mobile apps UX that are unique to the mobile platform.

Google conducted in depth research on mobile applications user-research and published the results in their paper; “Mobile App UX Principles”. These principles can be summarized as follows:

Four Key Areas of UX for Mobile Applications

The paper showed that there were four key areas of UX for mobile apps:

  • Adoption – better UX can help remove barriers for user acceptance to the initial use of the product

  • Use – better UX can simplify decisions to convert users to the product

  • Transact – UX can deliver the best possible shopping experience through an app and deliver convenience to the user

  • Return – the UX can also provide high quality self-service options, and engage and delight users

ADOPTION

Author/Copyright holder: Keikendo. Copyright terms and licence: All rights reserved Img Src

The UX of adoption is designed to remove the barriers to use for the application. It focuses on the idea that users need to be able to get started quickly, assess the value in your application and then experience that value quickly.

Splash Screen Tips

  • Provide the user with an indication that the app is loading

  • Splash screens should be consistent with brand messaging

  • If you provide tips they should be provided in context with the user’s current needs

  • Onboarding should be relevant and users should be able to skip this if they want

Homepage and Navigation Tips

  • Branding (including logo use) should be subtle and kept to a minimum

  • The purpose of your app and any tasks a user may wish to conduct on their first use should be clearly signposted

  • Any reasons for the user to purchase or act should be clear

  • The default view should contain primary content/functions only

  • Menu drawers should display on first use and be accessible at all point through the app

  • App screens that scroll should have an onward point at the end of the screen as well as the top of it

  • Menus should be short (less than 7 items) or be divided into sections and terminology should be in the user’s language

Sign Up, Sign In and Permission Tips

  • Sign up must be as fast as possible and benefits for doing so should be very compelling

  • Ideally there should be a “guest” option or a demo option for users reluctant to sign up

  • Provide multiple sign up options

  • Passwords should be revealed/hidden at user’s choice

  • Return users should be perpetually signed in (unless they choose otherwise)

  • Any permissions are requested from the user and explanations given for the request

USE

Author/Copyright holder: Unknown. Copyright terms and licence: Unknown

The UX of use is all about ensuring that decisions regarding conversion are simple in nature.

Search Tips:

  • Search should be obvious and displayed prominently

  • Results should be displayed in order of relevance and by easy to sort and filter

  • Auto-suggestions should be used when completing searches

  • Any recent searches should be remembered for auto-complete

Product and Service Tips:

  • Product descriptions should be easy to get a quick overview from

  • The hero product should sit above the fold

  • Images should be fast to swipe, easy to zoom and of high quality

  • Product content should be helpful and reassuring and reviews/testimonials easy to find

  • Costs and stock levels should be clear and provided

  • CTA (Call to Action) buttons should be most prominent screen items

  • Additional suggestions should be provided

  • Basket/booking symbols should be clear and highly visible

Cross Device and Offline Facility Tips:

  • Searches should be easy to find

  • Baskets/bookings should be easy to save and return to and be synced via the client’s account

  • Social sharing should be easy

  • Click-to-call customer service should be easy within the app

TRANSACT

Author/Copyright holder: Jaemobi. Copyright terms and licence: All rights reserved Img Src

The easier you make it for customers to carry out a transaction, the more likely that they will carry out that transaction.

Shopping Basket Tips:

  • Contents should be easy to search, edit and review

  • Related/recommended products should be easy to find from the basket

Personal/Address Detail Tips:

  • Make it easy to focus on details by removing distractions

  • Populate data you already have in fields – cutting down transaction times

  • Return users should be able to complete the process on a single, simple screen

Payment Tips:

  • Make costs clear and transparent

  • Pre-populate details for return users

  • Make payment options auto-populate and relevant to the user’s location only

  • Provide express options

  • Auto-detect card type from first four digits

  • Let users choose to enter all details in a single field (CC No., Expiry Date and CVV) and offer the option to scan a card (and ID if required)

Checkout and Confirmation Tips:

  • Allow users to choose delivery dates and times

  • If checkout is closed – when it reopens all previous data entered should be restored

  • Always provide a confirmation screen for orders with contextual content

RETURN

Author/Copyright holder: Amazon. Copyright terms and licence: All rights reserved Img Src

The process of self-service, user engagement and delight requires attention to the UX details too.

Account Management Tips:

  • Let users manage/cancel bookings/orders easily

  • Ensure easy access to coupons/loyalty schemes if implemented

Content/Design Tips for Return Users:

  • Deliver content rather than a homepage to immediately engage a user

  • Make it easy to discover new products/content

  • Allow users to recall recent/historic activity

  • Allow users to set alerts for particular items/actions

  • Think about tone of voice to engage and use visual and motion design to enhance the UX

Widgets and Notifications Tips:

Widgets are extensions to the app that allow you to publish additional (high value) data to the main smartphone screen which can be digested at a glance. Push notifications act as alerts prompting an action from the user.

  • Make push notifications user opt in

  • Make sure notifications and widget content is single glance friendly

  • Notifications should be personal, timely and offer incentives to take action

  • Make sure that notifications and widget offer single click access back to the app

The Take Away

Mobile UX is not different from desktop UX. All of the above tips from Google could be deduced via user experience research, iteration and testing. However, the research has already been carried out and there’s no sense in reinventing the wheel. Being aware of mobile UX best practices lets you get on with designing the best possible apps for your users.

References

The full 48 page paper on Mobile UX from Google can be found here.

Hero Image: Author/Copyright holder: Elena Baranova. Copyright terms and licence: All rights reserved. Img

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