Agile Methods for UX Design
How This Course Will Help Your Career
What You Will Learn
What agile is, why it was developed, and how it can vary in different companies.
Common team structures and why it’s easier to design within those environments.
Agile-related concepts, terminology and tools including sprints, backlogs, user stories, Scrum and Kanban.
Agile patterns, anti-patterns and variations of agile practices such as Sprint Zero and Dual Track Agile.
How to adjust your design and research processes to work more comfortably and effectively within many different agile environments.
Research and design techniques such as continuous discovery, designing the smallest possible thing and design slicing.
Techniques for better team collaboration and cooperation.
Common agile deliverables and how they differ (and how they don’t differ) from typical design deliverables.
Agile, in one form or another, has taken over the software development world and is poised to move into almost every other industry. The problem is that a lot of teams and organizations that call themselves “agile” don’t seem to have much in common with each other. This can be extremely confusing to a new team member, especially if you’ve previously worked on an “agile” team that had an entirely different definition of “agility”!
Since the release of the Agile Manifesto in 2001, agile methodologies have become almost unrecognizable in many organizations, even as they have become wildly popular.
To understand the real-world challenges and best practices to work under the constraints of agile teams, we spoke with hundreds of professionals with experience working in agile environments. This research led us to create Agile Methods for UX Design.
In this course, we aim to show you what true agility is and how closely agile methodologies can map to design. You will learn both the theory and the real-world implementation of agile, its different flavors, and how you can work with different versions of agile teams.
You will learn about the key principles of agile, examples of teams that perform all the agile “rituals” but aren’t actually agile, and examples of teams that skip the rituals but actually embody the spirit.
You’ll learn about agile-specific techniques for research and design, such as designing smaller things, practicing continuous discovery, refactoring designs, and iterating.
You will also walk away with practical advice for working better with your team and improving processes at your company so that you can get some of the benefits of real agility.
This course is aimed at people who already know how to design or research (or who want to work with designers and researchers) but who want to learn how to operate better within a specific environment. There are lots of tools designers use within an agile environment that are no different from tools they’d use anywhere else, and we won’t be covering how to use those tools generally, but we will talk about how agile deliverables can differ from those you’d find in a more traditional UX team.
Your course instructor is product management and user experience design expert, Laura Klein. Laura is the author of Build Better Products and UX for Lean Startups and the co-host of the podcast What is Wrong with UX?
With over 20 years of experience in tech, Laura specializes in helping companies innovate responsibly and improve their product development process, and she especially enjoys working with lean startups and agile development teams.
In this course, you will also hear from industry experts Teresa Torres (Product Discovery Coach at Product Talk), Janna Bastow (CEO and Co-founder of ProdPad) and Adam Thomas (product management strategist and consultant).
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Is This Course Right For You?
This is an intermediate-level course for people working in agile teams. Specifically, it will be helpful for:
Designers and researchers who have never worked in an agile environment or who have been frustrated by some aspects of working in one.
Non-designers who want to learn how to integrate UX into their agile process.
Business stakeholders and product owners who want to understand why designers might be frustrated or not performing well on a particular agile team.
In order to get the most out of this course, we recommend that you have some working experience on a team within a company, preferably as a designer, researcher, or engineer. You can still take the course if you don’t have this experience, but some of the material may be more challenging.
Learn and work with a global team of designers
When you take part in this course, you will join a global multidisciplinary team working on the course and the exercises at the same time as you. You will work together to improve your skills and understanding. Your course group will be made up of an incredibly diverse group of professionals, all of whom have the same objective — to become successful designers. It’s your chance to learn, grow, and network with your peers across the planet.
Lessons in This Course
- Each week, one lesson becomes available.
- There’s no time limit to finish a course. Lessons have no deadlines.
- Estimated learning time: 18 hours 12 mins spread over 6 weeks.
Lesson 0: Welcome to Agile Methods for UX Design
Lesson 1: What Is Agile and Where It Came From
Lesson 2: Agile Patterns, Anti-Patterns and Myths
Lesson 3: How Researchers Can Succeed on Agile Teams
Lesson 4: How Designers Can Succeed on Agile Teams
Lesson 5: How to Design for Experimentation
Lesson 6: How to Build Products More Collaboratively
Lesson 7: Course Certificate, Final Networking, and Course Wrap-up
This course is part of 8 learning paths:
How It Works
Take lessons by industry experts
Lessons are self-paced so you’ll never be late for class or miss a deadline.
Get a Course Certificate
Your answers are graded by experts, not machines. Get an industry-recognized Course Certificate to prove your skills.
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